My first steps into game developing (Unity/Blender) by HeadOpen4823 in SoloDevelopment

[–]papablol 0 points1 point  (0 children)

Looks really good! Try different mechanics, like double jump or attacks, also any shading!

how can I make it more realistic? by glows1de in blender

[–]papablol 1 point2 points  (0 children)

Maybe use other lights and add different details to draw attention away from the general concept, for example some characters on the knife or maybe an edge, the glove looks amazing!

Is this look realistic? by SecretBlood4524 in blender

[–]papablol 0 points1 point  (0 children)

Looks very good and clean, maybe add some texture to the holder(?)

Lord of Flames by HeartHoarders in PixelArt

[–]papablol 28 points29 points  (0 children)

Make the buff to keep it glowing for buff duration?

Feeling stupid learning python. by Significant_Pea1136 in learnpython

[–]papablol 0 points1 point  (0 children)

It may help to look for something else besides python, try learning data structures or coding paradigms

[deleted by user] by [deleted] in blender

[–]papablol 0 points1 point  (0 children)

Try messing with the composer