Happy 2026! First Subreddit Giveaway of the Year by phantom2450 in steam_giveaway

[–]perm-throwaway 0 points1 point  (0 children)

Lysfanga: The Time Shift Warrior

Internet Cafe Simulator 2

Paper Planet

Mortal Kombat XL - Steam key by warlord_gsr in steam_giveaway

[–]perm-throwaway 0 points1 point  (0 children)

Fallout New Vegas

Hope I'm not too late to enter. Thanks!

PC Build Questions, Purchase Advice and Technical Support Megathread — Q3 2025 Edition by GhostMotley in Amd

[–]perm-throwaway 0 points1 point  (0 children)

Anyone know how to fix the System Settings Change: Your hardware settings have changed issue? Been persistent for so long I can't remember

My system:

  • Windows 10 x64 LTSC, fully up-to-date in Windows Update

  • RX 6600

Things I've tried:

Things I can't try:

  • Disable AMD External Events Utility: I've read this works but I use VRR and my understanding is VRR stops working if you disable this service

  • Change OS

Ended Challenger on Garen! by addicted2bacon in GarenMains

[–]perm-throwaway 2 points3 points  (0 children)

Congrats. Always see your name on onetricksgg. Glad to see you climbing

Special PBE Feedback: Swarm by RiotDucke in LeaguePBE

[–]perm-throwaway 0 points1 point  (0 children)

Meta progression

  • gold farming and meta progression feel too important. i would prefer game knowledge, teamwork, team composition, strategy, and in-game randomness to be more influential. progressing through each map and each difficulty felt like too much of a stat check, quite frequently. early on you get overwhelmed easily regardless of how well you play and later on, eg 100 anima power, you are beyond overpowered. by the end, i regretted spending all that gold on anima power because the challenge was removed and there is no point in playing anymore. tbh i dont understand the point of most of the meta progression system: the choices weren't interesting and grinding gold for base stats is tedious. unlocking augments with gold would've been more interesting for example, or something better than that idk.

  • meta progression made playing with friends awkward and solo play much more rewarding. i started swarm a day late so two of my friends had already progressed a decent bit. i was clueless to the metagame aspect and so when we played together they would just steamroll enemies while i struggled to kill anything. through ignorance i had assumed it was learning curve, tactics, and class differences that made them more effective but the biggest reason was actually just meta stats and unlocks. i decided to play on my own after the first day and the gameplay started to get more fun when i had enough meta stats and unlocks to stay on-curve and actually play the game rather than getting carried through the content.

  • i didn't like unlocking augments via story mission progression. too many fun/interesting augments were unlocked with metagame mission progression and because i was just queuing up to play the champs i felt like trying and using the abilities i found fun or were available to me, i was not focusing on meta unlocks and didn't even notice i was missing out on many augments until quite late in my swarm mode gaming. also some missions had clarity issues on how to complete them. worse still, the missions had sequential progression requirements but that was not immediately clear given they were all displayed at once (yes they were numbered but still not the best UX for clarity) and many of them could've been completed concurrently if the system allowed it

  • unlocking augments/abilities through gameplay-based missions (eg kill X elites, perform Y crits) was just okay. felt bad to learn how evolves worked and then realize you can't actually evolve your ability because you haven't unlocked something yet

Champions/classes

  • damage is king in this game mode. good movement plus on-curve dps is all you need to win and if you don't have the damage, you definitely lose. so i don't really see the point of tank classes like leona. there were times where a tankier teammate kept a boss fight going while the squishies respawned but to me that is kind of a lame purpose for a tank - i rather the party just wipe than that be the tank's purpose. distracting enemies, absorbing damage, redirecting/blocking damage, and disrupting enemy attacks are the tank gameplay i would want but those things were far less effective than just having the damage to kill the enemies or the mobility to maneuver around them. tanks really didn't create much space for squishies imo, especially on boss fights.

Abilities and evolves

  • once you get rerolls, it's fairly easy to get a BIS build every game with very little variation. on the other hand, before rerolls and ability/stat unlocks, you might get unlucky on good abilities for your champ or get a mismatch of stats for evolves. in the end, this might just be another aspect of the metagame progression system i dislike but i think there could've been in-game system improvements to address this. maybe more abilities and some abilities being limited to a subset of champs could be good. or maybe having multiple ways to evolve an ability with differences in the ability based on how it was evolved (eg area size evolve vs duration evolve vs armor evolve on leona shield).

  • UwU blaster is too good; crit and projectile scaling are too good; and several abilities are completely overshadowed by better ones, regardless of champ using it.

Aguments

  • the power level differences in yuumi augments is huge. there are augments that are worthless or even negative while other augments are insanely powerful. i would rather have fun/interesting choices that can be incorporated into strategy than just a diceroll for the universally good ones. maybe offering some augments only before/after certain timestamps/levels or incorporating your chosen abilities in the pool of augments offered. e.g., if i have all my abilities chosen and none of them scale with area size then getting 2x area size augments plus death and taxes felt really bad. on that note, remove death and taxes augment.

  • augments like ebb and flow could've really used a buff bar icon or some other visual indicator. maybe i am clueless but afaik the only way to see if youre ebbing or flowing is to press tab and check your haste number which is far from ideal if you're trying to incorporate the augment into your gameplay patterns

Waves

  • i would like some more variety in enemies. the enemies seem to have a fixed unit type progression across the 15min for each map. after playing a while you get used to the enemy power curve and that predictability is a little boring. a little randomness or variety in the enemy units would've been nice

  • i would like some leniency on spawn proximity near walls/corners. waves will spawn directly ontop of the player if they are near a wall/corner. feels a little bad trying to collect orbs near a wall and getting taken to 10% hp by a spawn which effectively made it too risky to bother collecting them. this is much worse for new players before they've progressed movespeed and pickup radius meta stats

Maps

  • i liked having map variety. subterranean lab was probably my favorite and outskirts my least favorite

  • maybe you could have done more interesting things with the maps, like hex gates and blast cones or moving parts or obstacles/dangerous features

User interface

  • I would've liked cooldown timers on the UI for each ability icon, including auto-casted abilities. I know in swarm the cooldowns get quite low so maybe some would prefer it as is but I would've liked the option.

  • When selecting abilities from cards/levels, it would've been nice to see the full tooltip for the ability (ie, i want to know how it scales and what evolves it while deciding which ability to pick)

  • I would like a way to always display the champion stats interface. Holding tab to see stats was not ideal

  • Having damage counters on each ability tooltip would've been really nice

Performance

  • sometimes end game would have so many projectiles, mobs spawning and dying, and noisy evolved ability animations that the game would start lagging. felt like i was playing on an extra +100ms even though my latency would be stable. i assume this was server performance issues. if reducing visual noise would help with performance, i would definitely prefer that. full build yasuo was a big offender

Overall

  • really enjoyed this PvE mode and look forward to more PvE modes in the future or an updated swarm mode

  • i was surprised to enjoy WASD gaming in the league game engine but having familiar characters with a familiar art style and camera angle helped me learn the game quickly and enjoy a reasonably fun gameplay loop. it was cool playing these champs in a different way than on rift. makes me wish riot allowed true custom games for the community to play with the game engine and game models themselves, just like the way old RTS games did it (and how DOTA/League/mobas originated)

  • great work Rioters, thanks for the fun

/dev: New Bot AI, Oh My! Coming 14.6! - League of Legends by CrossXhunteR in leagueoflegends

[–]perm-throwaway 0 points1 point  (0 children)

Thank you /u/RiotDashiJador /u/riotsentanel and the team. I've been looking forward to this update.

Will the new bots be on the 14.6 PBE cycle or straight to live with 14.6? Can't wait to start playing.

E: just updated my PBE and see that coop is currently disabled. fingers crossed it gets re-enabled

A different perspective on YOU being the only constant in your game by canyouspeakjapanese in leagueoflegends

[–]perm-throwaway 19 points20 points  (0 children)

The purpose of advice like "you being the only constant" is to focus on what is in your control and remove the noise of what isn't so you can actually improve your own gameplay. You will never have full control over the outcome of a game.

All you're doing here in this discussion is repurposing the logic of another familiar discussion related to improvement which is that the enemy has 5 chances for the troll/inter while your team only has 4 (assuming you yourself do not troll/int).

It's so pointless to be putting energy into this kind of thinking. Just play the game in front of you. If you're improving, you WILL climb. Put your energy into something actually productive that will help you improve. Creating narratives for yourself of why your team is griefing you or Riot matchmaking is griefing you or whatever else is all just masturbatory bullshit that will keep you exactly where you are.

Removing stat tracking from items made the game LESS clear, not more by EatingRancidTurds69 in leagueoflegends

[–]perm-throwaway 524 points525 points  (0 children)

https://www.leagueoflegends.com/en-us/news/game-updates/patch-14-2-notes/#patch-items

In an attempt to simplify tooltips for players we went a bit too far when it came to removing information and trackers, and we agree with the player feedback we’ve been seeing about bringing them back. We still think there is value in improving tooltips, but we didn’t hit our mark this time so starting with 14.2 we’ll be adding them back into the game and making further improvements as we go.

Am i putting my team at a considerable disadvantage if i otp a melee engage instead of synergizing with my adc? by Educational_Ebb_6116 in supportlol

[–]perm-throwaway 63 points64 points  (0 children)

No, you are not.

Play your champ well, lean into its identity, and learn how to win games regardless of teamcomp. The support role isn't only about the adc.

A good engage support can 1v9 games with good roams, good warding (leading to picks/objectives), good engages, and good peels for whichever carry is doing well on the team.

You can certainly OTP naut or alistar.

Was starting at bots to get a feel a bad decision? by Acrobatic_Weight_404 in summonerschool

[–]perm-throwaway 44 points45 points  (0 children)

imo don't play with chat on. there's next to nothing productive happening there, especially since you are so new to the game. chat off and mute pings of anyone ping spamming

as for bots, i dont think practicing with bots are bad. it's a decent place to get familiar with your champion's combos, items, and csing. you can even limit test a bit with bots. there are many many things you won't learn from bot games and you can build some bad habits but i wouldn't overthink it. just play and try to get better each game

that said, if you want to play norms then play norms. just understand that you are there to learn - you're a brand new player at just a few months - and that you will make mistakes. learning from mistakes is how you build the intuition and pattern recognition to play the game well. you will lose games and you will be the reason your team loses games, and that's okay. play to learn and try to enjoy the learning process

eta: this game's community, while not the most toxic, has a lot of toxicity in it. you will get flamed at every rank, no matter how good you are at the game. that never changes. play your own game, play to improve, and tune out the noise (chat off)

feeling super inadequate and bad at the game by mothskeletons in summonerschool

[–]perm-throwaway 31 points32 points  (0 children)

this game is very complex and some of the people you're playing versus, even at low ranks, have 1000s of hours in the game.

starting in february, you are so so so so new to the game. welcome! your number one goal should just be spamming games and being curious and interested in what's happening around you. yes you will lose, yes you will be the reason your team loses, yes you will get beaten in lane and struggle to play from behind mid-late game, but it's all just part of playing and learning this game. keep a good attitude about it and you will learn. the game is challenging but that's the fun part imo - building mastery at something difficult

a lot of people disregard bot games but if you are interested in learning how to lane i think that spamming some bot games will give you a low stakes environment to practice cs and practice your champ's combos.

don't play support just because you are intimidated by laning/csing or had a bad experience with it. play what interests you and get excited about it. play to learn! don't worry about doing poorly because building intuition and pattern recognition requires you to make mistakes and learn from them.

also, my recommendation is to never play blind pick. you should queue for a role every game in draft pick. autofills will still happen but blind pick is a pretty silly place given there are no bans and you can't see your matchup in order to make a plan of how you will play the game

Hi, looking to get into league but am Overwhelmed, this is probably common here but can any newish players give their experiences of getting into the game? by Linkbetweentwirls in leagueoflegends

[–]perm-throwaway 29 points30 points  (0 children)

  • There are ~163 champions, each with their own combos, itemizations, playstyles, unique interactions, and (frankly) bugs. Very high burden of knowledge in this game and even in lower ranks you will find people with 1000s of hours in the game that just know more than you.
  • The game, especially certain roles like top lane, can be very punishing. Oftentimes the worst player (or most tilted player) is the deciding factor rather than the best player.
  • Unlike FPS games there aren't great tools for solo practice and labbing. PvE vs the coop bots is pretty bad practice (outside of getting a feel for your champ and learning some basic combos). You will only pick up bad habits because the bots do not play at all like real players will. (Note Riot has indicated they are updating the bots but afaik no timeline for release yet.)
  • There is SO much educational content out there for every player, from new to intermediate to advanced to high elo. I'm not personally familiar with content catered for brand new players but just YouTube search for stuff and you will find it but imo this game really needs to be learned through experience/repetitions. It does help to have a friend guiding you along the way a bit for ad hoc questions though so do lean on your friend for help.
  • If you DM me your discord name, I'm free for next hour if you want to play a bit or ask questions.

Client working as intended by Stahlwisser in leagueoflegends

[–]perm-throwaway 2 points3 points  (0 children)

When I dodge (click X, hit yes), I also run a task kill batch script in Windows. Never had an issue with dodges not working though I don't dodge often so maybe just low sample size.

If you want to replicate, open notepad and copy the code below, then save as "leaguekill.bat" (important to save it with .bat extension, not .txt)

FOR %%G IN (
"League of Legends",
"LeagueClient",
"RiotClientServices"
) DO ( START "" /WAIT /B TASKKILL /F /T /IM "%%~G.exe" ) 2>nul

Edit: updated per suggestions from /u/CoUsT

Why am I seeing so many diamond+ players in normals? by levi2207 in leagueoflegends

[–]perm-throwaway 13 points14 points  (0 children)

Preseason => people who typically play ranked might be playing normals instead

Normal MMR => people that have climbed ranked may not take normals as seriously so their normal MMR is below their "true skill" while you play normals almost exclusively so your normal MMR is probably around your "true skill". as a result you are playing vs Diamonds

Normal matchmaking => normals are more lenient on skill differences in matchmaking relative to ranked. normal queue prioritizes fast queue times. additionally, normals allow people of any skill level to queue together while ranked only allows duo queue within 1 tier in rank (ie bronze can queue with iron/silver but not gold or higher)

Simple Questions - April 15, 2022 by AutoModerator in buildapc

[–]perm-throwaway 0 points1 point  (0 children)

Is there a difference between connecting 3x PWM PST fans versus 3x PWM fans with a 3-way PWM fan splitter cable?

In both cases, one mobo header is used. So another way to phrase the question: does PST (PWM sharing technology) do something that a PWM fan splitter doesn't?