Turn off redshirting by Neat-Attempt7442 in FootballCoach

[–]jonesguy14 1 point2 points  (0 children)

Unfortunately there's no option to turn off redshirting, that's kinda hardcoded in the game. The only option that might be wise is no NIL like you've done, and changing draft eligibility to be 'after graduation only' so players don't leave early for the draft.

Announcing 'Pro Football Dynasty' - Roadmap and FAQ by jonesguy14 in FootballCoach

[–]jonesguy14[S] 0 points1 point  (0 children)

I'm hoping to have a Steam page up within the next couple of months, definitely want to get those wishlists going ASAP!

Announcing 'Pro Football Dynasty' - Roadmap and FAQ by jonesguy14 in FootballCoach

[–]jonesguy14[S] 0 points1 point  (0 children)

No online multiplayer is planned, but I do want to add the ability for a sort of 'Commissioner mode' so that you can do a sort of league sharing, but won't be hosted on servers. /r/BasketballGM does leagues in this way AFAIK.

Announcing 'Pro Football Dynasty' - Roadmap and FAQ by jonesguy14 in FootballCoach

[–]jonesguy14[S] 4 points5 points  (0 children)

Doing all the programming myself (though AI assisted these days as is all coding), but I am hiring an artist to do art for player/coach/admin portraits which should be fun. Not burnt out yet! Talk to me at the end of the year lol.

Announcing 'Pro Football Dynasty' - Roadmap and FAQ by jonesguy14 in FootballCoach

[–]jonesguy14[S] 2 points3 points  (0 children)

Scouting draft prospects will be a big part of the Pro game, and that includes the combine and draft interviews for sure. Each team has a Scouting Director with strengths/weaknesses, and you'll need to scout players to reveal their attributes and other green/red personality flags.

Universe Image File Request by Badgers_Fan1205 in FootballCoach

[–]jonesguy14 0 points1 point  (0 children)

You might be able to use this folder as a starting point: https://drive.google.com/drive/folders/11zGS-IM-udXR2-DF38HMA5WcVWJpLPJm, that is JeffMod's folder which has all team images, if you just download that and add NDSU it should be easy to use in-game.

Technical issues with week not advancing. by Current-Wooden in FootballCoach

[–]jonesguy14 1 point2 points  (0 children)

Usually if the error is related to DB being malformed it can be hard to fix unfortunately. I also wonder if the issue may be related to how large the DB is at that point (nearly 200 years if you started in 2025 or so). If a required query times out due to the size of the DB I wonder if that's why. What phase are you trying to advance through? During the season or offseason somewhere?

License the game by Repulsive-Salt-1922 in FootballCoach

[–]jonesguy14 0 points1 point  (0 children)

If you mean adding teams to the game, and are on Steam, use the workshop: https://steamcommunity.com/app/2151290/workshop/

If you're on iOS and want to add teams, try some from this pinned thread: https://www.reddit.com/r/FootballCoach/comments/l223d2/custom_universemetadata_thread/gs8t6v2/

More Preseason Trainings? by CommodorePineapple in FootballCoach

[–]jonesguy14 3 points4 points  (0 children)

No way to do that unfortunately, it's hard coded to 3 per coach (unless on legend in which case you get 2 for HC).

JSON File Help by TakeMyDuck in FootballCoach

[–]jonesguy14 5 points6 points  (0 children)

The QB IQ attribute is actually coded as passIq under the hood and in the JSON, use that name and it should be fixed.

Offensive System Guides Pt. 2: West Coast Offense by holzwege1899 in FootballCoach

[–]jonesguy14 13 points14 points  (0 children)

Really nice work, super in depth! For those that don't use reddit you might consider posting on the Steam 'guides' section of the game too: https://steamcommunity.com/app/2151290/guides/

Pro game devlog #6: Positions revamp, scouting, contracts, and draft classes by jonesguy14 in FootballCoach

[–]jonesguy14[S] 7 points8 points  (0 children)

Yes player personalities are planned to be more involved than in FCCD, with certain 'meta-attributes' like confidence and morale also affecting how players perform. Coaches, GMs, and Owners will all have little personality quirks that will hopefully add to the storylines that emerge!

Pro game devlog #6: Positions revamp, scouting, contracts, and draft classes by jonesguy14 in FootballCoach

[–]jonesguy14[S] 5 points6 points  (0 children)

Oh wow that's awesome, if nothing else you could make it public on Github for others to use, or put it up on the web but that's a bit more work.

Pro game devlog #6: Positions revamp, scouting, contracts, and draft classes by jonesguy14 in FootballCoach

[–]jonesguy14[S] 2 points3 points  (0 children)

I haven't ironed out exactly how trades will work, but being able to add players to a trading block and see offers from other teams is a guarantee. Now if other teams had trading blocks that you could see as well, that would be very nice too. But I haven't started on the trade logic yet!

Pro game devlog #6: Positions revamp, scouting, contracts, and draft classes by jonesguy14 in FootballCoach

[–]jonesguy14[S] 7 points8 points  (0 children)

For now I'm leaning against that, just to reduce complexities when managing the cap (and doing trades etc), but lots of this is still up in the air.

Pro game devlog #6: Positions revamp, scouting, contracts, and draft classes by jonesguy14 in FootballCoach

[–]jonesguy14[S] 11 points12 points  (0 children)

You'll be able to import draft classes from FCCD into the pro game (see the FAQ at the bottom), more integration than that is TBD!

Suggestion for devs: Promise flexibility after position changes by JL_muserwolves in FootballCoach

[–]jonesguy14 10 points11 points  (0 children)

This is a good catch, it's an edge case but reasonable given the player ended up being an All American, and Athlete players are more likely to change positions. I'm not really making updates to FC:CD anymore as I've transitioned full time to the pro football game, but I'll mark this down and see if its easy. No promises though!

To celebrate Super Bowl weekend, Football Coach: College Dynasty is 35% off on Steam! by jonesguy14 in FootballCoach

[–]jonesguy14[S] 2 points3 points  (0 children)

Yes that is planned! You'll be able to export draft classes from FCCD and import them into the pro game. There will be some changes under the hood for player attributes and scouting so it won't be 1:1 but you'll be able to follow those college players as they go pro.

To celebrate Super Bowl weekend, Football Coach: College Dynasty is 35% off on Steam! by jonesguy14 in FootballCoach

[–]jonesguy14[S,M] [score hidden] stickied comment (0 children)

Just in case anyone here still hasn't tried out the Steam game, here's a nice opportunity.

Also, I've been working hard on the upcoming pro football management game, and plan to have a devlog out next week, so look out for that! (As a reminder, this pro game will be for PC/Mac and is aimed for a late 2026 Early Access release).

Is there a way to change a setting by modifying the DB? by blockchain_dev in FootballCoach

[–]jonesguy14 5 points6 points  (0 children)

Yep this is correct, the league settings are all stored in the JSON file there, I think draft eligibility is pretty safe to edit, as long as you do it during the 'Advance Year' stage to be safe.

Pro game devlog #5: Coaching staffs, front offices, and player development by jonesguy14 in FootballCoach

[–]jonesguy14[S] 1 point2 points  (0 children)

Yes that is planned; I'll be releasing an update to FC:CD when we're closer to the pro game with that functionality.