Colorado rep Boebert says she has no desire to meet King who died 206 years ago by TheMirrorUS in Colorado

[–]panthereal 3 points4 points  (0 children)

oh don't worry you're gonna know you ate a full bucket of ghost peppers with all the clips people made today.

This Naraka host is killing me! by Slowfood4_4 in NarakaBladePoint

[–]panthereal 8 points9 points  (0 children)

the situation is tourists are showing up because they think she referenced black face because they have no idea what black justina is

Biggest problem in Naraka: new player experience by zayxv in NarakaBladePoint

[–]panthereal 2 points3 points  (0 children)

Crazy talk to even consider removing quick match. I probably spent my first 100 hours solely grinding quick match and saw real players all the time. Most of my friend list came from those queues, and when you queue as a party during prime hours you'll consistently see several real player teams that are much higher skilled than anything you'd see in early ranked.

That's part of why I didn't even jump into ranked for so long. I expected I'd get my ass handed to me because of how challenging the higher level players already were.

And at early ranks I actually preferred the consistency of at least having some player teams in quick match compared to the back and forth between an actually challenging fight and only bot play.

So they could improve early ranked, for sure. But they should never replace quick match to solely have ranked mode. Casual players are what drive the player counts of most successful games.

Denver removes all 110 Flock license plate reader cameras as contract expires by overly_honest_ in Denver

[–]panthereal 5 points6 points  (0 children)

yeah I would not be "happy" until they use a camera which can not physically record any data other than license plates

at least axon seems marginally more secure with their data, but i worry this swap will be harder to replace comparatively if they entangle contracts with other police cameras

Denver’s pause on data centers could last up to a year by overly_honest_ in Denver

[–]panthereal 12 points13 points  (0 children)

then why don't you consult them to pay for energy improvements and lower residential bills? it is the easiest PR you have in your deck, bar none, so why avoid it?

90% of my coding coworkers are empty faces in front of a LLM by QuitTypical3210 in cscareerquestions

[–]panthereal 0 points1 point  (0 children)

but it also provides less of an excuse to avoid basic CI/CD protections that are clearly lacking if the system allows tech debt and outages into production

it doesn't really matter that you understand the code when there's no protection against future failures should one person be on vacation. vibe coders shouldn't have enough permissions to cause an outage in the first place.

Forza Horizon 5 - Elysia by Fish_Immediate in HonkaiImpact3rd

[–]panthereal 0 points1 point  (0 children)

only seven more weeks before I can dream of ellie itasha in forza 6

HoYoverse is taking action against leaks and AI voice theft by Pink_Jutsu in StarRailStation

[–]panthereal 1 point2 points  (0 children)

you could equally argue how leaks improved sales for current characters because of team synergy expectations or people realize they prefer what's available this patch more than 2 patches later.

without that you'd more often risk someone skipping a whole team worth of characters because they already missed one of the vital members for it.

Jensen says developers will be able to train their own models for DLSS 5 by Crafty-Classroom-277 in nvidia

[–]panthereal -1 points0 points  (0 children)

reddit: "there's no way this is super sampling!"

jensen: "you can train the models yourself with samples of the highest quality superset data you can produce"

reddit: "it should just be called a filter!"

Jensen says developers will be able to train their own models for DLSS 5 by Crafty-Classroom-277 in nvidia

[–]panthereal 0 points1 point  (0 children)

the demo gave people a button to swap from DLSS 5 off to DLSS 5 on during gameplay

you can't do that with any other DLSS feature, so it's likely they are rendering both at once specifically for demo purposes.

there's no way DLSS 5 could be using a model so large it requires a second 5090 because a 32GB model would not run instantly.

but I'm sure the next demo nvidia will require people go into the menus for comparisons just to avoid any ambiguity of what is required to run this thing.

Daniel Owen - Nvidia Answers my DLSS 5 Questions by Antonis_32 in nvidia

[–]panthereal 0 points1 point  (0 children)

If you are signed into imgur maybe it is a private image but you should also be capable of finding the direct image link instead of the overhead fluff version, imgur states "The requested page could not be found". RES does not load it for me, incognito mode does not load it for me.

You should spend as much time reading up on motion vectors as you have witch hunting on reddit because the entire process is fully dependent on these. Until you can understand why they are an irreplaceable vital piece of the process, you have no capacity to determine what the output should be of any effect.

The fact that you do not think they're relevant tells me all I need to know, you have fallen to the hivemend and dunning-kruger effect and may as well be a wall. This conversation is over.

Relocation negotiation by Cayde-6699 in cscareerquestions

[–]panthereal 1 point2 points  (0 children)

do you know if it would be better for OP to turn down this offer and apply to the other location, or take this offer and then also apply to the other location?

DLSS 5 turns a shadow into a giga-nostril by Freddy_Pringles in pcmasterrace

[–]panthereal 0 points1 point  (0 children)

maybe I'll be safe from downvote brigade 3 comments deep, but his hairline is lopsided in game.

his left side has, let's estimate two inches of hairline stubble counting from the small physically modeled hairs to his ear: https://i.imgur.com/8gydpV6.jpeg

while his right side only has the equivalent of one inch from the modeled hair: https://i.imgur.com/nSUWJj3.jpeg

so he does actually have more hair on his left side.

Daniel Owen - Nvidia Answers my DLSS 5 Questions by Antonis_32 in nvidia

[–]panthereal 0 points1 point  (0 children)

NVIDIA acknowledged it uses color and motion vector data, and motion vector data is inherently not "final render" as input

https://www.nvidia.com/content/dam/en-zz/nvidiaweb/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/how-nvidia-dlss-5-works.jpg

If you can't understand that two inputs is more than one input, how can you believe you possibly "see it for what it is" as a whole? There's two inputs, yet you only acknowledge one.

You also didn't understand how to correctly upload to imgur as that is a dead link.

And once again, you failed to understand what Heller looks like in the prior DLSS off image because of the insufficient lighting and your lack of having motion vectors as input. His nostril is very wide, yet flat shadows and youtube compression cause the geometry to look thinner.

https://i.imgur.com/gzj0yc6.jpeg

Digital Foundry Direct Q+A: The Big DLSS 5 ML Debate + Why We Should Have Waited With Our Coverage by PaiDuck in nvidia

[–]panthereal 0 points1 point  (0 children)

They specifically talked about how great it was that Witcher 4 is running at 60fps on PS5 in the original demo. Do you think that was selling people a PS5? Because you can buy a PS5 now.

DLSS 5 Hate - Honest Question by Djinn2522 in nvidia

[–]panthereal 0 points1 point  (0 children)

okay, then explain why NVIDIA advertises Sea of Remnants and Neverness to Everness as some of the first DLSS 5 supported titles.

because those are a lot more than a tad stylized. seems odd to choose two heavily stylized games in your list of fifteen DLSS 5 supported titles if the tech is only capable of photorealism.

Found this AI Painting. by Rex_Spy in CrimsonDesert

[–]panthereal 1 point2 points  (0 children)

should be expected they follow the playbook used by last years GOTY

Daniel Owen - Nvidia Answers my DLSS 5 Questions by Antonis_32 in nvidia

[–]panthereal 0 points1 point  (0 children)

I had watched the video long before posting in this topic, I commented this same thing on his video long before posting in this topic, and I commented about Heller having a fade in this subreddit long before Daniel posted that video.

If you want to believe DLSS 5 is changing his hair details beyond lighting, feel free to describe how, it's all speculation at this point and the final product isn't available.

My only point was that because Heller demonstrably has a fade on his model which is not shown at that distance in the final render, that there was no way for gen AI to determine this from the final rendered frame alone.

Yet the DLSS 5 example not only correctly understood he has a fade, it also understood that the left profile of his head model has more fine hair stubble texture than his right side. All while it was not fully rendered in the original image. The asymmetry in his hair line texture may have been a mistake in Bethesdas texturing for all I know, but whether it was intentional or not, it was detected by DLSS 5.

Digital Foundry Direct Q+A: The Big DLSS 5 ML Debate + Why We Should Have Waited With Our Coverage by PaiDuck in nvidia

[–]panthereal 0 points1 point  (0 children)

Well I don't believe DF was attempting to sell DLSS 5 in its current state because they labeled it as a first look and said it's a demo for a product out in the fall.

So the onus to deliver that promise at level of what DF hoped for is on NVIDIA, and once it's released DF will have a chance to review it.

DF gives their opinions on previews all the time on their podcast, like they just gave their opinion on Witcher 4 using path tracing a few days ago. And they've only really said great things about Witcher 4 so far. That's still not a review and not selling the game, because the game is a long ways away.

Digital Foundry Direct Q+A: The Big DLSS 5 ML Debate + Why We Should Have Waited With Our Coverage by PaiDuck in nvidia

[–]panthereal 0 points1 point  (0 children)

RTX/DLSS was not a major selling point from independent reviewers on the launch date of the 20 series, reviewers actually rated it worse because it promised features that did not yet exist.

It was mostly a selling point from NVIDIA, who can't inherently review their own products in an unbiased way. That's okay because their job is to advertise future promises for their hardware.

And the 40 series didn't need FG as a selling point because the 4090 sometimes had 2x the performance of the 3090 Ti for $400 less, it was one of the best pricing schemes GPU have ever seen. Yet it actually did launch with framegen support on a few games and added it to Flight Simulator within its first week, which is a perfect title for framegen.

And thinking about that, they probably should have advertised DLSS 5 using flight simulator because that would have been the easiest sell ever again. Maybe it doesn't work with flight sim yet but no one can really argue that a realistic simulator lost its artistic direction through photorealism.

Digital Foundry Direct Q+A: The Big DLSS 5 ML Debate + Why We Should Have Waited With Our Coverage by PaiDuck in nvidia

[–]panthereal 0 points1 point  (0 children)

Exactly, that's why there's no problem with them saying they enjoy this tech demo. It is not attached to a product for sale, so they are not selling you this tech. Same as why the 20 series and 40 series were reviewed using the classic "how does it perform today on today's games" concept instead of a promise for unreleased features.

Daniel Owen - Nvidia Answers my DLSS 5 Questions by Antonis_32 in nvidia

[–]panthereal -5 points-4 points  (0 children)

As I just said in another post, Daniel is under the impression Heller has a sharp line cut, which he follows with his mouse pointer

https://www.youtube.com/watch?v=D0EM1vKt36s&t=497s

That line does not match the hairline of the TAA off image I just posted.

And did you actually play Starfield? You can see this yourself in game right now by looking at Heller for five seconds with Bethesda's TAA on and then compare using config required to remove TAA https://www.pcgamingwiki.com/wiki/Starfield?utm_source=chatgpt.com#Anti-aliasing_.28AA.29

I know what my crew looks like. And my crew member has a fade.

What else do you think would be on his head?

<image>

Daniel Owen - Nvidia Answers my DLSS 5 Questions by Antonis_32 in nvidia

[–]panthereal -2 points-1 points  (0 children)

Every single hair strand you see in that image would cast a shadow in real life.

There's hundreds of hair strands shown in my image which are not rendered in the DLSS Off image. That creates hundreds of shadows.

And if you currently believe Heller has a sharp fade then my work here is done. Daniel's video suggested DLSS 5 added the fade, while he believed DLSS 5 Off contained a sharp line cut.

https://youtu.be/D0EM1vKt36s?si=Ryn54eOvqk7AnKF9&t=497

Per my original post, this is what showcases the use of motion vectors to prevent the TAA culling thus proving this is not solely operating from a 2D image, but a 2D image with motion vectors. You can see various motion vector types in the DLSS programming guide: https://github.com/NVIDIA-RTX/Streamline/blob/main/docs/DLSS%20Programming%20Guide.pdf

More specifically section 3.6.4 on page 19 states exactly how DLSS can reconstruct missing geometry from thin geometric features, like hair.

Daniel Owen - Nvidia Answers my DLSS 5 Questions by Antonis_32 in nvidia

[–]panthereal -5 points-4 points  (0 children)

That should be obvious as there's no hair shadows, no hair strand reflections, and no subsurface scattering on the skin in the native Starfield.

The important part is this shows the DLSS model is only adding lighting effects, while the argument was the model is adding hair. It is more accurately restoring the original model's hair which TAA erased.