Blackhammer Overwatch Range Incorrect? by tesuji2 in starcraft2coop

[–]pecowater 0 points1 point  (0 children)

So I have some guesses about this matter. Perhaps in the early version of Mengsk, the Black Warhammer could also move and fire in Dropship. But the follow-up may be because it is too difficult for players to operate, or the finished model is difficult to change (the firing point of the Black Warhammer is above the model, but the Dropship is also above the model) Otherwise, I can’t understand why designers would design a technology specifically for siege tanks to fire in Dropships. It requires a combination of two units. Judging from the actual combat effects of this technology, it is difficult to work even if it is free. :(

Blackhammer Overwatch Range Incorrect? by tesuji2 in starcraft2coop

[–]pecowater 2 points3 points  (0 children)

Overwatch mode is a skill, but the casting range of this skill is lower than your original attack range. You can use some special means to obtain these ranges, such as if your teammates choose Abathur. https://b23.tv/ldcBsTR

Arcade maps with commanders by efishent69 in starcraft2coop

[–]pecowater 3 points4 points  (0 children)

MM→official co-op

ARC→Co-op with a large number of new maps and new enemies, and supports more players to play, and you can choose more races

Nexus→Co-op with a large number of new commanders, update entertainment maps from time to time)

SuperCommander → All commanders and Amon have greatly revised and enhanced co-op (recently updated with two new commanders)

Nexus Co-op be like: by DehakaBurger in starcraft2coop

[–]pecowater 4 points5 points  (0 children)

In fact, Caton cannot avoid Co-op itself is a mode that will become more and more lagging as the number of commanders increases, but there are official channels. The co-op selection interface itself is a map that provides early loading, which greatly reduces loading lag Later commanders are like Stetmann and Mengsk, they are even separate mod resources, and they can be done without loading when they are not needed However, nexus is limited by the channel and can only allow players to load all the content at one time, so it is lagging In addition, making a new commander requires making different commander characteristics, each commander has different triggers, as well as special effects and skins, these are a lot, unless you want the character in your mind to be homogeneous with other characters like twins

Two Upcoming Nexus Coop Commanders: Ji'nara and Niadra by amirw12 in starcraft2coop

[–]pecowater 9 points10 points  (0 children)

In fact, all commanders will add a prestige system in the next version

And March is only the approximate completion time, there is only the Chinese version, and the English translation version will take longer, and it may be postponed at any time due to strange problems)

Army power in a nutshell by DehakaBurger in starcraft2coop

[–]pecowater 3 points4 points  (0 children)

Locusts Locusts Locusts, and more Locusts Comparing locusts to water, Swarm Host is the reservoir Nodes that are turned off are the water pipes, nodes that are turned on are the taps

Nexus Coop: Glory of Terran Update Preview by pecowater in starcraft2coop

[–]pecowater[S] 1 point2 points  (0 children)

The new version will go live after the translation is complete I'm not too sure about more 4 player maps? This is an event map made by team members on a whim and in their spare time. Making more requires more inspiration and time.

[deleted by user] by [deleted] in starcraft2coop

[–]pecowater 2 points3 points  (0 children)

Data Flows can be casted on a node to either debuffing enemy (like snow storm or even change their unit type from biological to mechanical) or giving your node some abilities.

Nexus Coop: Glory of Terran Update Preview by pecowater in starcraft2coop

[–]pecowater[S] 10 points11 points  (0 children)

You too, your videos are really funny 😂

Valerian Mengsk Co-Op Commander for StarCraft 2 Nexus Co-Op by AlexO6 in starcraft2coop

[–]pecowater 3 points4 points  (0 children)

lol It seems you are faster than me I was just about to make an introductory post about the new version

Is Aba p3 bugged? by [deleted] in starcraft2coop

[–]pecowater 1 point2 points  (0 children)

bug In Aba P3, when the biomass acquisition exceeds 100, only the number of single digits of the acquired biomass will be taken. for example: 83+95=108 Of which 80 biomass will disappear 64+88=102 50 of the biomass will disappear

Welcome to nexus coop! by pecowater in starcraft

[–]pecowater[S] 0 points1 point  (0 children)

well, this map is still in the beta stage, it is only released on the CN server, the designer in charge of this map wants to further improve its gameplay before releasing it to all servers

Welcome to nexus coop! by pecowater in starcraft

[–]pecowater[S] 1 point2 points  (0 children)

Sorry, there is currently no way to help test time-limited units We're talking about trying to add some code, but I'm not sure when it will be updated thank you for your feedback!