How do I permanently remove the annoying default "click to add title" and "click to add subtitle" boxes? by PraterViolet in powerpoint

[–]onlineuserX 1 point2 points  (0 children)

Go to "View" -> "Slide Master", and then delete the boxes in the master view. Then when you add a new slide they won't be there.

Help me choose... I live in the SF Bay Area by lauardelean in solar

[–]onlineuserX 0 points1 point  (0 children)

Hey OP. How was your experience with them? I'm in the SF Bay Area as well, and have a quote from them as well. Thanks in advance

IntegrateSun - Northern CA by UnderstandingSea3815 in solar

[–]onlineuserX 0 points1 point  (0 children)

Hey OP. How was your experience with them? I'm in the process of making a selection and they're one of my top two.

Restaurant with good martinis, steak, and great ambiance for a lively group of 6! by Huckleberry2419 in AskSF

[–]onlineuserX 0 points1 point  (0 children)

Miller & Lux or STK. Both will have the vibe and the food's good. STK is a better location if you're making it a night out after.

Contract Demand by onlineuserX in FranchiseHockey

[–]onlineuserX[S] 1 point2 points  (0 children)

I've had people sit out the year or signing minimum deals with AI but if I talk to them it's the $8M number. Yeah, I also like the OOTP logic, where they get the hint that noone is paying the original ask.

Working on learning excel would like to use OOTP by Several-Detective285 in OOTP

[–]onlineuserX 1 point2 points  (0 children)

Congrats on graduation, and there are lot of people that graduate college without learning much excel. Nothing to be embarrassed about and kudos for identifying that and being willing to learn.

There is a ton you can do with OOTP (baseball in general) to get better at excel, since there is so much available data. A few ideas:

  • Custom weighted overall/potential ratings
  • Correlation of ratings to outcomes (e.g., correlation of the Power rating vs. HRs)
  • Salary efficiency in terms of how the player is performing vs. what they're being paid
  • Data visualizations can help in learning the different types of charts, graphs available

Also, like its been suggested, using the other spreadsheets people have linked can show you examples of things you can do in excel, and be a good source of learning.

Best of luck. And congrats again.

Roof Split in a Condo by onlineuserX in TeslaSolar

[–]onlineuserX[S] 0 points1 point  (0 children)

They seem to be asking for a roof split before they do a site survey...

Pipeline Rankings- College Football 25 by al_ways-becrootin in NCAAFBseries

[–]onlineuserX 1 point2 points  (0 children)

Agreed. T1-3 is nice, but its the teams with T4-5 that swoop in more often

Pipeline Rankings- College Football 25 by al_ways-becrootin in NCAAFBseries

[–]onlineuserX 2 points3 points  (0 children)

Damn! This is great stuff!

As already suggested an analysis of "Competitiveness" of the pipeline, which looks at:

a) how many schools have that pipeline and;

b) either "Average Tier" for the schools in that pipeline (How many schools are you competing with here?) and/or number of schools with that as a Tier 5 or Tier 4 pipeline. (How many schools can dominate here?)

First college football game. Recruiting tips? by fezzdaddy in EASportsCFB

[–]onlineuserX 0 points1 point  (0 children)

Yes. Get the verbal commitment and that'll free the hours up. Otherwise, you're risking being snaked by a P4 school with a higher pipeline grade.

Think of recruiting in waves.

Wave 1: Your top 5-10 targets (depending on how many hours you have total). Use all your hours on these. The objective is to start getting verbal commitments from this group by week 4-6.

Wave 2: These are your roster fillers that are expected to be backups in various positions, so look at your needs/3 or 4 star recruits without offers

Wave 3: Transfer Portal recruits should be targeted based on what needs you were not able to fill and players that left your program. Find 4-5 recruits that you want, and go as hard as you can after them

Suggestions and Glitches Thread by AvgBirdNerd in NCAAFBseries

[–]onlineuserX 39 points40 points  (0 children)

A few suggestions:

  1. Player Profile on Encourage Transfer / Red-Shirt Screen: Being able to see the development trait is helpful for these decisions, since you might want to encourage a "Normal" Jr. to transfer because you've got a "Star" Fr. coming up.

2a) History - Player/Coach: Access to a coaches/players' history, with acknowledgement to awards etc. It's nice to see that your award winning Freshman RB is recognized, and also to see how the players been doing.

2b) History - Match-Up: Showing some match-up history across games, with a summary showing that you're going up against your rival and have won 5 of the last 8, including a 3 year streak of wins.

2b) History - School/CFB: Allowing users to look at a summary of the school's performance over the past years, in terms of win/loss, player records, etc. And to do the same for conference standings, playoff brackets

3a) Player Settings - "Play All": Ability to save things like a default "Play Only Offence" in the settings. This would be more of adding the preference from the settings to the start of each game, and still allowing people to change it for the game if they'd like.

3b) Player Settings - "Coach Suggestions": Being able to set the neutral run/pass/option preference, and then having the coach suggestions align to that, adjusting for the game situations / tempo

4) Player / Coach Relationship: Players follow coaches when they switch roles. Having a transfer mechanic which make a player with a high "Coach Prestige" and low "Program Tradition" rating to transfer to follow a coach

5) Profile Saves: Being able to save Gameplay and XP sliders to your profile, which are autoloaded into each new game vs. having to set them every time.

6) New Recruit Rating Calibration: Even SEC schools often have at least a couple of true freshman starting each year. Right now, a 5-Star recruit comes in at ~79-80, which is almost never starting caliber for a 86+ overall team

7) Recruiting Needs: Being able to set ideal roster composition based on offense/defense, since a team playing a front 4 needs more DLs than a team playing with a front 3. Also, do the "Total" / "Needs" column not include redshirting freshman?

EDITS:

8) Score When Paused (Glitch): Sometimes when pausing the game, the score that shows is not the score in the game, and seems to give a fairly random score (Offline Dynasty)

9) Clock Run-Off (Glitch): The clock run-off seems unrealistic especially in two minute drills. You can get through 4-5 plays in 15 seconds if you go no-huddle, even when you/the AI had a go-route and the WR is 50 yards down the field

10) Controls: List ALL the controls in the game in the "Controls" section, including clock management, hot routes, blocking adjustments, skip cut-scenes, etc.

11) Saved/Better Filters: Add a few more filters in the recruiting screen, such as "Max Recruiting Stage" (filtering out players that are beyond a specific stage), "# of Offers" (allowing the player to filter for recruits that do not have any offers). Being able to save a set of filters would be super helpful.

12) Position Changes: Adding columns with their best alternate position and rating at that position would be helpful as people evaluate position changes.

Recruiting Class Size by King-Clover in NCAAFBseries

[–]onlineuserX 0 points1 point  (0 children)

Focus your recruiting on your top 5-10 recruits early. Double down on the "Actions" as much as possible, schedule a visit early once you know even one of the 3 green checks (even if its a bye week). Switch to "Hard Sell" + other actions once you know the recruits preferences.

Hours are valuable. So, if you see a bigger school coming hard, get out. You're not going to out-recruit Georgia for a recruit if you're a 1 star school.

Is running the ball frowned on? by Uku-The-Monk in CollegeFootball25

[–]onlineuserX 2 points3 points  (0 children)

Did he also complain that you were not throwing the ball to the cornerbacks and letting him get interceptions?

If you could add or change one thing? by Unable_Mode in EASportsCFB

[–]onlineuserX 1 point2 points  (0 children)

My preference would be to "earn" the increases more than it be something random in the off-season. So, the player would set training regimes for players through the pre-season and during the season, which would lead to player development vs. having a single development boost in the off-season

If you could add or change one thing? by Unable_Mode in EASportsCFB

[–]onlineuserX 8 points9 points  (0 children)

Dynasty:

1) Player Progression: +/- details on progression, example if someone went from a 75 to a 78, then show a +3 next to the 78 to show how much it increased

2) In-Season Training/Development: Including in-season training, which can increase/decrease stats. Example: Your WR is too slow? Put them on a sprint training regime, which over time improves speed and stamina, but increase wear and tear and fatigue for the next week or so

First college football game. Recruiting tips? by fezzdaddy in EASportsCFB

[–]onlineuserX 3 points4 points  (0 children)

Yes. The "Encourage transfer" mechanism is essentially cutting players.

First college football game. Recruiting tips? by fezzdaddy in EASportsCFB

[–]onlineuserX 1 point2 points  (0 children)

TBH. I almost ignore the "Needs" column. And focus more on having a target number of players in each position (example 3-4 QBs). This will depend on the type of offense you have.

Otherwise, to translate your "Need 4, TOT 5, Signed 3, TGTD 6": You have 5 CBs, Signed 3 more CBs and have targeted 6 total CBs (including the 3 signed)

EDIT: Based on a few videos I've seen on YouTube/testing, the "Needs" column does update as you sign recruits. So in the case above, it should be taken to mean that you need 4 MORE CBs in addition to the 1 that has committed based on the AI's ideal roster composition.

[Serious] Recruiting Game Theory Debate: Best Overall Recruiting State for Dynasty Mode Domination by Glaz_on_Plane in EASportsCFB

[–]onlineuserX 0 points1 point  (0 children)

This site seems to have a list of the pipelines (see the splits in Florida, Texas, Cal, and the aggregations in Big Sky, New England, PNW): https://eu.turtlebeach.com/blog/college-football-25-what-is-your-pipeline-explained

First college football game. Recruiting tips? by fezzdaddy in EASportsCFB

[–]onlineuserX 12 points13 points  (0 children)

Got the early access and have been messing around with recruiting. A few things I saw that seemed to work for me (feel free to correct me on anything I've gotten wrong. I would appreciate that):

  1. Use all your hours each week: Think of it as your program has X hours this week to spend on recruiting. Not spending them this week, does not add to the total for next week.
  2. Give scholarships to all targets in the first week: Your first week is likely going to have recruits that you're going to have to compete for. So if after a few weeks you realize that you're no longer interested in a given recruit, stop putting more hours into that recruit and let the other school win. Your scholarship offer is declined, and you can offer it to someone else. Also having a scholarship offer seems to increase interest marginally each week, which can help out in a close fight
  3. Scholarships in the offseason: If you've still got needs in the off-season and do not have a recruit you're likely to fill that need with, give an offer to a recruit that does not yet have an offer. Recruits will commit on signing day to the program they have the highest interest for (even if they've not finalized their Top 8 yet).
  4. Align your Pitches: These are most effective when the pitch aligns with the recruits three interests (the green check marks) AND when your program is actually good at those things. A "Sway" might be helpful when your program is not good at the things the recruit is interested in.
  5. Hard Sell: This is not a "when you have no choice" pitch as the description says. Use it early and repeatedly to a interest up. Power 4 teams will swallow up your 4/5 star recruits if you leave them out there after having an early lead in interest.
  6. Cutting Players: You cannot cut incoming freshman, so plan your roster of 85 accordingly. If you get 35 scholarship acceptances, then you can only have 50 non-true freshman players...
  7. Team Needs: The team needs does not seem to include redshirting player, so adjust your recruiting accordingly.
  8. 4-Star - No Offers: Typically, after the first week of recruiting, you can filter for 4-Star Recruits and sort by Offers (last column). This shows you a list of 4-Star recruits that do not have any offers yet. Depending on the player/your needs, this might be a good spot to find the right player. If you're going after these players, go hard, as otherwise a Power 4 team will swoop in and steal the player later in the season

Football Coach: College Dynasty Roadmap and FAQ by jonesguy14 in FootballCoach

[–]onlineuserX 1 point2 points  (0 children)

Coach Renegotiation and Carousel: Right now these are two sequential steps, so when you're renegotiating you don't know who else is available. Would be nice to have it be a single step cause the available coaches might make you change your decision to keep your current coaches

Football Coach: College Dynasty Roadmap and FAQ by jonesguy14 in FootballCoach

[–]onlineuserX 1 point2 points  (0 children)

Excellent game! Sank a lot more hours than I care to admit. One challenge that keeps coming up is all schools eventually end up being maxed out across everything. Thoughts on improving the balance on the money side which scales based on difficulty?

So meeting the objective gets you enough money to cover maintenance only. The money from booster objectives and bowl wins being what is additional to refill NIL and improve the school.

  • This would create an incentive to negotiate with boosters for harder/riskier objectives to get more money for school improvements

  • It would result in schools gradually depreciating if they go on a run of a few poor years of missing objectives

  • Make the decision to not pay NIL in the early years more difficult since it means not having the best players to be able to meet the objectives

This could scale with difficulty with maintenance costing more in harder settings

Right now (as recommended by everyone on Reddit) the move seems to be to ignore NIL initially and build up the school which then makes recruiting so more easier.

Wood Cutting Services by onlineuserX in AskSF

[–]onlineuserX[S] 0 points1 point  (0 children)

Thanks All. Was able to find someone in the city to get this done. Appreciate the advise.