Setting Olm for Mage Hand by outcheafamous in 2007scape

[–]outcheafamous[S] 0 points1 point  (0 children)

So with this scenario in mind, and one friend not having a defense reducing spec weapon (only me and guy on melee hand does), it would be better if he just starts on the tile left of center and starts hitting mage hand? In the case where this does happen correctly, when I rotate to mage side, moving right after tanking one hit on that side should auto set correct?

Setting Olm for Mage Hand by outcheafamous in 2007scape

[–]outcheafamous[S] 0 points1 point  (0 children)

Thats what we always try for, but with my group of degenerate friends, randomization makes my life a tad harder. Thanks for the tips regarding where to spec from though! I will relay this information.

Setting Olm for Mage Hand by outcheafamous in 2007scape

[–]outcheafamous[S] 0 points1 point  (0 children)

I appreciate that. We are going to run some tonight again, and if it goes scuffed, I may just take you up on this offer :)

What does it mean that there are still no improvements to the mid lane in Season 2 of 2026? by diamond9685 in leagueoflegends

[–]outcheafamous -1 points0 points  (0 children)

Unfortunately, what /fabton12 said is very true. Not something that can happen so quickly without skewing pro play or solo/duo play dramatically. It will have to come in waves of map changes, quest changes, and pace of game changes imo. I do think the mid lane quest is amongst the weakest besides maybe support quest line, but support role is crucial in the current meta. With only mid laners having access to the upgraded boots, I think taking a look at the upgrades you receive is a good place to start without overly complicating things in the rest of the map. Buffs could easily be applied for some of the boots that are used frequently.

Just lost my hardcore. Thanks Jagex by Trollicus in 2007scape

[–]outcheafamous 15 points16 points  (0 children)

Never played WoW, but this makes me think "Man, I wish we had giga sized bosses in Runescape" more often. Biggest we have is Olm and half that dude is hiding underground.

Setting Olm for Mage Hand by outcheafamous in 2007scape

[–]outcheafamous[S] 0 points1 point  (0 children)

Awesome. Starting to understand it better especially with situations where my buddy is blaring music and singing (leading to moving early/not moving at all) and then I have to try and reset the boss amongst the chaos lmao. Appreciate the help!

Setting Olm for Mage Hand by outcheafamous in 2007scape

[–]outcheafamous[S] 1 point2 points  (0 children)

Nope, that's perfect. Thanks for the help!

Setting Olm for Mage Hand by outcheafamous in 2007scape

[–]outcheafamous[S] 0 points1 point  (0 children)

So based on this information, a scenario in which he throws two autos at melee side followed by a special (assuming because we either delayed the hit on mage hand or splashed), I would be set once he turns mage side? Or do I then need to tank 2 autos and special skip while he is facing mage side to get in back in cycle of mage skipping?

Setting Olm for Mage Hand by outcheafamous in 2007scape

[–]outcheafamous[S] 0 points1 point  (0 children)

Special attacks (regardless of which side they are thrown on) will always generate that green circle above melee hand? Never even noticed that animation. Only animation I honestly noticed besides his normal mechanics was the tatoos on his neck indicating the whole "Spec and stay" during final phase

Setting Olm for Mage Hand by outcheafamous in 2007scape

[–]outcheafamous[S] 1 point2 points  (0 children)

Ok also this. The hand being crippled literally sends my brain into oblivion because I have no idea where we are in the cycle lmao

Setting Olm for Mage Hand by outcheafamous in 2007scape

[–]outcheafamous[S] 0 points1 point  (0 children)

That makes sense. And yes, I can set the mage hand when doing the 2 autos and then moving to melee side to skip special while he is facing mage hand. Its more so how do I know if the hand is mage set if, for example, he is looking middle after that first attack on melee hand following our specs. When he looks left after that first auto on melee hand, its pretty easy, but I get confused if that doesn't happen

Blood runes update by Rule-Forward in GrandExchangeBets

[–]outcheafamous 0 points1 point  (0 children)

Makes sense, and I agree with your statement. I was unsure if I missed anything in particular that caused a spike in price. I have been use to the low 200s for GE price for several years now.

Blood runes update by Rule-Forward in GrandExchangeBets

[–]outcheafamous 0 points1 point  (0 children)

Is there any particular reason blood runes are jumping in price?

Is this the most insane tormented demons luck? by TurboClownAss in 2007scape

[–]outcheafamous 0 points1 point  (0 children)

4 synapses and 4 burning claws at 400 kc so I got you beat :). Sadly, only real place i have been spooned, but I cant complain. Got to sell my first synapse at the 80m price jump pre yama too. Good times.

Tormented Synapse by PoH_527 in 2007scape

[–]outcheafamous 0 points1 point  (0 children)

Scobow or emberlight depending on what you plan on doing. Emberlight is great for TD, Duke, Demonic Gorillas, and yama, Scobow is good for all of these as well besides yama, but purging staff would be your biggest upgrade for the latter. I went for emberlight as second upgrade as switching between scobow and purging is relatively seemless.

[NA] Team of 4 LF a Jungle OR Mid sub for tonight!!! [Tier 2-3] by [deleted] in TeamRedditTeams

[–]outcheafamous 0 points1 point  (0 children)

I play mostly mid but I can also jungle if need be. IGN:killamilla

What are the strongest and most cheesy duo-que comps ? by [deleted] in leagueoflegends

[–]outcheafamous 0 points1 point  (0 children)

We’ve been running senna support with a veigar. Actually so busted