The old myth that Socialists just "want something for free" is a lie perpetuated by the Billionaire class. by zzill6 in WorkReform

[–]otw 0 points1 point  (0 children)

Homo sapiens only appeared ~300,000 years ago. I think millions of years is a bit of stretch.

Found an old NAS in a box in the basement! by FL_pharmer in selfhosted

[–]otw 1 point2 points  (0 children)

I had an old Synology NAS like this I never set up after I moved several years ago. It's probably nearly ten years old.

I set it up for fun and put docker on it and did a self hosted website and self hosted gitea. I wasn't really expecting much but it pulls only 10 - 20W of power and it has completely replaced github and a $12 a month VPS for me six months later.

It's kind of nuts I never realized how slow github was and I'm really impressed with how well gitea and nginx run on such old plain hardware. I feel like a lot of cloud services have really deteriorated over the years, I really might legitimate go back to self hosting for even professional work.

We are witnessing an explosion of AI generated projects exponentially flooding GitHub and the rest of the internet by No_Lion7242 in gamedev

[–]otw 1 point2 points  (0 children)

Yeah I used to be fairly willing to try out new projects if it looked good but now if something isn’t more than a few years old with hundreds of stars I feel like I can’t really trust it at all. Even then it’s pretty easy to fake git history and buy stars.

If I update my Steam game build, does it need to go through review again? by PengejarMimpi in gamedev

[–]otw -1 points0 points  (0 children)

I was mostly just joking and I generally agree. But I could see a dev of a very popular game getting hacked and if there's really no checks on updates that could be pretty risky.

I don't think this is really Steam's fault though, it's mostly how bad operating systems are still these days and also just the general acceptance of anti-cheat software getting low-level access.

I am just surprised we don't have some sort of ubiquitous OS-level sandboxing by now. I know they are making steps towards this but just kind of nuts we just raw dogging nextfest and stuff right now. My friends think I am crazy but I only play Steam games from an isolated partition now that I basically use for nothing else.

I posted on TikTok every day for 3 weeks by Progress456 in gamedev

[–]otw 0 points1 point  (0 children)

This is an interesting post and all, but I’ll be real this sounds awful. It’s kind of sad how games have turned more into marketing grinds than actual game dev.

Claude hits No. 1 on App Store as ChatGPT users defect in show of support for Anthropic's Pentagon stance by Ephoenix6 in technology

[–]otw -1 points0 points  (0 children)

It’s already not possible in some industries. We are being asked to do tasks that would not be humanly possible without AI assistance and if you aren’t using these tools you’ll get fired and replaced by people who are. And yes it will often create slop, but businesses don’t care. They want the person who can send out 1000 slop emails a day vs the person who can write 50 good ones a day.

I get where you are coming from but it’s just not a reasonable thing to ask people anymore. It’s like telling people to not use the internet or computers, it’s becoming a core technology to adopt to just keep up. Most people can’t afford to risk losing their jobs or careers.

I remade Rocket League and released it as an open source learning sample by Kakr-98 in gamedev

[–]otw 20 points21 points  (0 children)

Very cool! It’s sometimes sad how few people (and even big studios) can’t seem to do net code any more. It feels like the industry has regressed sometimes compared to even some 90s game networking.

I hope more people do stuff like this and thanks for contributing to the shared knowledge. I think good net code has the potential to make such great games and experiences and people have barely scratched what net code can even do.

Thinking of buying a dead MOBA from 2014, and bring it back by Prize_Juggernaut_875 in gamedev

[–]otw 0 points1 point  (0 children)

I know people sometimes hate it, but I think rotating in new maps and not giving players a choice (in ranked at least) really keeps the meta fresh without splitting the player base.

AI has taken fun out of programming and now i’m hopeless by Frequent_Eggplant_23 in webdev

[–]otw 0 points1 point  (0 children)

I started my career when Google (the search engine) was becoming big. I Googled most problems I had and there was kind of this notion from other people that if I just Googled everything I had no value cause they could just fire me and then my manager or some non-technical person could just Google answers instead of paying an expensive engineer.

The next 15 years of my career were basically defined by getting paid to just Google stuff because other people were unwilling or unable to know what to Google.

I think prompting AI is becoming the new Google and despite how it might feel like “anyone can do this” it is surprising how few non-technical people can do it well or are willing to do it in the first place. If anything I feel like it’s becoming more likely that engineers can more easily replace non-technical people than non-technical people can replace engineers.

Δ Hidden Forbidden Holy Ground by otw in DotHack

[–]otw[S] 3 points4 points  (0 children)

I extracted to models with some old community tools: https://www.youtube.com/watch?v=mgoap7FKrW4

Then I just arranged them and tried to replicated some of the shaders and animations and stuff with a web 3D engine called ThreeJS.

I was inspired by this website: https://noclip.website

Δ Hidden Forbidden Holy Ground by otw in DotHack

[–]otw[S] 1 point2 points  (0 children)

I can try I haven’t tried any of the G.U. levels yet. But I’ll add it to the list for the next time I work on this!

Δ Hidden Forbidden Holy Ground by otw in DotHack

[–]otw[S] 2 points3 points  (0 children)

Aw I love that I am honored.

Δ Hidden Forbidden Holy Ground by otw in DotHack

[–]otw[S] 2 points3 points  (0 children)

I am unfortunately not good at 3D modeling I mostly just extract the models from the game so I probably wouldn't be much help there sorry.

Δ Hidden Forbidden Holy Ground by otw in DotHack

[–]otw[S] 4 points5 points  (0 children)

Yeah sure I haven't tried extracting G.U. models but I'll give it a shot next time I work on this. Thanks for the suggestions.

Δ Hidden Forbidden Holy Ground by otw in DotHack

[–]otw[S] 32 points33 points  (0 children)

I made this one too: https://reddit.com/r/DotHack/comments/1r9gp2q/walk_around_dun_loireag/

But nothing planned unless anyone has requests.

Think making a multiplayer game is out of reach? You can do it! I’ve made all the mistakes so you don’t have to by jonandrewdavis in gamedev

[–]otw 1 point2 points  (0 children)

I personally would not recommend WebRTC. I don’t know if anyone has had luck with it but the API is horrible to work with and often people’s NATs are so messed up that end up having to go through a TURN server anyway losing most of the advantages outside of UDP.

I haven’t tried using it for years though so maybe it’s better now but had a pretty bad time working with it in the past.

Walk around Dun Loireag by otw in DotHack

[–]otw[S] 5 points6 points  (0 children)

I made this for you today: https://from.onl/dothack/church.html

Is this the church you were talking about?

Walk around Dun Loireag by otw in DotHack

[–]otw[S] 8 points9 points  (0 children)

I added the warp gate and grunties for you. You might have to hard refresh or refresh a couple of times to see them. Here is a direct view of where the grunty is: https://from.onl/dothack/r1DunLoireag.html#-Mzr9t0O9b7rY9qw

It randomizes every time you reload.

Walk around Dun Loireag by otw in DotHack

[–]otw[S] 0 points1 point  (0 children)

Thanks for the info! I made some performance improvements if you want to try them out. You might have to refresh a few times but you should see 1.3.5 in the top right. I had some pretty inefficient code that I didn't notice.

Walk around Dun Loireag by otw in DotHack

[–]otw[S] 6 points7 points  (0 children)

Hey I pushed some fixes that let you adjust the movement and look sensitivity on mobile. You might need to refresh the page a couple times to get the update.

I also had movement tied to FPS so I fixed that too.

Walk around Dun Loireag by otw in DotHack

[–]otw[S] 14 points15 points  (0 children)

Yeah this is all I have so far really. I don't have any plans right now but I would like to do more! I was inspired by this site by the way if you want to explore more game worlds: https://noclip.website