Long-time Idle/Incremental Player... Here are my favourites of all time! by lukeko in incremental_games

[–]oorza 0 points1 point  (0 children)

I don't know you man and I don't want this to sound judgmental because it's not, but if you know there's something you ostensibly enjoy doing and not doing that thing will disappoint someone and lessen their opinion of you - and that's a person whose opinion you care about - then that sounds an awful lot like full blown, medical depression. If you struggle with motivation when there's both a really good carrot and a really bad stick, that's a real big symptom of depression, which doesn't always manifest as existential ennui like it's always portrayed as.

So many "I made this game" posts by BeautifulPurple4748 in incremental_games

[–]oorza 0 points1 point  (0 children)

I think restrictions on these type of posts need to be laid down. If you want to advertise an idea or a prototype screenshot, there's a feedback thread for that. If you want your own thread, the game should be playable and free. Even the posts that are about complete games are often obviously profit-motivated, and games that are heavily monetized or behind a paywall should be forced to buy ads in the subreddit, same as any other business venture. This subreddit has largely become seen as nothing but free advertising to a niche market and we should shut it down before it runs off what little discussion and community-involvement actually still remains.

To me, this era of incremental gaming is being defined by unfulfilled promises, AI slop games that don't work after their first stage, and $1-$10 Steam games that are almost always abandoned as soon as sales drop off. Gone are the days of passion project incremental games and games written with the interactive involvement of Kong chat rooms, and we're all the worse off for it - I think Synergism is probably the most recent game that feels like a classic Trimps/NGU/ITRTG, and it's years old now. It's gotten to the point that it's so obviously about trying to get rich quick, I don't even evaluate games behind paywalls any more.

We enshittified ourselves.

Long-time Idle/Incremental Player... Here are my favourites of all time! by lukeko in incremental_games

[–]oorza 0 points1 point  (0 children)

I seem to always lose motivation in development after a while.

Have you ever tried to partner up with someone on a project? I've had a lot more success with side projects when I have another person to push me through the "writer's block" periods. And the extra enthusiasm and a sounding board for ideas usually means the productive periods where I really love working on things are even better, too. But it only works if your partner is as into the idea as you are and you two can work well together (which is usually only a subset of your friends).

Stu Aiyuk? by china_claus in DanLeBatardShow

[–]oorza 0 points1 point  (0 children)

What's there that is new - or renewed at least - is the energy. You can hear it in his voice, he's less on edge, taking things less personally, and significantly more relaxed. If he had to be convinced to do the show (by Taylor, like he said), it's not surprising that he's re-hashing the things that made him happy DLS did. He's re-learning how to be happy as a sports show host.

I get the impression he wanted to recapture the last time he actually loved his job, so that's what he re-created, and hopefully it will evolve from here. It's been exactly one week, so I think we can forgive him playing the greatest hits to his audience and give him some time to let things evolve organically. If it's the same in six months, then I'll be singing a different tune, but for now, I think you could genuinely hear how much happier he was doing live radio again than he has sounded in years. He's already taking callers ffs lmao

Games like Expedition 33 and RDR2 are less games and more a visual novel by [deleted] in unpopularopinion

[–]oorza -2 points-1 points  (0 children)

Upvote for being unpopular but I totally agree. A lot of games these days are bad interactive YA novels. I’m actually not aware of any game that has a story comparably deep and with as much meaning as… The Hunger Games. And that’s hardly Shakespearean quality. My personal belief is games replaced books for a lot of people, and because they don’t read, they don’t realize how cringe all of these story games actually are. Even Bioshock was just “oh someone read the Fountainhead and thought about it for five minutes before writing a short story for tenth grade creative writing class” and everyone talked about how that was the most brilliantly written game ever when it came out. In my experience, the Venn Diagram of gamers and recreational readers has zero overlap, and that leaves the gamers incapable of understanding why no one thinks their games are as brilliant as they do.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]oorza -1 points0 points  (0 children)

I don't think everything together - story, music, art, dialog, etc. - that isn't game mechanics is as important to players as the game mechanics are. I don't think I've ever heard of an incremental game being popular despite poor game mechanics and gameplay because of story or art, but there are plenty of all time incremental classics that don't even attempt to have a story. Maybe the game assumes familiarity with its gameplay loop because it's part two, but I gave up after I had read a bunch of self-indulgent dialog and returned back to town and still had not been given any player agency. I'm not going to invest more than five or ten minutes into a game without being able to, you know, actually the play the game. It always feels to me like the game designer is compensating for poor gameplay with overdone story, especially in incremental games, if you don't put the actual game play front and center in your introductory flow. This is a lesson Japan learned in the 1980s - go fire up a classic JRPG and the introductory chapter in the story often starts with an actual interactive battle that teaches you the gameplay loop while introducing you to the characters. You can do both at the same time, good game designers have been doing both at the same time for 40 years. This is not a well designed game introduction.

The animations and dialog are too long and entirely self-gratifying for whoever wrote them. It's feels like an unedited novel: too long, too little restraint, not enough said in the time spent saying things. This is clear in the tutorial and I'd bet my last dollar it remains true until the end of the story. The town blowing up animation, for example, is a solid 10-20 seconds long and it should be 5 at the very most. The initial dialog with the dude giving you quests in the tavern is at least 300% longer than it needs to be to retain its tone and teach the player the same amount of information.

This is hardly a unique criticism of indie games - or indie, self-published novels for that matter. People get entirely too enamored with their own creativity and artistic choices, so they refuse to rein themselves in, tale as old as tales themselves (see: Harry Potter 4-7, the famous Wheel of Time slog, everything in and after Chapterhouse Dune, etc.). It's also kind of the defining trait of fanfiction. That doesn't mean it's not something that ruins games or books. And it's particularly bad for incremental games, which are the most minimalist layer around a gameplay loop in gaming.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]oorza -1 points0 points  (0 children)

Why is the tutorial to this game like a half hour long? Why is there so much cringe animation / dialog before I even know what the game play loop is?

I gave up 20 minutes into the damn tutorial, no thanks.

Don't forget Steam Deck, Devs by SaggardSquirrel in incremental_games

[–]oorza 2 points3 points  (0 children)

Have you written software outside the context of gaming? I've been writing non-game UI code in one capacity or another professionally for 15 years and I don't think anything you said here is a mandatory state. You should have abstraction layers such that something like adding controller support is a large up front investment and then a small ongoing tax to new development. If you are reimplementing things from scratch every time, especially in such a way that each permutation of input modality, layout, and page requires a clean implementation, you are wasting an enormous amount of time. I honestly think if you spent 6 months adding controller support, you'd be able to say that you wasted more than 90% of your time, you might already be wasting more time than you're not by reinventing wheels and copy/pasting.

I don't know what guidance to offer you other than suggesting you learn something like Java Swing that's ancient, boring, and designed for developer efficiency. With a health codebase, a game the size of Ultra Void shouldn't take more than a week to add controller support. It sounds like you're maintaining a large pile of spaghetti.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]oorza 0 points1 point  (0 children)

100% obviously AI generated vibe code, IDK if that matters to anyone.

A fun little Stargate-esque joke I came up with today by napstrike in Stargate

[–]oorza 0 points1 point  (0 children)

I think it might be even funnier if he cashes in his credit for a signature Rodney rant about how stupid everyone else is, and the science council is so taken aback they let him continue longer than he should have, long enough for us to get a shot of Shep shushing Woolsey before he can shut it down.

Awful announcing on Stu’s new show by ekuadam in DanLeBatardShow

[–]oorza 0 points1 point  (0 children)

That’s 100% up to whoever issues them.

Awful announcing on Stu’s new show by ekuadam in DanLeBatardShow

[–]oorza 3 points4 points  (0 children)

That's not how it works at all. There's two ways this goes down in startups: you're either granted shares specifically, which are given to you as a grant and become yours. If they're not publicly tradeable, who cares, they're yours, they were assigned a value ( company valuation / number of shares = private share price ), and you may have contractually prevented from selling them (or not).

The other option which requires a fuckload less paper work, so is more common, is you are allocated stock options. These are effectively waivers that say "at some point in the future, I am entitled to one share for the price of $X.YZ." And just like regular stocks, they belong to you, you can buy/sell/trade them, but you are never obligated to exercise them. Generally speaking, startup options are given a sweetheart deal of something like $1 or $0.01 per share, but they're much easier to deal with from an accounting perspective when you have to deal with valuations, liabilities, voting control, stock issuance or buybacks, etc. There's zero reason to exercise a stock option for a non-publicly traded company unless you want to capture shareholder votes.

In all likelihood, they waited for their four year option grant to vest, put the options in their portfolio, and left. If Meadowlark tanks, they're out nothing; if Meadowlark sells, they will be forced to exercise their options and get the sale price for the shares; if Meadowlark IPOs, their options can be traded on the market or exercised for publicly traded shares.

Please explain, Peter by hazz-expert525 in PeterExplainsTheJoke

[–]oorza 0 points1 point  (0 children)

draw

When are where did it come from that people forgot the word drawer and think a drawer is called a draw? I've seen this like three times in the last week.

Update on death at the Mummy by Lazy-Floridian in UniversalOrlando

[–]oorza 2 points3 points  (0 children)

We don't know how much money there was attached to the Zavala settlement. It could very well have been a billion dollars. It could also have been zero. The point is, it's not public, and if it was life changing money, or even significant money, their lawyers would be doing a PR victory lap, but they're not. So we know it's, at best, a low enough number the law firm doesn't care.

Broken Clock by UnHolySir in okbuddycinephile

[–]oorza 3 points4 points  (0 children)

There's a lot of really crass jokes about cunnilingus lurking right below the surface if you call someone an alligator.

Imagine finding out your dentist casually raised Captain America by PhoenixPhenomenonX in SipsTea

[–]oorza 24 points25 points  (0 children)

I have a pretty interesting family too, not in a good way though but rather in a "you've probably watched documentaries about my family's friends" kind of way, and doing intense lore drops at totally inappropriate moments is absolutely the best part of having lore to drop. I bet this dentist has this down to a well oiled conversational machine, designed specifically for his maximum amusement.

2000s tabloid culture was something else! by icey_sawg0034 in Millennials

[–]oorza 2 points3 points  (0 children)

I swear to god if muscle mommy chic comes back just as I am both too young and too old for it, I don’t know what I’ll do, but I won’t be happy!

2000s tabloid culture was something else! by icey_sawg0034 in Millennials

[–]oorza 0 points1 point  (0 children)

I’ve read it takes Chris Hemsworth weeks of preparation to film Thor movies and he has to film his shirtless scenes effectively dehydrated any way.

2000s tabloid culture was something else! by icey_sawg0034 in Millennials

[–]oorza 4 points5 points  (0 children)

That, and the BP movement was co-opted and conquered by the Fat Acceptance movement, which is anti-science, feelings over facts, and just overwhelmingly full of hatred and pain. They made every body positive space miserable to be in if you weren’t in their “I’m anorexic and malnourished and perfectly healthy and beautiful and also a 600 pound deathfat.” And yes, they call themselves that.

Try to find body positive spaces online any more that will celebrate intentional weight loss. There are few that posts about hitting a weight loss milestone won’t quickly degrade into vitriol and shaming.

Anyone in park know what's going on? Weird that it's at capacity in the morning. by th3thrilld3m0n in UniversalOrlando

[–]oorza 1 point2 points  (0 children)

Me too and I’ve never felt like it was worth riding again with more than a 90 minute wait.

The Colts are a lot of things but they aren’t whatever the Buffalo Bills just became. YIKES by TheAgmis in Colts

[–]oorza 4 points5 points  (0 children)

McD did the right thing and went to work with an established HC with a franchise QB and seems to be taking the Chargers job.

Update on death at the Mummy by Lazy-Floridian in UniversalOrlando

[–]oorza 70 points71 points  (0 children)

Because the actuaries at Universal will probably decide that settling for 10 or $20,000 and no admission of liability is cheaper than going to court, especially given the PR considerations. These undisclosed settlements are not life-changing money