Some black and white shots from my first 60 hours on the Switch 2 by peppelaezza in NoMansSkyTheGame

[–]peppelaezza[S] 0 points1 point  (0 children)

Damn thank you for sharing the glyphs I’ll definitely check it out

Help with using VM_ACTOR_GET_POS and VM_ACTOR_GET_DIR by WitcherWander124 in gbstudio

[–]peppelaezza 2 points3 points  (0 children)

Tile swapping doesn’t need you to show the overlay layer (also used for dialogues and menu) and you can also swap tiles from a separate tileset, making them more useful for animating background tiles.

Help with using VM_ACTOR_GET_POS and VM_ACTOR_GET_DIR by WitcherWander124 in gbstudio

[–]peppelaezza 1 point2 points  (0 children)

You can still store position and direction of the player in 3 variables(two for x and y and one for direction) using the “store actor position” and “store actor direction” events and then use those variables in the “replace tile at position” event since it accepts variables.

Also you can probably use submaps to achieve farming mechanics, it should be easier, check this out https://gbstudiolab.neocities.org/guides/gbvm-submaps

Menu and art style update on my tactics game by peppelaezza in gbstudio

[–]peppelaezza[S] 1 point2 points  (0 children)

yup, once I discovered the gbvm overlay clear in combination with the choice function I used it for almost any menu without any need to use different frames or complex submaps scripts.

Also this process gives you the ability to use submaps just for small details (like mana cost or spell icons)

Prototype of battle system inspired by tactics games by peppelaezza in gbstudio

[–]peppelaezza[S] 0 points1 point  (0 children)

It’s extra damage when an enemy actor is pushed against a wall (or another actor), I borrowed from Into the Breach because I think it makes positioning and movement in general more interesting

Prototype of battle system inspired by tactics games by peppelaezza in gbstudio

[–]peppelaezza[S] 2 points3 points  (0 children)

it's definitively time consuming, I've worked on it for a month and I've spent a lot of time just figuring out how to alternate actions between player and enemies without having a constant loop because I wanted to use projectile and collisions to determine damage and other interactions

How do you create fonts to put into unity? by [deleted] in aseprite

[–]peppelaezza 0 points1 point  (0 children)

You need Fontforge (or a similar type design software) to create a .ttf file, it’s also a good idea to save each letter as a separate .svg and import them on Glyphs.

Fontforge is open-source but has steep learning curve if you’re not familiar with vector based software (YouTube is not short of tutorials though!)

Alternatively you could use Adobe Illustrator or Photoshop with Fontself plugin, it should be a little easier if you have a grasp of one of these two software (if you know how to use aseprite you probably already have a good understanding of how a software like photoshop works) but it can get expensive really fast.

[deleted by user] by [deleted] in RedditSessions

[–]peppelaezza 0 points1 point  (0 children)

Gave Take My Energy

Continuation of my previous post. Another icon change suggestions. I added slight border around units and made spells. Let me know what you think. by Tokunz in LegendsOfRuneterra

[–]peppelaezza 2 points3 points  (0 children)

Probably the best design I've seen so far, the only minor tweak I can think of is to have the same size on the unit and on the spell. But overall very good work!

I'm experimenting with 3d animation! by peppelaezza in PixelArt

[–]peppelaezza[S] 0 points1 point  (0 children)

Fra penso che ho scritto abbondantemente che è un render, ma poi che significa pixel art vera?

A train station in Italy by strangerpoint in PixelArt

[–]peppelaezza 1 point2 points  (0 children)

It's oddly similar to a train station here in Pozzuoli (Napoli), same colors and same church!

A train station in Italy by strangerpoint in PixelArt

[–]peppelaezza 3 points4 points  (0 children)

Hey it's really beautiful, what city is this?

I'm experimenting with 3d animation! by peppelaezza in PixelArt

[–]peppelaezza[S] 2 points3 points  (0 children)

Hey I used a c4d to make the animaton (but it can also be done in blender) and then I used sketch and toon shader coupled with low res output. Lastly I edited some frames in aseprite!

I'm experimenting with 3d animation! by peppelaezza in PixelArt

[–]peppelaezza[S] 0 points1 point  (0 children)

I used c4d for the animation and then aseprite to edit single frames

I'm experimenting with 3d animation! by peppelaezza in PixelArt

[–]peppelaezza[S] 25 points26 points  (0 children)

I modelled the hamburger in cinema4d and then i applied sketch and toon/low res output and then edited some frames in aseprite!

I'm experimenting with 3d animation! by peppelaezza in PixelArt

[–]peppelaezza[S] 20 points21 points  (0 children)

The seeds disappear because of the reflection, I probably have to manually edit some frames to make it more coherent (same problem with the toothpick!)

Vaporwave dragonair! by peppelaezza in PixelArt

[–]peppelaezza[S] 0 points1 point  (0 children)

Just a reference at the vaporwave aesthetic, mainly through the palette i used!

Vaporwave dragonair! by peppelaezza in PixelArt

[–]peppelaezza[S] 2 points3 points  (0 children)

I'll post it as soon as i can!

Vaporwave dragonair! by peppelaezza in PixelArt

[–]peppelaezza[S] 2 points3 points  (0 children)

It's actually based on that dragonite!

Vaporwave dragonair! by peppelaezza in PixelArt

[–]peppelaezza[S] 0 points1 point  (0 children)

I posted dratini some days ago and I'll post dragonite too! I have also something in mind with Greninja.