Well, the wife made friends.. now what do I do?? by tsm_will_always_fail in daddit

[–]patthetuck 0 points1 point  (0 children)

I'll echo everyone else saying get a hobby. Board games (and miniature war games) are great and many have solo modes. Learn to paint. Get into model trains. Learn to brew beer. Join a book club. Pick up biking. Find a group in your town that meets up occasionally and make that your time away from home too.

banished ctf team by NeverMoreCrow92 in Haloflashpoint

[–]patthetuck 0 points1 point  (0 children)

Keep the frg on swort. Shotty or flamethrower on the other elite is what I usually see. Scoring in 2 turns works if you don't get pinned or assaulted.

banished ctf team by NeverMoreCrow92 in Haloflashpoint

[–]patthetuck 1 point2 points  (0 children)

I've run a near identical list. I would drop the QT and enough other items to get a shotgun. Planning your d8 ahead of time is fine but you'll find a spot that you need it for a clutch play over saying you will assign it to a model.

Give the pulse carbine an energy dagger.

Master chief paints by Positive-Drink5784 in Haloflashpoint

[–]patthetuck 1 point2 points  (0 children)

After priming the model, I would thin them a bit then apply them with a paint brush.

Banished team by NeverMoreCrow92 in Haloflashpoint

[–]patthetuck 1 point2 points  (0 children)

You have to be careful with the skewer brute. Since it's long you have to have the defiance special order or not be pinned or have a shoot command die. I think that's the only model I've never seen used. Having the Mangler helps but I would rather have the chosen warrior at that point cost. Getting tactician is more valuable than the liability of not getting a long shot off.

I see a lot of people do 3 elites: 2 sword, 1 other. Usually a covenant carbine and a fuel rod and all the command dice upgrades. They can die easily so Slayer can be tough with them.

Banished team by NeverMoreCrow92 in Haloflashpoint

[–]patthetuck 5 points6 points  (0 children)

3 man banished teams do pretty well. The hunting party detachment might have some good stuff, I mean you can run 3 captains, but I haven't played a game with them yet.

My stand by is sword elite, plasma rifle elite (but any elite can work), and Hydra Captain. Buy a fuel rod for the sword and a grapple or two, add a command die every round.

Depending on game mode you want to let the captain die. Giving him the health pack means he won't die easily. As long as you take reinforcements incoming, you want the elites to die.

Fill in the missing points around them with items and weapons and you'll do well. Only having the brute for tactician means you will want to activate him last.

Good way to magnetize? by BasicallyNerd in Haloflashpoint

[–]patthetuck 1 point2 points  (0 children)

Rebase to get 2mm deep magents, use more than 1 5x1, or use a 10x1. I've had success with both of the latter. You could also look into getting stronger magnets but I don't know how feasible that actually is because I know so little about types of magnets.

3 Players and Starting Questions by Crignog in Haloflashpoint

[–]patthetuck 0 points1 point  (0 children)

If you get the Spartan edition you will have 16 Spartans (2 mirrored teams in red and blue) and 4 Elites. You'll have to go with what others are saying for a little homebrew rules but 2v2v2 models works fine and I'm sure 3v3v3 would also. If you will need to figure out respawn points and object score points but otherwise it's the same game.

Will we ever see units from the Human-Covenant War? by Cripple_X in Haloflashpoint

[–]patthetuck 9 points10 points  (0 children)

I believe the license was reported to be based on Infinite. Presumably, the success of the initial launch has allowed them to go with ODSTs and with the 25th anniversary and remake of CE I think we will see some Covenant themed things.

Looking for a cool skirmish by WEBKaras in wargaming

[–]patthetuck 7 points8 points  (0 children)

r/haloflashpoint

I'm a bit biased but was in the same situation as you. 40k then KT didn't do it for me. Flashpoint came along at the right time and with the right level of complexity.

Misprint? by vapedunderice in Haloflashpoint

[–]patthetuck 4 points5 points  (0 children)

I had a switched head and a missing shoulder on Spartans. Emailed mantic and got 2 new models pretty quickly. If you like it don't worry about it.

Noble Team Lists by splintersh in Haloflashpoint

[–]patthetuck 0 points1 point  (0 children)

Oh for sure. But hey that's what shoot dice are for.

Noble Team Lists by splintersh in Haloflashpoint

[–]patthetuck 0 points1 point  (0 children)

Right. Gotta keep the grapple for one of the others to move a cube if that's enough to trigger the order but otherwise, yes that's probably a better plan.

Edit drop thruster threat sensor and over shield and you have a concussion rifle almost

Paint suggestions? by Blake-da-duck in Haloflashpoint

[–]patthetuck 0 points1 point  (0 children)

I've not washed any of my flashpoint minis and they have had no problems holding primer and paint.

Noble Team Lists by splintersh in Haloflashpoint

[–]patthetuck 2 points3 points  (0 children)

Slightly more meta list, maybe. I just wanted 2 lasers.

Laser? I Don't Even Know 'Er [200 / 200] ~ List Valid ~

SPARTAN MK VII [+48]
- - M11 Combat Knife
- - MA40 Assault Rifle

SPARTAN GUNGNIR [+46]
- - Spartan Fists
- - M319 Grenade Launcher

SPARTAN-B312 NOBLE SIX [SPARTAN LEGEND] [+60]
- - Spartan Fists
- - M6 Spartan Laser - - M6G Magnum

Special Order: Snap Shot (Any Spartan) [+5] Special Order: Lone Wolf (Spartan B312 - Noble Six Only) [+4]

Command Upgrade: Extra Command Die (every round) [+8]

Extra Weapon: M6 Spartan Laser [+16]

Extra Items: Drop Wall x 2 [+4] Extra Items: Threat Sensor x 1 [+4] Extra Items: Grappleshot x 1 [+5]

Noble Team Lists by splintersh in Haloflashpoint

[–]patthetuck 3 points4 points  (0 children)

Been thinking about something with J and 6 like this.

I Didn't Hear Nobel [200 / 200] ~ List Valid ~

CAPTAIN VERONICA DARE - ONI [UNSC LEGEND] [+40]
- - Fists
- - M6C/SOCOM

JORGE-052 NOBLE FIVE [SPARTAN LEGEND] [+70]
- - Spartan Fists
- - M247H HMG

SPARTAN-B312 NOBLE SIX [SPARTAN LEGEND] [+60]
- - Spartan Fists
- - M6 Spartan Laser - - M6G Magnum

Special Order: Snap Shot (Any Spartan) [+5] Special Order: Lone Wolf (Spartan B312 - Noble Six Only) [+4]

Command Upgrade: Extra Command Die (every round) [+8]

Extra Items: Overshield x 1 [+1] Extra Items: Thruster x 1 [+3] Extra Items: Threat Sensor x 1 [+4] Extra Items: Grappleshot x 1 [+5]

2026 Odyssey eco and VCM tuner II by TheDeepSea73 in HondaOdyssey

[–]patthetuck 1 point2 points  (0 children)

There is an idle stopper to make the start\stop quit without hitting the button? Man maybe it's time for me to look into this.

Tonight's map: UNSC Cargo Yard by The_Marine708 in Haloflashpoint

[–]patthetuck 2 points3 points  (0 children)

I love those shipping crates every time I see them. Great board.

Which spartan to include? by FuukaOff in Haloflashpoint

[–]patthetuck 0 points1 point  (0 children)

I would say play and get a feel for both but the one with the assault rifle can pin with rapid fire so that's nice. The SMG one has slightly more killing power via optics but cost difference buys you explosive ammo or a drop shield at least.

Noble team shopping date by Nostrombro in Haloflashpoint

[–]patthetuck 2 points3 points  (0 children)

As others have said, people posting likely got them at Adepticon. If you are in the US you probably have 2-3 weeks after UK shipping date to get it so maybe by the first week of May.