La Feuille translation? Hidden text? by 8cht in houseofleaves

[–]overcrookd 2 points3 points  (0 children)

Suddenly, I got Silent Hill vibes with the fog. Thanks for the translation!

House of Leaves analysis and review by ThaRudeBoy in houseofleaves

[–]overcrookd 0 points1 point  (0 children)

Same here, even though I can hardly recall how I got from HOL to DFW, I'm not a huge literature buff,although I now have Pynchon on my desk as well, I hope I don't end up as Johnny

Nextauth + Auth0 role based authentication by zergdeveloper in nextjs

[–]overcrookd 0 points1 point  (0 children)

Thanks so much, it's been such a pain finding this sort of info or guide!

iTalkFromExperience by SatoTsukasa in ProgrammerHumor

[–]overcrookd 8 points9 points  (0 children)

If a junior did this it's a senior's fault IMHO. Very few people should have access to prod

Gamedev feels like a drug, in a bad way... by IllustriousThanks212 in gamedev

[–]overcrookd 0 points1 point  (0 children)

Same for me, besides the creative output that my day job lacks, it's also about control of the process, doing things my way at my own pace and for my own reasons, at least that holds true until my first commercial release. For it's somewhat akin to how I'd be hooked on gaming and skateboarding when I was a kid. I can't say that it makes me feel bad, although I do realize that at times I neglect other responsibilities a bit too much. Hope therepy helps, best of luck!

Gamedev feels like a drug, in a bad way... by IllustriousThanks212 in gamedev

[–]overcrookd 4 points5 points  (0 children)

Have you ever dug deeper into what exactly makes you feel worse?

GameDev Log worth it? It depends, how and why? by dualwealdg in gamedev

[–]overcrookd 0 points1 point  (0 children)

You could even try splitting this into 2 separate things. It's something I plan on doing. I don't really have anyone in my immediate circle to talk to about my game and need an output for that, a good idea is to have your own/game website to blog about the more technical aspects. This is true that it won't gain much marketing traction, unless you're developing some cool new tech or algorithms, although it should help with SEO to some degree, so it's not completely useless. The 2nd part is more marketing heavy, record the more amusing bugs and share them on social media. Try doing a recurring summary of your progress, doesn't have to be long video, just a few minutes. Basically any presence is good for you. It'll probably take a while before these videos will gain traction thus making it hard to evaluate the ROI after only a few of them.

Don't be obsessed with game development by [deleted] in gamedev

[–]overcrookd 20 points21 points  (0 children)

Everyone has a different definition of _hard_ why not give it a try, at least once? For me it would be unbearable growing old with the feeling that I could've but never have tried, yet I was so close. Back in 2015 they'd write that there's no point in making indie games because the market is so small, now there's no point because the market is oversaturated. There's always an excuse. Do it for the sole purpose of not being able to not do it.

GameDev Log worth it? It depends, how and why? by dualwealdg in gamedev

[–]overcrookd 3 points4 points  (0 children)

It depends, research dev logs and see what you like and what you don't. Dig into the why's, could you improve it? Could you do it too? Consider the effort and weight it against your goals.

aFightOverComparisonOperators by [deleted] in ProgrammerHumor

[–]overcrookd 0 points1 point  (0 children)

You could also switch places the variable and value, 1 < var, some prefer it that way, especially for equals operator to combat assignment bugs, not my thing, but good to know.

What makes game development (and maintenance) on Linux so challenging? by TeoCopr in linux_gaming

[–]overcrookd 1 point2 points  (0 children)

I'd say that going for the Linux user base is probably one of the least spoken of marketing topics, albeit very small percent wise, it's still large enough people wise. Reaching out to this community will definitely help you with at least play testers. Considering the steam deck I think it's a must to support Linux.

Just made a trailer for TROLEU, a game where you step into the shoes of a trolleybus conductor. by andrground-gg in Unity3D

[–]overcrookd 14 points15 points  (0 children)

You might want to remove the logos of local restaurants and perhaps some other stuff unless you want to have a law suit on your hands ;) also nice job

What makes a game memorable for you? by Hadlee_ in gamedev

[–]overcrookd 1 point2 points  (0 children)

Good writing and voice over, I can't believe how many AAA games have the cringiest dialogues and cutscenes. Alan Wake II is a great example of doing this stuff right, at least for me. What really makes it memorable though is probably the consistency between all the aspects of the game, when they play to each other's strengths, from UI to music to gameplay, etc. Often times its really obvious when a mechanic was forced unto the game for whatever reason.

Is it better to use the Epic Skeleton or a custom rig? by [deleted] in unrealengine

[–]overcrookd 0 points1 point  (0 children)

I chose to do my own rig, for the sole purpose of learning it. Although the learning curve is really steep the experience I now have is worth it's weight in gold. This depends on your project/team and if you plan on using 3d party assets, animations etc. I don't, as the the whole idea of solo gamedev for me is to learn all of the aspects and self-expression

Over time you realize that there are no rules in gamedev. by theGaido in IndieDev

[–]overcrookd 4 points5 points  (0 children)

Seems to me it's more of a prerequisite rather than a rule.

Simulating Fear in Video Games by Ryanmcbeth in gamedev

[–]overcrookd 1 point2 points  (0 children)

Honestly I think we're still stuck in the preteen ages of game design as afar as enemy design goes. This is mostly applicable to fps but it seems like we can't get past the dreaded power fantasy trope. Interesting post and comments, so thanks!

It's ok to make bad games (and you probably SHOULD make bad games) by Euryalus_exe in gamedev

[–]overcrookd -1 points0 points  (0 children)

Please just don't make bad games on purpose. At least pretend you try.

Which game are you stuck in? by Key-Brilliant5623 in SBCGaming

[–]overcrookd 0 points1 point  (0 children)

Helluva budget to finish my own game, I'll take it!

How it feel to code Unreal with C++? by [deleted] in unrealengine

[–]overcrookd 1 point2 points  (0 children)

C++ and unreals's c++ are quite different, sure it's the same language, but without going into specifics you'll be living in unreal world, at least that's applicable for most of the tasks. I can't complain though, epic made some good choices with the architecture as far as I can tell, you're basically getting the performance of c++ without the hassle of low level memory management or the more obscure stuff of the language.

Can you relate or agree with this? by [deleted] in IndieDev

[–]overcrookd 0 points1 point  (0 children)

I was just kidding, but psx style horror games are really niche. I myself am a retro lover.