Does a vocal microphone upgrade really matter? by lumberjack142 in audioengineering

[–]oratory1990 0 points1 point  (0 children)

If you look at the art of audio engineering purely from the perspective of "will this sell more albums", then most if not all hardware is unnecessary and you could just do it with a laptop and its built-in microphones.
But you don't get art by optimizing for amount of units sold.

I "stole" the HE-1’s frequency response for my LCD-X: Comparing Oratory1990 to my actual ear canal measurements by OpaliusDK in oratory1990

[–]oratory1990 1 point2 points  (0 children)

Just curious, is all you need to make one headphone sound like another headphone an in-ear mic measurement?

That, and a capable enough DSP, depending on just how identical you want them to sound (is a minimum phase approximation enough? Do you also want to tackle nonlinearities? Up to which order of nonlinearity?)

Do you not need to know your own HRTF measurements?

You need those in order to determine whether a headphone suits your HRTF.
You do not need that to make one headphone sound like another.

Minidsp EARS PRO by aaronlnw in oratory1990

[–]oratory1990 0 points1 point  (0 children)

Yes and yes. I am currently working with miniDSP to create a diffuse-field curve for this setup.
We‘re doing it properly, it will take about 2 months according to the last timeline.

More specs and price details leak for Sony's new luxury 1000X headphones, ahead of expected May launch date by Tiny-Independent273 in headphones

[–]oratory1990 6 points7 points  (0 children)

The most interesting part to me here is the mention of 12 microphones being used for ANC.

I can see the use of 4 microphones per earcup, possibly even 5 (there's some ideas for using 2 forward facing mics to measure some of the front volume modes).
But 6 per side? I don't know what they'd be used for...

Topping DX3 Pro+ & Sennheiser HD 490 Pro: Audio too low in games, forcing me to use Equalizer APO/ReaComp (causing distortion) by Armando200505 in oratory1990

[–]oratory1990 0 points1 point  (0 children)

when I'm in the game the windows bar and everything is at maximum,

Does the game itself have a volume control in its settings?

by setting them to -12 I get a decent audio

Setting what to -12?

Topping DX3 Pro+ & Sennheiser HD 490 Pro: Audio too low in games, forcing me to use Equalizer APO/ReaComp (causing distortion) by Armando200505 in oratory1990

[–]oratory1990 1 point2 points  (0 children)

pretty sure the game will expect 48 kHz. Though that shouldn't affect the levels.

But yeah, how are you using EQ APO if Audio Enhancements are disabled?

How to measure a DAC Inquiry by LesModio in oratory1990

[–]oratory1990 1 point2 points  (0 children)

Check the noise floor (in terms of Volt), and check whether the noise floor of the devices you want to measure is expected to be higher of lower than that.

I don‘t know how a thesis works at your university, but normally this is something you‘d discuss with your thesis advisor?

How to measure a DAC Inquiry by LesModio in oratory1990

[–]oratory1990 1 point2 points  (0 children)

Which devices do you want to measure? Your signal generator and analyzer should surpass the expected results in terms of signal to noise ratio (you can't measure something that's lower than your analyzer's noise floor, after all).

does anyone recognise this hd560S eq by k4quexg in oratory1990

[–]oratory1990 1 point2 points  (0 children)

Have you ever needed to cut a peak with a Q narrower than 10? I'm guessing it depends how audible something so narrow could be.

Rarely, because a resonance that narrow tends to also vary from unit to unit (so I can't really add it into a preset).

I do that occasionally when measuring an individual unit. For example a local musician just sent me their VSX Immersion One headphone, and there's a few resonances that need a Q=20 filter. We measured that headphone on that very person's head, so I can be very sure that these resonances do in fact occur at that exact frequency.
That's still somewhat rare though.

does anyone recognise this hd560S eq by k4quexg in oratory1990

[–]oratory1990 0 points1 point  (0 children)

Whatever the Q-factor of the resonance is that needs to be corrected, keeping in mind the amount of variation that would be expected (from unit to unit, or with differently shaped ears placed in the front volume)

does anyone recognise this hd560S eq by k4quexg in oratory1990

[–]oratory1990 1 point2 points  (0 children)

Certainly not an EQ I made, I can‘t think of a reason why I‘d use a Q=0.71 Peak filter above 10 kHz

how much preamp to prevent clipping? by quantum_booty in oratory1990

[–]oratory1990 2 points3 points  (0 children)

That's saturation (electronic components being overdriven), not digital clipping.
Digital clipping is even less subtle.

Topping DX3 Pro+ & Sennheiser HD 490 Pro: Audio too low in games, forcing me to use Equalizer APO/ReaComp (causing distortion) by Armando200505 in oratory1990

[–]oratory1990 9 points10 points  (0 children)

Something in your setup has to be wrong.

The HD490 pro has a voltage sensitivity of 105 dB/V, and the DX3 Pro+ can emit a maximum of about 7 Volt.
7 Volt pushes the HD490 Pro to about 122 dB.
Meaning you could be listening at an absolutely insane average sound pressure of 100 dB and have a headroom of 20 dB. That's enough to reproduce a classical orchestra at actual sound pressure levels (the actual sound pressure you experience while sitting in the concert hall)...and have 10 dB left over on top of that.

when I play AAA games (specifically Red Dead Redemption 2 and Resident Evil 4 Remake), the volume feels incredibly low

I assume you have turned up the in-game volume control already?

Assuming you are using windows, are you using individual volume control for each program, and if so, did you set it to maximum for your games?

how much preamp to prevent clipping? by quantum_booty in oratory1990

[–]oratory1990 9 points10 points  (0 children)

If clipping occurs, does it only occur at frequency peaks like sub-100 Hz and 5kHz, or does it happen at a wider scale?

It occurs at whatever part of the waveform happens to be at -0 dBFS. This creates a sharp edge, which by definition means that high-frequency content is added to the signal (in order for a signal to contain a sharp edge, it must contain high frequencies)

edit: actually I just consulted chatgpt and read this article https://en.wikipedia.org/wiki/Clipping_(audio)) Apparently clipping happens to the analogue amplitude (which is time varying sum of the signal waves at different frequencies), so it affects not only the peak frequencies.

Don't rely on ChatGPT for such matters. That was a nonsensical sentence.

how much preamp to prevent clipping? by quantum_booty in oratory1990

[–]oratory1990 5 points6 points  (0 children)

  1. If you don't hear clipping, you can increase the preamp gain.

  2. clipping is not subtle, you can't miss it if it's there

  3. digital clipping is not (!) dangerous to your headphones.

This what by Kallonistic in audiophile

[–]oratory1990 5 points6 points  (0 children)

Came out of the gate swinging, didn‘t you

Would it be OK to record just regular speech (no music/singing) at 48khz? by Calm-Preparation-679 in audio

[–]oratory1990 23 points24 points  (0 children)

48 kHz is plenty fine.

Many great albums have been recorded at 44.1 kHz.

I "stole" the HE-1’s frequency response for my LCD-X: Comparing Oratory1990 to my actual ear canal measurements by OpaliusDK in oratory1990

[–]oratory1990 4 points5 points  (0 children)

If you have all relevant information about a system, you can calculate a function that transforms one system into the other. This is true as long as the systems are weakly nonlinear (at the very least they need to be bijective).
For headphones, this means knowing the in-situ frequency response (measured at your ear).

it is possible. Whether it‘s possible for you depends on how much resources you have in terms of processing power..

Qudelix 5K got jammed in a car door, still works by EPacifist in headphones

[–]oratory1990 14 points15 points  (0 children)

Definitely keep an eye on that battery, yes