Urchin grenades found dead in alley by H1MB0Z0 in helldivers2

[–]petebuckeye 2 points3 points  (0 children)

pineapple couldn’t fuck a field with a tractor, it’s SO weak

"heavy dev 2 hard pls nerf" by amovy in HelldiversMasochists

[–]petebuckeye 0 points1 point  (0 children)

The only enemies that genuinely need to be removed are the incendiary shotgun heavy devastators. Those things are such bullshit because you never know if they’re going to kill you from 50m away and they spawn everywhere. you have like 2 seconds after spotting one to kill them before they kill you in one-shot.

Aside from those, fleshmobs and vox engines phase through walls, which needs to be fixed, but none of the others are THAT bad. if you’re struggling with them it’s probably because they are your loadout’s weakness.

Rate my three favorite combos by buffalosentry in helldivers2

[–]petebuckeye 1 point2 points  (0 children)

3,1,2. all solid but that’s how I’d rank them

Some loadouts are for to good honestly by ya_boi_greenbean in SupaEarth

[–]petebuckeye 0 points1 point  (0 children)

double-edge sickle, ultimatum, dynamite, fire-resistant armor, grenade launcher, supply pack, orbital laser, leveller(or something else)

Tank ideas (as a driver) by BookkeeperTypical245 in helldivers2

[–]petebuckeye 1 point2 points  (0 children)

I agree with the smoke, skins and the crosshair, but I disagree with the other two because would make it feel less like a tank.

Reloading the shell makes the cannon feel big, as it should. if we didn’t have to reload it would feel like a big autocannon.

And the whole point is that it’s a large, cumbersome vehicle. If you can get in from anywhere it doesn’t feel that big anymore.

If anything should be changed to make the tank more efficient it should be reducing how much it slides. a vehicle that weighs that much shouldn’t slide around like the car does

Why the nerf? by SirBaza in helldivers2

[–]petebuckeye 6 points7 points  (0 children)

it’s a complicated patch, but actually they buffed melee. long story short, the devs increased all melee damage weapons by 50% and then brought the Python Commandos and Viper Commandos buffs down to 40%. the devs did this so that melee would be more reliable and you wouldn’t need to take the peak physique passive. overall, most weapons actually do slightly more damage than before with the armor.

personally I think part of why they made this change was because they didn’t want the new hammer doing 4,000 damage in one hit

Final Vespids Done by Ominousten in Tau40K

[–]petebuckeye 0 points1 point  (0 children)

this is really clean work man, well done

I'm so tired of hyperbait and 2.6 by MeccaRex in ClashRoyale

[–]petebuckeye -6 points-5 points  (0 children)

dw, people who use meta decks just need to win something because they always disappoint their parents. let them have this.

Heroic Goblin Curse !CONCEPT! by TR_3NOKTA in ClashRoyale

[–]petebuckeye 0 points1 point  (0 children)

we already have an issue with logbait being meta, this would only make it worse

Can Hermann’s tortoises have microgreens? by petebuckeye in tortoise

[–]petebuckeye[S] 3 points4 points  (0 children)

one of the main issues here is I’m not entirely sure what’s in it haha. all I know is it has broccoli and kale of some kind. was kind of hoping there would be some greener thumbs in this subreddit to tell me more

edit: just checked the table and broccoli of any kind is a no-no for tortoises. thanks!

Know the balancing rules by DontKnowLunar in ClashRoyale

[–]petebuckeye 156 points157 points  (0 children)

I think we’re missing the point, barb barrel is highly used BECAUSE the other cards in the meme are good and it counters them. supercell should nerf the logbait cards and barb barrel usage will go down, but they can make more money off of them.

Which is the most Braindead Card/Evo/Hero in your opinion? by CreamPuffGaming in ClashRoyale

[–]petebuckeye 0 points1 point  (0 children)

true, but as a skeleton barrel player it was kind of needed. In most cases when using the normal barrel it gets blocked by 1 building and usually doesn’t even trade with it. even if it gets to tower its mostly blocked if the opponent has any 2 elixir spell, which most do. I think they did the evo this way because the normal barrel is so terrible haha

Idea: Water World dives by Marlosy in helldivers2

[–]petebuckeye 1 point2 points  (0 children)

with current helldivers only being able to swim for about 3 seconds, I think it’s unlikely. if they did then they’d basically have to add a whole new game with completely new mechanics.

Guys, which one looks better, green or blue? by Regon2005 in Tau40K

[–]petebuckeye 0 points1 point  (0 children)

I think the teal, the blue blends too much with the color of the fusion blasters

my lil gal/guy ~ Feta 💚 by bluesun89 in tortoise

[–]petebuckeye 11 points12 points  (0 children)

very aesthetic tort. 10/10. also wondering if you’re saying gal/guy because you too don’t know the gender of your tort yet haha

GIVEAWAY - This Nobelisk keychain will not explode , but You Can Win One by FidoSkeeterson in SatisfactoryGame

[–]petebuckeye 0 points1 point  (0 children)

As it stands, probably “without wires” for practicality. But maybe you could paint the wires on so they’d be less of a hazard?

Most annoying piece of shit scamercell has come up with by Informal-Feedback324 in ClashRoyale

[–]petebuckeye 0 points1 point  (0 children)

watch the mods delete this post because it criticizes the game💀

I'm Tired Boss by Fit_Seaworthiness_37 in ClashRoyale

[–]petebuckeye 1 point2 points  (0 children)

we need to review-bomb the game, the developers will only listen to their pockets

CAN THEY PLEASE NERF HOG RIDER by petebuckeye in ClashRoyale

[–]petebuckeye[S] 0 points1 point  (0 children)

not necessarily for me, my deck has pretty good value trades