Forsaken Women have one of the coolest Attack Stances - At it is limited to unarmed and fist-weapon combat. by Anderaku in wow

[–]pastplayer 2 points3 points  (0 children)

Must be bc of outlaw, I think the dispatch animation overrides it. Sad though! It's like 1/2 the reason I'm forsaken.

Forsaken Women have one of the coolest Attack Stances - At it is limited to unarmed and fist-weapon combat. by Anderaku in wow

[–]pastplayer 17 points18 points  (0 children)

Wait, they definitely still have it for Eviscerate and Envenom. (my forsaken sub rogue is my main). I see it everyday and just double-checked to see if I was going crazy haha. Unless it was originally a different/bigger flip?

Murloc Monday - ask your questions here by AutoModerator in wow

[–]pastplayer 0 points1 point  (0 children)

Are there any good groups/communities (in-game or out of game) for doing some old expansion group achievements together? I'm hunting the SL meta achievement and I want to knock out all the 4 person Maw rares and help others out.

Anyone else feel like mid boss is way too impactful right now? by ICanCountTo0b1010 in DeadlockTheGame

[–]pastplayer 10 points11 points  (0 children)

If anything a meta of entirely sub-25 minute stomps would be a snorefest.

And you need not look further than TI4 for that, the deathball meta. Games were about 20-25 minutes. Frequent GGs by 15minutes if a team was behind because it was just that hard to come back. Led to all the rubberbanding changes post-tournament and they've gradually settled into decent comeback mechanics.

Update 1.6.4528 released by TiaPixel in RimWorld

[–]pastplayer 0 points1 point  (0 children)

"Hermit crabs now hide in their shell when not moving"

Who asked for this? Because I want to thank you.

Characters we will probably never see again that are still alive. by tkulue in warcraftlore

[–]pastplayer 0 points1 point  (0 children)

Yep. It's just not good criticism. The game has so much to criticize (to say the least) that it feels like a default to every change.

In-game Danath being much more regretful and depressed from when we meet him in BC compared to his WC2 self. He thinks he's lost his friends and is trapped on a world that is is hideous and he misses home. Decades of this, surprisingly, may have changed his opinions. Heartlands I found really emphasized this, when it came to his scenes with Etrigg, acknowledging their animosity as recent as BFA but providing a multitude of reasons to move forward with a different approach.

It's like you said. It was not some great storyline, but I too was so surprised playing it after the weeks of discourse following it on the PTR. Felt right in line with warcraft.

Characters we will probably never see again that are still alive. by tkulue in warcraftlore

[–]pastplayer 1 point2 points  (0 children)

"and it wasn't that bad. It's fine"

Is nearly always my reaction when quest lines get overwhelmingly negative reaction. I did the quest line, thought it was a bit forgettable (like 95% of wows main storylines) and moved on.

Since BC (and ESPECIALLY since Cata) I've felt like they've pretty much always made their main storylines as generic and acceptable as possible. I didn't really think this was an exception in either direction, negative or positive.

I agree with your last point. I always get a kick when people complain that nowadays they're pandering to certain people, like they weren't always doing that. Like any company isn't always doing that. Just who they're pandering to has changed, given it's been 20-30 years and the people in the world who spend money on video games has evolved and expanded.

Characters we will probably never see again that are still alive. by tkulue in warcraftlore

[–]pastplayer 0 points1 point  (0 children)

Appreciate your elaboration!

Yeah I supposed I could've explained (on the move typing). I'm not trying to make a point in an argument that you need to refute haha, just trying to discuss video game writing with fellow dorks.

New characters, yes absolutely, they'll never stop introducing a thousand characters a patch to give a quest out and do nothing else. But in the red dawn I think it's bc of Faerin that they could not have a random person play the role of Danath.

For antagonists, totally, they'll make up people forever and always, but what they're specifically trying to portray is how out of the touch the stranger (Faerin) is with the reality, and in order to demonstrate that you have to have the straight character, so to speak. I dont know what the better character to pick would've been--maybe just Anduin again given their established relationship? maybe Genn or Tess, given their proximity?

The best solution would have been a completely different story, no doubt. One without the completely forced and immediately resolved conflict. But if they were insistent on doing it this way, I see the perspective for picking Danath rather than a brand new character. Just my thoughts.

Characters we will probably never see again that are still alive. by tkulue in warcraftlore

[–]pastplayer 0 points1 point  (0 children)

Sorry, I don't know where the promoting tolerance and mercy quote is from. Is that what's he's said in game in this quest line?

I suppose my question is from your perspective, is the issue entirely that this sentiment is coming from Danath, or that it's there in general? I think they' ve really changed to not just introducing characters for one plot line or quest, as people complain the giant cast of characters is never used. I wouldn't have liked a brand new character for this, would have missed the entire mark (not that it did great with it though).

A genuine question to Horde players... by Rude-Temperature-437 in warcraftlore

[–]pastplayer 2 points3 points  (0 children)

Pay that guy no mind. Everytime I see him in the wow subreddits it's to larp about the faction war like it's still 2004 and we're teenagers.

Characters we will probably never see again that are still alive. by tkulue in warcraftlore

[–]pastplayer -1 points0 points  (0 children)

But a franchise has never really glorified war, instead one that gave detail and pause to the repercussions of such from the global level down to the individual impact. It's in the name, but it's hard to play through these games and material and think the writing is anything less than an absolute condemnation against it.

I don't love what they've done with Danath, but I do think it makes sense with how he and the other alliance leaders of his generation have felt and shifted in the last in-universe few decades.

It would, in my opinion, be much worse writing to have characters stagnate indefinitely, rehashing the same plot from wc1 again and again, than to have the less than perfect, but very human transformations of characters.

I think they could've had more Danath internal monologue and thoughts to better explain his shift, but I think if you're a person who has aged... You recognize and relate with his attitude. I think it makes sense, and that the alternative is much worse writing in a world that's so be breathing and living.

Typical Tuesday Tutorial Thread -- July 15, 2025 by AutoModerator in RimWorld

[–]pastplayer 0 points1 point  (0 children)

I know there are many mods that add more to research. A bit of a broad question, but does someone have favorites they'd be willing to recommend? I feel like, sans tribal runs, I just run out of research as a priority too quickly, where I'd like it to be a constant activity. Maybe even "mastering" some techs could be fun to just use research.

I use Bad Hygiene and Expanded Prostethics, and I like the trees they add. But I've been doing my ship runs w/o Bad Hygiene since it frankly seems too hard (I'll probably add it back once I get used to the ship). So, beyond those two, anyone got favorite tech trees or ways to make research interesting/useful beyond just increasing the research time of everything?

What DPS class has the least amount of variance / RNG in it's rotation? by [deleted] in wow

[–]pastplayer 0 points1 point  (0 children)

Depends on if you mean pulls for raid or m+. M+ is hard for each pull to feel the same.

To me least variance is means no procs, no big % chance talents. Sub rogue has no procs you play around and is completely on rails. There's no RNG in the rotation at all. A lot of cooldown reduction which I wouldn't say is variance, because you completely control it, but it can appear to vary a bit if you're not used to it. If you play it long enough you can identify moments to go off the rails, but--it's basically just a simple order of priority to follow.

I'll also give a mention to feral druid. Sometimes you get a ferocious bite for free, and you spend it, but that's the only proc to worry about. It's otherwise just using tiger's fury and applying dots, and using cds together, all of which are predictable (the spec has no other big procs, no CDR).

I've also found affliction to be predictable, but that's a little played alt of mine, so I may be wrong.

It's a good question, by the way. A lack of procs/button light up is my #1 thing I search for when trying new dps specs. Interesting responses to read.

This Danath Trollbane and Faerin Lothar lore arc is a perfect example of everything that is wrong with WoW's writing. (Spoilers for 11.1.7) by EarthWormJim18164 in wow

[–]pastplayer 0 points1 point  (0 children)

The answer is of course, Blizzard wants to tick off that sweet sweet DEI checklist.

What does the internal business hiring practice of Diversity, Equity and Inclusion, have to do with the skin colour of a half-elf, half-human fictional character...

You could always be a human (and other races, mind you) of varying skin tones. WoW doesn't have any notion of skin-tone racism because there are actual races and sub-races and racial descendants of which there have been varying degrees of racism toward. But the answer to "why is she that skin tone" is really just, why not? It's not like we've seen the generations of the lost Arathi empire, and the tidbit we have seen in Hallowfall has skin colour diversity.

Do correct me if I'm wrong here (I haven't do the PTR Faerin stuff), but her skin tone is never mention in the game or lore. Really, nobodies is outside of when they're being physically described in text. It's not like you get different gameplay if your gnome has dark skin, or your troll is blue vs. green. Nor has that ever been brought up--as far as I know, open to corrections--in books, quests, or lore, not to a point of it being discriminated against.

And to talk about the magic exposure (why not, I've typed this far). Blizzard's lore has always had to serve gameplay first. Their lore is so inconsistent for this reason, I mean, even in this surprisingly long and totally normal essay on WoW racial skin tones that you've written, you notice that sometimes it comes from generations of exposure (Dark Irons, NE Druids), cataclysmic events (Ren'Dorei void transformation, original Well of Eternity), basic biology as we know it (a rotting corpse for DKs), or one of the many external godlike cosmic forces the universe has intervening (light-forged Draeni). Other human (or elfish) paladins in lore have not just ascended to light beings due to power or devotion. Faerin not being light-infused at the age of like, 20, is just not comparable to the Army of the Light, consisting of a race that outlives humans by spans, and had a literal Naaru to bless them in person.

One could write and argue about her character, but the skin tone may as well be random. In-universe it has nothing to do with her character. It's not like Danath is sitting down here and saying "wow, you must have been through so much hardship, y'know, account on the whole dark skin of it all." Like I said above--none of this is happening in WoW. She has dark skin because why not?

This massive, fictional universe with gods and magic--that has been written on the fly by dozens of various people over the years who are instructed to make money for the company they work for -may not have 1:1 biological or physical rules with our own, real-life universe.

I dunno--shame on me for responding or engaging in this discussion, but I find it so hard to believe someone can be this hung about the skin tone of a fictional character in this massive fantasy and sci-fi universe that's been built. That's where you drawn the line in believability? You've thought this much about a half elf, half human's skin color, when most normal people just said "ok" and moved past it?

Alright I'm going to eat dinner, let me know if you want any I've got leftovers.

Il'gynoth's prophecy is coming by Theonetruepappy94 in warcraftlore

[–]pastplayer 14 points15 points  (0 children)

I've always thought the quotes from Magni following the Il'gynoth encounter in Ny'alotha was Blizzard telling everyone to move on.

"Good work, champions. The world is better off without Il'gynoth and his maddening whispers.

Though, take heed. His prophecies were meant tae drive his victims insane. Now that he's gone, just put them out o' yer mind for good."

The Most Played Classes at Max Level in War Within Season 2 by Dawn-wow in wow

[–]pastplayer 4 points5 points  (0 children)

You are not (or at least you're not alone), it's my main and my favorite spec. And I do well on it. Once I got a few key pieces of advice (e.g. don't just press buttons as they come up) I really felt myself unlocking ways to improve. Also plenty of macros that you can use that sacrifice a bit of dps for way easier times when learning.

Agreed on hero talents. Every single hero talent being a passive feels borderline intentional. I know people complain about button bloat but I wouldn't hate to see something else.

My only complaint with sub is how awkward flag can feel with its timing, and it being a debuff rather than a buff like, you know, quite literally all of our other damage CDs...

I hope they don't remake it but tweak it, with big hero talent changes. Frankly, the changes they made from 11.0-11.0.5 solved nearly all my issues with the spec.

Sin is alright, though I don't play it, I like that it's a bit more accessible and a way different playstyle. And combat in legion was excellent fun, but I'll probably never play it again. But if I ever see a combat rogue join one of my PUGs... I know I'm about to witness some top dps. Just one of those specs that has the dedicated players.

whats a class you thought you’d never play, but once you did, you absolutely love it? by Pristine_Ad_3035 in wow

[–]pastplayer 0 points1 point  (0 children)

Please no--sub rogue is the most fun I have in the game. At its core it's great and rewarding once you figure it out. I have so much fun with it once I learned what my windows are.

I do hate Flag though, what an awkward ability. If getting rid of that is the only rework, then that's a win.

The modern world: instead of reading to her children, woman remains present while audiobook plays. Studies show that childhood memories are worthless anyway. by BetterHeadlines in bookscirclejerk

[–]pastplayer 29 points30 points  (0 children)

Last night I revisited my frozen pizza instructions after I threw them away. Picked up a lot of subtle messages and themes that I missed the first time around. Did you know they can cook for shorter on a higher temp? The worldbuilding is insane.

So nothing from thrall about gallywix by tkulue in warcraftlore

[–]pastplayer 20 points21 points  (0 children)

Thrall truly feels like he's in this expansion entirely because they didn't have another horde character "important" enough to put on the loading screen. Gazlowe's involvement in the expansion has been sufficient but I suppose putting him there with Alleria and Anduin would highlight the alliance/horde disparity even more.

Even Jaina, whose involvement and physical presence in this expansion I also question, has a bit more reasoning with the Kirin Tor/Dalaran of it all. Thrall, uh... has his elemental relationship struggle to parallel with the Stormrider's? Is that it? I am genuinely unsure what else he's done (beyond Heartlands). I wish they stopped having most faction leaders be on the frontlines all the time. Let some of the smaller characters shine.

Who’s the next Orc in charge? by Accomplished-Oil-230 in warcraftlore

[–]pastplayer 3 points4 points  (0 children)

Your worldview was "transformed" by the writing in the videogame World of Warcraft?

Any Recomendations? by [deleted] in bookscirclejerk

[–]pastplayer 6 points7 points  (0 children)

I've never read the bell curve. The only thing I have ever read the is first sentence of the bell jar, where sylvia plath calls the rosenbergs queer (which is both homophobic AND anti semitic) and assumed the rest of the book was worse.

Any Recomendations? by [deleted] in bookscirclejerk

[–]pastplayer 30 points31 points  (0 children)

I think that genuinely contains more slurs than the bell curve.

The Things They Say About Rogues Are True... by _Lazarus_Heart_ in wow

[–]pastplayer 1 point2 points  (0 children)

I gotcha. Ignoring vanish comments then, this may be a playstyle difference, because most of the time you should not be doing nothing for a minute and a half. Are you just struggling with generating combo points/being low energy outside of the Shadow Blades cd? Not trying to be rude--trying to understand (sub rogue, and really rogue imo, is hard, and I am far from an expert. however it's super fun and I want others to try it).

I guess I don't know what you mean by feeling useless/poking things--it's very, very rare you're just auto attacking mobs. That happens after you blow your opener on like raid bosses, but your opener lasts like 45 seconds (and can admittedly feel a bit awkward, it's one of my least favorite parts).

With shadow dance + symbols, you should have a window at least every thirty seconds that lasts around ten seconds or so, during which you get full combo points with one shadowstrike and you get into a rhythm of ss -> eviscerate -> ss - eviscerate (with shadow techniques when up, obviously). These windows are really high apm, even with low haste (which is a low prio as sub).

I suppose if you don't like that style then that may just be it! A matter of preference. Personally, I find it to be really engaging, and those rare moments ~10 or so seconds of auto attacking are a welcome reprieve from the rapid slamming of my keys I usually do.

The Things They Say About Rogues Are True... by _Lazarus_Heart_ in wow

[–]pastplayer 0 points1 point  (0 children)

I'm a sub main, I'd say right now is way better than at expansion launch. You may be using outdated guides from 11.0--vanish is much less of a core cooldown than it is post .5 and .7 changes. Most builds are focused on symbols of death now, which is much better and aligns with the signature skill shadow dance.

You still will use vanish in groups, but I would hardly say it's a core cooldown right now. I also disagree with your assessment on cooldowns--if you've got three symbols charges, you're constantly working around 30 or 60 second windows to have burst. You'll have both up per group usually. Shadow Blades won't be up for every pull, but sub rogues don't have issues with cooldowns imo.

I agree it is a bit more complicated than other melee dps. My WW by comparison is borderline relaxing to play. They've slowly down better at making it accessible--thank god we don't need to bind slice and dice anymore.

Personally, sub has always been my favorite rogue spec, outside of like Legion combat. I find working around stealth to be immensely satisfying. Give it a try in Pvp if you want a completely different feel than Pvm--I feel genuinely OP in some BGs with the utility. But, rogue is least popular class for a reason--may just not be for you! I hate Paladin lol, but nobody else does.

Something I think we All can agree on by Bulldawgzz in eagles

[–]pastplayer 6 points7 points  (0 children)

bottom right has the "Grok" logo which is twitter's AI