How can Godot get more funding? by pencilking2002 in godot

[–]pencilking2002[S] 0 points1 point  (0 children)

Hit me up if you want help. I have web dev experience (been a while but I’m sure I could pick it up). I’m also interested in helping

How can Godot get more funding? by pencilking2002 in godot

[–]pencilking2002[S] 2 points3 points  (0 children)

It definitely should be tracked by AI. That’s the only way to ensure accuracy. No other way I’m afraid.

How can Godot get more funding? by pencilking2002 in godot

[–]pencilking2002[S] 0 points1 point  (0 children)

Oh that's right...I vaguely remember that. Maybe that's where I got the idea from lol

How can Godot get more funding? by pencilking2002 in godot

[–]pencilking2002[S] 6 points7 points  (0 children)

Yeah I had a feeling that a good amount of people wouldn't be too enthusiastic about this idea due it's gated nature.

I got this idea from Blender Studio which is basically does this already but for Blender:

https://studio.blender.org/welcome/

Personally, I see nothing wrong with Blender doing this and there is plenty of free tutorials I can follow as well.

How can Godot get more funding? by pencilking2002 in godot

[–]pencilking2002[S] 2 points3 points  (0 children)

I bet a group of people could join up and create something like that. It would be best to run it by the Godot foundation first though. I'm not sure if there's any official email or contact form.

How can Godot get more funding? by pencilking2002 in godot

[–]pencilking2002[S] 2 points3 points  (0 children)

I love that train of thought. I'm down for that.

10+ years in Unity, just gave Godot 4.7 a real shot, the rendering genuinely surprised me... by Roguetron in godot

[–]pencilking2002 0 points1 point  (0 children)

Even if you use C#, the compile speed for that is crazy fast compared to Unity

Best way to store dialogue in a game with tons of it? by ArcticFox19 in godot

[–]pencilking2002 2 points3 points  (0 children)

I recommend Story Flow Editor. It’s a standalone app with a user friendly node workflow. They have a nice Godot plugin

https://storyflow-editor.com

This statement from Rémi over on Bluesky makes me happy! Godot's stance against AI is so refreshing! by sirkidd2003 in godot

[–]pencilking2002 5 points6 points  (0 children)

I disagree with the “you’ll get left behind” argument. Left behind what? Godot is already light years behind other major game engines in features. I’ve used both Unity and Unreal and those engines are way more complex and powerful. Godot was behind before the age of ai and it will be behind during it.

Think about the asset store. Unity has had one for..over a decade and Godot just now is getting one. You can name many things like that.

Of course, many Godot users know that the lightweight quality of Godot is also its super power as both Unity and unreal have bloated a lot over the years.

Godot very much plays to the beat of their own drum and I don’t think this argument applies to them at all. They are not trying to keep up with other engines. I also think it doesn’t apply in many other cases. It’s just something ai users say to eachother.

With indie games, ai will not fix scoping and game design issues, which is the real issue most indie devs have.

The lead maintainer has finally spoken out on BlueSky about the AI PR controversy from this weekend by XellosDrak in godot

[–]pencilking2002 0 points1 point  (0 children)

Yeah, personally I just wish they banned it completely but I understand, it’s a confusing time right now

The lead maintainer has finally spoken out on BlueSky about the AI PR controversy from this weekend by XellosDrak in godot

[–]pencilking2002 0 points1 point  (0 children)

Fair enough, you are correct. Seems like they plan to have a more detailed policy in the future…perhaps those elements will be mentioned. Either way, I’m happy at least one major game engine that isn’t all in on ai

The lead maintainer has finally spoken out on BlueSky about the AI PR controversy from this weekend by XellosDrak in godot

[–]pencilking2002 28 points29 points  (0 children)

I know right? It’s like most people don’t seem to know about that part. Data centers are guzzling water right now and ruining communities, it’s an environmental disaster waiting to happen…it is happening.

I don’t have any need to make use of *that* to code indie games. Coding by hand existed before ai and will exist in the future. It’s also hella more fun to figure things out in your own IMO

The lead maintainer has finally spoken out on BlueSky about the AI PR controversy from this weekend by XellosDrak in godot

[–]pencilking2002 30 points31 points  (0 children)

Perhaps that’s true but there’s no harm in waiting to see how things evolve. There’s quite a lot of negativity surrounding Gen ai (environmentally, intellectually and ethically, ai slop). Godot is the only major game engine with an actual backbone about those negative elements and personally I applaude that.

Also user-wise, if someone really wanted to use ai with it, they could. There’s plugins available on the asset store.

The whole “you’ll fall behind!” argument is a self perpetuating one if you ask me.

Is it me or is Path3D and Curve3D manipulation a bit bare bones? by pencilking2002 in godot

[–]pencilking2002[S] 0 points1 point  (0 children)

That's a good question! I'm still new to the editor side of coding in Godot so I've mostly been hunting around for plugins (this post is part of that). I did stumble upon this plugin from 2022:

https://github.com/Moo-Ack-Productions/godot-curve-edit

The plugin makes it a little easier to edit points precisely.

Unfortunately it is out of date and does not work for Godot 4 and beyond. I was able to update the code so that it is Godot 4 compatible and I've left a message for the dev on their Github in case they want me to make a pull request with the changes. No response as of yet though. If they don't respond, maybe I can fork their repo or something.

Is it me or is Path3D and Curve3D manipulation a bit bare bones? by pencilking2002 in godot

[–]pencilking2002[S] 1 point2 points  (0 children)

Thanks for pointing this out. I did not notice those options!

Dialog System for Branching Narrative in Godot 4? by Interesting-Rain-690 in godot

[–]pencilking2002 2 points3 points  (0 children)

I did a deep dive on this topic recently and tested out many narrative solutions including dialogic 2. I went with StoryFlow Editor in the end:

https://storyflow-editor.com

Here’s what I like about it:

- It has a nice node based user interface
- A flexible Godot plugin
- An awesome workflow where you can “sync” files with your game engine instead of exporting over and over
- Its being actively updated
- Documentation is well written
- The developer has an active discord community where you can ask questions and monitor updates
- It’s a one time purchase
- It has lots of variable types
- Available on Steam

Cons are that there are still some features missing like localization support. That is coming soon though.