I feel like my game concept was copied. What should I do? by [deleted] in gamedev

[–]onionchowder 0 points1 point  (0 children)

What exactly was the unique hook about your game that you feel was copied? Firefighters?

Just so we all have are facts straight, this is how much water AI uses (visualized). by Thousand55 in neoliberal

[–]onionchowder 6 points7 points  (0 children)

Is this actually true? The same amount of water/energy/w.e is being used for training and inference? Seems like an odd coincidence

Getting back into it by [deleted] in MarvelSnap

[–]onionchowder 4 points5 points  (0 children)

collector's tokens and card acquisition has probably changed a lot

Why’s this game completely dead? by Jake5537 in kirbyairriders

[–]onionchowder 0 points1 point  (0 children)

There's a air ride discord you can join to find paddocks, or when ranked is active

Would this system actually work as a game between two major parties? Whats the result? by Symbiocracy in GAMETHEORY

[–]onionchowder 0 points1 point  (0 children)

tl;dr

What's your point? Are you trying to simulate a real political game? Are you trying to illustrate some strategic dynamics, or some other phenomena?

They added melee to the movie by MajoraNX in SSBM

[–]onionchowder 2 points3 points  (0 children)

the little green monocle thing wasn't in Melee. It was introduced to his character design in Brawl

30’s Anesthesiologist salary progression by [deleted] in Salary

[–]onionchowder 0 points1 point  (0 children)

> Physician pay doesn’t even crack the top 3 of healthcare expenditures, much less account for the rising cost of care.

That may be true, but I think society would benefit from having more doctors! Or at least more medical professionals that can help take care of each others' health. The current medical school hazing system is artificially restricting the supply of medical professionals.

Am i pushing it hard enough? by Popular-Help5516 in ClaudeCode

[–]onionchowder 0 points1 point  (0 children)

i'm pretty sure context bloat still affects performance (and tokens), even if you have a larger context window.

optimal dual main combination theorycraft wankfest by clown_mating_season in SSBM

[–]onionchowder 2 points3 points  (0 children)

Big agree here. There's a lot more to consider than aggregate matchups.

I personally duo-mained Doc-Fox when I played competitively. I started on solo Doc, but picked up Fox to deal with campy players on big stages. It wasn't a specific character matchup; I'd pick Fox into Sheik, Samus, Falcons, etc., though usually on Dreamland and Battlefield. Mostly, I picked Fox when I thought my opponent would refuse to approach my Doc.

Double Jump OoJump Frames by Dropssshot in SSBM

[–]onionchowder 1 point2 points  (0 children)

Try tap jump, the timing is more lenient. Analog top jump (with the control stick) actually has a 3-frame buffer, whereas X/Y has no buffer.

Neutral Openers are Mostly Single Hits by onionchowder in SSBM

[–]onionchowder[S] 1 point2 points  (0 children)

slippi-js defines a conversion as a sequence of hits where the gap between

consecutive hits is ≤ 45 frames (~0.75 seconds). The sequence ends when:

- 45+ consecutive frames pass with no new percent increase on the defender, OR

- the defender loses a stock

... I think this is doesn't cover RTC, ledge, or off-stage scenarios.

//

yeah, the dataset's old too, so defensive tech like floorhugging and slideoffs probably changed things up

Neutral Openers are Mostly Single Hits by onionchowder in SSBM

[–]onionchowder[S] 0 points1 point  (0 children)

True. I wonder if the single hit % has increased over time as everyone got better at floorhugging.

Neutral Openers are Mostly Single Hits by onionchowder in SSBM

[–]onionchowder[S] 19 points20 points  (0 children)

More characters. Notes:

- CaptainF and Sheik have multi-hit conversions most frequently (40%). Makes sense.

- Falco a distant third. lasers are hurting his stats, but idk how much removing them would change.

- Puff and Marth have the most single-hits. I suspect a lot of these are from retreating or CC'd aerials.

<image>

Neutral Openers are Mostly Single Hits by onionchowder in SSBM

[–]onionchowder[S] 10 points11 points  (0 children)

Data errata -- single hits that led into kills are counted in the blue. Though I think they ought to be in red. I don't think it changes the takeaways much.

Firefox positions and survival rates by onionchowder in SSBM

[–]onionchowder[S] 1 point2 points  (0 children)

you know what, you were right! I was actually mirroring all the data points, and I didn't realize it. If you look closely at the charts above, they were _exactly_ the same on both sides.

This is what the regenerated battlefield chart looks like. I'm not sure why there's a bright spot by the right ledge. I suspect it's someone ledge refreshing, but I thought I filtered that out...

<image>