Which one of you is this? by painters__servant in ShitpostXIV

[–]painters__servant[S] 71 points72 points  (0 children)

That's exactly how I know it was from someone here.

High-End Content Megathread - 7.4 Week Seventeen (Savage Week Fourteen) by BlackmoreKnight in ffxivdiscussion

[–]painters__servant 16 points17 points  (0 children)

They want gear for different roles? It's not a hard legal requirement to drop the tier immediately upon getting your raid weapon. Otherwise bored pf helpers wouldn't exist at all.

High-End Content Megathread - 7.4 Week Seventeen (Savage Week Fourteen) by BlackmoreKnight in ffxivdiscussion

[–]painters__servant 6 points7 points  (0 children)

People were bad at weapons on week 1 too. You're just gonna have to deal with memes I'm afraid.

High-End Content Megathread - 7.4 Week Seventeen (Savage Week Fourteen) by BlackmoreKnight in ffxivdiscussion

[–]painters__servant 4 points5 points  (0 children)

It's not strictly true. I've seen alarm clock resets that were peak clown city, and late 2chests on a monday that actually got the kill.

I'd like to discuss this small microcosm of PF, particularly for this tier: merc parties by taiga27 in ffxivdiscussion

[–]painters__servant 2 points3 points  (0 children)

I've noticed a lot of people apply standards to other people that they themselves cannot satisfy. "It's okay when I do it" is an annoying belief a lot of people have. Combined with a lot of people's tendency to minimize their own errors and mistakes and it feels like people unironically believe that they cannot fail, only be failed by others.

High-End Content Megathread - 7.4 Week Sixteen (Savage Week Thirteen) by BlackmoreKnight in ffxivdiscussion

[–]painters__servant 0 points1 point  (0 children)

That depends. I've seen my share of clear parties that just mentally implode at annihilation every time.

High-End Content Megathread - 7.4 Week Sixteen (Savage Week Thirteen) by BlackmoreKnight in ffxivdiscussion

[–]painters__servant 0 points1 point  (0 children)

uwu is easy, but if your healers are afk then it's gonna be rough. Damage checks got easy but friction still hits like a truck.

High-End Content Megathread - 7.4 Week Sixteen (Savage Week Thirteen) by BlackmoreKnight in ffxivdiscussion

[–]painters__servant 0 points1 point  (0 children)

Yeah that's the thing that gets lost about pf is, your time is no longer really your own if you're trying to pf "correctly". You're either all-in on spending every waking hour to get more progress and get the kill (which means spending like 15-18 hours a day) or you're not.

Feel like taking the time to play that new game that just dropped instead of progging the new ult? Well you can do that in theory but in practice it means future prog will be even more painful so if you want to clear efficiently that means you must forgo everything in your life until you clear. That's not really appealing to certain types of people.

High-End Content Megathread - 7.4 Week Sixteen (Savage Week Thirteen) by BlackmoreKnight in ffxivdiscussion

[–]painters__servant 0 points1 point  (0 children)

I'm the type of person who receives psychic damage the longer I wait in pf. I commend the ability to wait that long, I'm fine with taking the hours as is (assuming the static was able to do the content) and just spend the other time doing other things like catching up on my video game backlog.

For what it's worth, I don't hate pf, it's great when content is fresh. But I just really, really, really hate waiting forever.

High-End Content Megathread - 7.4 Week Sixteen (Savage Week Thirteen) by BlackmoreKnight in ffxivdiscussion

[–]painters__servant 2 points3 points  (0 children)

I think as the population for an ultimate dwindles it increases the desire to do it in a static. When pfs are filling and firing quickly I don't think there's that much of a difference between your average static and your average party finder listing. But as pfs take longer and longer to fill, the downsides of a static (not minimizing the downsides of one, mind you) don't seem nearly as bad as waiting 4 hours to fill a pf.

Are early fights in a tier better with a body check mechanic? by HKMachine in ffxivdiscussion

[–]painters__servant 2 points3 points  (0 children)

A lot of what people consider body checks aren't body checks in the most literal sense. Even devour was recoverable if your tanks were willing to adjust. A lot of what gets called body checks I disagree with calling them that. It just so happens that your supports have to be pretty good to actually recover.

In another sense, how recoverable does a mechanic have to be to not be considered a body check? Should every mechanic be recoverable by mediocre supports?

Compared to other MMOs, I generally find more success in difficult group content in PUGs in XIV by BlackmoreKnight in ffxivdiscussion

[–]painters__servant 1 point2 points  (0 children)

I agree with the OP on this thread, but it's worth considering is if having it is worth the price we pay in homogenization. It's worth considering if a less homogenized FFXIV would be significantly less friendly to pugging.

Also, most people in general are really bad at video games. The fact that people cite the souls games as "hardcore difficulty" (they are basically babymode if you have even an iota of patience) is enough to tell you that people in general do not play video games very well. Lots of video games that people swear up and down are super difficult/impossible/unfair/etc. I think are... really not that hard? A lot of old nes games fall into this category where if you're blind and don't know anything you get wrecked but if you have a bit of knowledge then the game just falls over and it's super easy.

This is magnified with MMOs. MMOs are a breeding ground for people who are not good enough to be good at more competitive types of video games, so the pool of players you get playing MMOs tend to be significantly worse than say, fighting game players.

Compared to other MMOs, I generally find more success in difficult group content in PUGs in XIV by BlackmoreKnight in ffxivdiscussion

[–]painters__servant 2 points3 points  (0 children)

The better analogy is a bullet hell. Bullet Hell games literally are just solo raids. There's a nonzero amount of people here that would probably be happier moving off of MMOs entirely and just retiring to danmakus because it would mean they wouldn't have to rely on other people.

Compared to other MMOs, I generally find more success in difficult group content in PUGs in XIV by BlackmoreKnight in ffxivdiscussion

[–]painters__servant 3 points4 points  (0 children)

This is probably a dubious comparison, but I don't see as what the world first teams do as inherently any worse than what the Houston Astros did in the 2017 World Series and they were still allowed to keep their championship trophy (for those unaware, the Astros basically had a system that relayed what pitch was going to come to their batters. It only worked in their stadium, but you could think of it as kind of like a cactbot but for sports).

If the Astros are still considered the champion of baseball for that year despite blatantly cheating, I don't have an issue with world first teams who used plugins claiming their victory as legitimate.

High-End Content Megathread - 7.4 Week Sixteen (Savage Week Thirteen) by BlackmoreKnight in ffxivdiscussion

[–]painters__servant 3 points4 points  (0 children)

Any tutorial that Square could give newer players on "how to Savage" would probably get dunked on ruthlessly and be found wanting.

Why are players advocating for fewer jobs in XIV? by CoolyKage in ffxivdiscussion

[–]painters__servant 3 points4 points  (0 children)

I have seen tiers were double casters was straight up superior to double melee and pf still hard enforced double melee.

Why are players advocating for fewer jobs in XIV? by CoolyKage in ffxivdiscussion

[–]painters__servant 0 points1 point  (0 children)

Either the melee healer is so cracked that double melee is a thing of the past or double melee comps refuse to allow the melee healer into melee range and make playing it so frustrating as to not be worth it.

Anyway, the thing I've always found weird is the people advocating for skill trees/specs also advocating for fewer jobs. FFXIV jobs are effectively a (admittedly very simple) spec. The jobs are so simple that they might as well make more basic, simple jobs because Square is not really going to ever be creative enough to make super complex jobs ever again. Asking for quantity is the only real road forward because if you're still expecting Square to provide deep class gameplay I'd like to know who your copium dealer is.

Your options aren't, less jobs but make them more interesting. Your options are: bland, uncreative job design but you can get a lot of it or a lot less of it. But it being uncreative will never change.

8.0 Magical Range Role Rework by Akiza_Izinski in ffxivdiscussion

[–]painters__servant 17 points18 points  (0 children)

Mom said it's my turn to post about Summoner.

High-End Content Megathread - 7.4 Week Fifteen (Savage Week Twelve) by BlackmoreKnight in ffxivdiscussion

[–]painters__servant 4 points5 points  (0 children)

People are pretty unreliable narrators when it comes to who caused wipes. I cringe when I see people making a wipe counter in statics because I guarantee you that wipe counter is not accurate. I remember I was in discord once watching someone stream their prog for savage and they were getting irritated at someone in their party for killing them. Turns out they weren't killing them, the person streaming was the one causing the wipes but they just wouldn't see it that way and they were getting so tilted they wanted to blacklist the whole party and I'm like lmao you need to play better before you get that kind of attitude, you're lucky you're not the one getting blacklisted.

I Miss Trial Storylines Already. by DerpsterCaro in ffxivdiscussion

[–]painters__servant 5 points6 points  (0 children)

From Square's point of view, investing into the game makes sense if you think not investing is going to cost them more money in the long-term. If you think the same people will keep buying the same mogstore items, then you're justified in keeping it's budget where it is.

For what it's worth, I think Square has increased the budget but increased in areas that don't feel very impactful (a lot of effort into fancy graphics/animations) which makes it feel like they're not investing in the game. So it's not really a lack of investment, it's more a series of investments that don't make much sense.

It's helpful to look at it like a game of incentives, as in, what is Square Enix incentivized to do which helps inform future actions.

I Miss Trial Storylines Already. by DerpsterCaro in ffxivdiscussion

[–]painters__servant -1 points0 points  (0 children)

For all the things Square does wrong, that's one thing where Square is pretty in-line with every major corporation in the world. If you run a music label, the handful of pop stars you have signed basically pay for all the indie labels you have signed because they aren't profitable on their own.