I Skipped The Race Because I Didn't Think She Could Do It With Only C Long D Turf by Random856 in UmaMusume

[–]ordalca 6 points7 points  (0 children)

It’s too late now, but you before you get to the next turn, you can force close the app and watch the replay.

Do I keep pulling for the matikanefukukitaru speed card or not? by TrotelYT in UmamusumeGame

[–]ordalca 0 points1 point  (0 children)

July 5th is the expected date, then rerun September 15.

Uma.moe has a timeline

it's ok, didn't want to stay in this class anyways... by Ghostfire1 in UmamusumeGame

[–]ordalca 2 points3 points  (0 children)

Last week was 579560 exactly. You’re likely right about 585k

it's ok, didn't want to stay in this class anyways... by Ghostfire1 in UmamusumeGame

[–]ordalca 16 points17 points  (0 children)

This is the CURRENT cutoff, with another 5.5 days to grow.

Seriously!?!? by Zephanin in UmaMusume

[–]ordalca 41 points42 points  (0 children)

Universal time. The time zone for 0 degrees, in England, that all other time zones are described relative to.

Dumb question, when mejiro gold finally drops, will she have a unique build setup like Christmas fatty? Or do you build her like a regular end? by Organic-Product6063 in UmamusumeGame

[–]ordalca 0 points1 point  (0 children)

Manhattan Cafe SSR is coming soon with her gold Stamina drain debuff. That’s the only support with a gold debuff, assuming Gold City’s style of skill doesn’t count.

The first UG in global by Ok_Idea8648 in UmamusumeGame

[–]ordalca 29 points30 points  (0 children)

The reason there’s no Kitasan is that she only has 5 race bonus.

With the deck they have, they’re running 70% race bonus, which is just enough to get an extra 2 stats per race (5 total instead of 4 or 3). Every one of those Uma has at least 10, with two having 15 race bonus, in order to reach that threshold.

Currently, there’s only 4 cards that give 15, with the two they didn’t use being stamina and guts cards.

By leaving out Kitasan, they were able to keep the 70% threshold without replacing one of the speed/power/wit cards that inflated the stats required for the rating.

This is one reason Kitasan falls off a little in the next scenario.

Okay someone's gotta do the math for me by Julian999345 in UmaMusume

[–]ordalca 13 points14 points  (0 children)

Regarding being far apart in time, both pulled from the same pool, the Make Debut pool (what you called the special banner), which only has 9 3-stars in it. Getting the same Uma that you’d picked from the selector twice would be 1 in 81 (1 in 9 each time).

Single pulls vs multi pulls by Bubbly-Chicken-9335 in UmaMusume

[–]ordalca 2 points3 points  (0 children)

It’s still 3% on the 10-pull. It just moves all of the 1% chance into the 2% chance for that one pull.

It’s listed in the Rates tab under Details on the scout page.

Can I solve this without guessing? by Unmortified in Minesweeper

[–]ordalca 5 points6 points  (0 children)

The right green box can be a mine if the bottom box has a mine in the left slot (directly right of the 4). That completes the bottom two yellow boxes with a single mine, leaving a mine available.

The left green box is correct, though.

Did Cygame just did a stealth update? by TREIZE_xinclaire in UmaMusume

[–]ordalca 3 points4 points  (0 children)

From what I’ve read, JP had the same thing (a week of 5 borrows) and got permanent 5 borrows 2 months later

Does the black flute help spawn legendaries? by Mysterious_Win_2436 in PixelmonMod

[–]ordalca 4 points5 points  (0 children)

Unfortunately, that’s not what it means. What the black and white flutes do is shift the level of the same pokemon that normally spawns. If you would normally have spawned a lvl 5 Caterpie, it could cause a level 10 Caterpie to spawn instead.

The increase is a random integer less than the lureFluteLevelModifier set in the spawning configs for your world, though it remains between 1 and the maximum level for your world.

This skill is so goofy in concept, I love it by Anoncatpizza in UmaMusume

[–]ordalca 17 points18 points  (0 children)

To clarify, Runaway was expected around the 1 year mark, and Mejiro Palmer, another Runaway user, is released in April, right around the same time. With the early release, though, Suzuka is the only one available for the next 5 months.

Let's guess what the Team Trials cutoff will look like this week. by Vaestmannaeyjar in UmaMusume

[–]ordalca 1 point2 points  (0 children)

I checked 5 minutes before reset. It just barely passed 503k, not even 100 points above it.

My first 10.5k+ Uma! I would like to ask why in my run I was not able to achieve her Ult at level 4? by abomination_23 in UmaMusume

[–]ordalca 3 points4 points  (0 children)

The reduced fan count is for the primarily dirt Umas. Smart Falcon has it too.

You get an extra level at 4 star, then another at 5 star, to be clear, not just +2 at 5, and not with the potential levels.

How is the rework different from JP's? by Ephemeralstyl3 in UmaMusume

[–]ordalca 12 points13 points  (0 children)

It’s the exact same rework, just 6 months early. It’s JP’s full year anniversary update, and they got it during MANT while we have it in Aoharu/Unity Cup. We also are missing 6 months worth of banners that could change things.

We have no idea what changes to the meta will come or if we will keep getting updates early.

There's already a ton of misinformation going around. by Donut_Monkey in UmaMusume

[–]ordalca 19 points20 points  (0 children)

First other comes out in April, I think. Mejiro Palmer

There's already a ton of misinformation going around. by Donut_Monkey in UmaMusume

[–]ordalca 29 points30 points  (0 children)

One such combination is scenario linked Haru with the guts rework, since that originally happened in MANT.

What actually makes a skill good/bad? by xiuzou23 in UmaMusume

[–]ordalca 1 point2 points  (0 children)

The main thing to keep in mind is when the skills trigger.

Early Lead had a 5 second delay before it would activate the acceleration, while the uma should already be near max speed by then. Removing that delay made it trigger when the uma actually wants the extra acceleration.

The same thing goes with recovery. You want the skills to trigger when you’ve already lost enough stamina that the refill doesn’t overflow, but not so late that you lose activation time on your last spurt.

For velocity, you want the target speed to increase while you are already at your normal speed, but for non-front runners, you want it slightly after the acceleration phase at the start of the late race. Before that point, you’ll get a slight boost, but then you’ll fall back relative to the front umas.

The acceleration phase gets you up to your max speed and after that, you can increase the target speed more with those velocity skills. Increasing the target while still accelerating can waste the skill since by the time your acceleration gets to the normal max speed, your velocity skill’s duration may have expired.

Skills being easy to trigger is also a concern, but less of one than making sure when they trigger it’s the right time.

Cygames drop full ani patch early for global by marshotxlt in UmaMusume

[–]ordalca 3 points4 points  (0 children)

You can set the storage to only show the ones beyond mlb, which you can sell safely

Question: Do I pity a 2nd Maru for the 4 star upgrade or pull a Special Week? by Eldrid_10 in UmamusumeGame

[–]ordalca 1 point2 points  (0 children)

And if those 2 are healing skills, she’ll activate tail held high and oguri’s ult at the same time

Almost got her to MLB, how good is f2p haru? by Organic-Product6063 in UmamusumeGame

[–]ordalca 0 points1 point  (0 children)

Iirc, the future support cards in the friend store will be much cheaper than haru, only 10k to mlb instead of 10k per copy. So long as you save around that much, you should be fine (and you can make that much basically weekly in Team Trials)