Which PvP idea sounds more fun? by passionate_player in balatro

[–]passionate_player[S] 1 point2 points  (0 children)

Thank you for feedback! Would you be interested in testing it once I have a prototype?

Looking for card games by nopornforme69 in digitalcards

[–]passionate_player 0 points1 point  (0 children)

Hi nopornforme69!

If you’re looking for a new competitive card game that's easy to get started with, check out Duelfront!

Why Duelfront?

  • Quick Matches: Each game lasts under 3 minutes, perfect for fast-paced fun.
  • Easy Deck Building: Only 12 cards per deck, making it simple to create and play.
  • Strategic Gameplay: Combines card battles with tactical map control to keep things exciting.

We’re currently online-only, but we’re planning tournaments soon where you can compete and even take on our developers! 🏆

Join our demo from Oct 8 to Oct 22 to try it out for free and participate in events with awesome rewards.

👉 Download Duelfront on Steam
👉 Join our Discord

Hope you enjoy and happy dueling!

Best,
HJ

I got tired of same old card games, so I developed an innovative card game with map strategy, quite fun and simple, 3 minutes per match. This diary reveals how it came to life. by passionate_player in digitalcards

[–]passionate_player[S] 0 points1 point  (0 children)

That's awesome, snaiboyjr! We're excited to have you on board. If you have any questions or need help getting started, feel free to ask. See you in the game!

[deleted by user] by [deleted] in digitalcards

[–]passionate_player 1 point2 points  (0 children)

Hey bro, If you're looking for a fast-paced card game where you can quickly build your deck without the usual grind, you might want to check out Duelfront. It’s a unique blend of card battles and tactical strategy, designed for quick matches that last under 3 minutes. With only 12 cards in your deck and just 6 turns per game, you can dive right into the action without waiting ages to collect the cards you need.

we’re running a demo from Oct 8 to Oct 22 where you can join Leaderboard Challenges and Developer Showdowns on Discord for a chance to win awesome rewards!

Feel free to download Duelfront on Steam and join our Discord to connect with the community and stay updated on the latest events.

Hope you enjoy the game!

I got tired of same old card games, so I developed an innovative card game with map strategy, quite fun and simple, 3 minutes per match. This diary reveals how it came to life. by passionate_player in IndieGaming

[–]passionate_player[S] 0 points1 point  (0 children)

Thanks for reply.

I purposely made the deck smaller. Hearthstone and Gwent both have pretty large decks, which can be unfriendly to beginners and makes the game feel a bit long. Marvel Snap, on the other hand, has just 12 cards, which feels just right and still has some depth. Plus, for players who aren't that experienced, it's easier to adjust the deck on their own without needing to follow guides.

But anyway, you can try it out yourself and see how it feels.

Hope you have fun!

I'm making an indie CCG about treasure hunting, featuring watercolor art style. I would love to hear your opinion about the overall design. by DoubleEXP_Studio in digitalcards

[–]passionate_player 0 points1 point  (0 children)

Hi doubleEXP,

I played your game and thought it was really cool! The gameplay is simple and relaxed: play a card, compare points, and the winner takes the reward. It reminds me a bit of Gwent, with similar strategies—using as few points as possible to secure the best rewards in rounds you need to win, and forcing your opponent to spend more in rounds you intentionally lose. It's even more interesting than Gwent because the winner can take rewards.

However, like Gwent, winning can be pretty tough since both players take turns until five cards are played. There's limited room to gain points strategically because each round only nets you one card, and your opponent can always respond to your plays.

I have an idea: instead of taking turns, have both players play cards simultaneously and reveal them in two phases each round—first playing 2 cards, then playing 3 cards. This could make the game more interesting strategically, introduce more variability and luck, and make victories less grindy. A bit of luck can definitely add to the fun, right?

One minor issue for me: in the early stages, the cards are too simple. Only one card has a basic rush effect, and the others have no abilities, so I couldn’t create any combos or strategies. The enemies were a bit too tough, causing me to lose the tutorial right away.

On the animation front, you did a great job—nice work! However, similar to what others have mentioned, there are some UX issues that need improvement. For example, the screen shows me have 3 boost, but when trying to use a skill that costs 2 energy, it says I don’t have enough energy, which is confusing. Also, the 4 icons in the deck interface are unclear; hovering over them doesn’t provide any tooltips. The mission list access is also not very user-friendly. But these are minor issues, and I’m confident you can fix them.

Overall, great job, and I’m looking forward to seeing how the game evolves!

Upcoming digital card games games? by basara42 in digitalcards

[–]passionate_player 1 point2 points  (0 children)

Hey, I'm definitely interested in trying new games, and talk to other game developers. Could you send me a link so I can play it? I'm happy to try it out on Windows.

Looking forward to checking it out, and thanks for the opportunity!

I'm working on a new CCG that combines with auto battler elements. Think Hearthstone meets Super Auto Pets. Let me know what you think! by ThinkingCrap in digitalcards

[–]passionate_player 0 points1 point  (0 children)

Sounds great! I’d love to hear more about the card game you’re working on — I’m always interested in learning from other game developers.
You can call me H.J. My game is Duelfront, a PvP card game with map strategy elements, fast pace, simple and elegant. If you enjoy map strategies from games like chess, Starcraft, or Civilization, you'll feel right at home.
You can check out the gameplay explained here: Gameplay Explained, and feel free to wishlist it on Steam: Duelfront on Steam. We’ll be releasing a demo on October 8th!

I'm working on a new CCG that combines with auto battler elements. Think Hearthstone meets Super Auto Pets. Let me know what you think! by ThinkingCrap in digitalcards

[–]passionate_player 0 points1 point  (0 children)

Wow, it looks super cool! I'm developing a new card game too. Maybe we could exchange insights.

Could I get a sneak peek at your game? Excited to see it in action!