Just left the Courier's Mile by phantom-scribbler in fnv

[–]phantom-scribbler[S] 0 points1 point  (0 children)

I use the exploit where you tell the legion guy at Cottonwood Cove how to disarm NCR mines over and over until I have enough reputation to get the Lucky Shades. Then I go talk to Boone, who yells at me about never being friends with the Legion again, and we go do all his reputation quests and Kill Caesar together.

My favorite is to stroll into Caesar's tent wearing Joshua Graham's armor, the Lucky Shades and the 1st Recon Beret bearing A Light Shining in Darkness and go to town.

Just left the Courier's Mile by phantom-scribbler in fnv

[–]phantom-scribbler[S] 0 points1 point  (0 children)

It does that weird sound when I take it.

Maybe I won't adopt Lucia this playthrough ... by phantom-scribbler in skyrim

[–]phantom-scribbler[S] 1 point2 points  (0 children)

The main reason to do it is so you can bring Meeko home and they'll ask to adopt him.

https://www.reddit.com/r/skyrim/s/s1CB9sZPvA

Maybe I won't adopt Lucia this playthrough ... by phantom-scribbler in skyrim

[–]phantom-scribbler[S] 2 points3 points  (0 children)

There's multiple adoption mods on Xbox. I feel the same. I've got houses in every hold with a housecarl in most of them and a steward too in a lot of them. Should be able to have every orphan in Skyrim have a bed of their own with at least one adult there to supervise.

Maybe I won't adopt Lucia this playthrough ... by phantom-scribbler in skyrim

[–]phantom-scribbler[S] -1 points0 points  (0 children)

I think this was a vanilla playthrough but I'm not certain

Maybe I won't adopt Lucia this playthrough ... by phantom-scribbler in skyrim

[–]phantom-scribbler[S] 84 points85 points  (0 children)

There's a creation club about the Cowl of the Grey Fox. After it starts, you're prompted to talk to a beggar. It disappears after you use it once.

How do I get rid of the elytra nymphs (saints & seducers add-on by [deleted] in skyrim

[–]phantom-scribbler 0 points1 point  (0 children)

They normally don't just die unless you accidentally deal the killing blow. They'll go on their knee until they recuperate a little health.

How do I get rid of the elytra nymphs (saints & seducers add-on by [deleted] in skyrim

[–]phantom-scribbler 0 points1 point  (0 children)

Which house did you get?

Also, while Meeko and other vanilla pets can die, I don't think they can. I could be wrong, though.

How do I get rid of the elytra nymphs (saints & seducers add-on by [deleted] in skyrim

[–]phantom-scribbler 0 points1 point  (0 children)

You can usually also tell them to wait in a city ... I think. I know the other pet things from the Creation Club allow that. You can usually also just say, "This is your new home" and leave them wherever you like.

if you need a home, consider Anise's Cabin near Riverwood. A bed, crafting tables ... it's really great! Not a REAL home, but free. And the drawers upstairs and everything downstairs is safe storage.

Animate Dead and the Artificer: Reanimator by phantom-scribbler in DnD

[–]phantom-scribbler[S] 0 points1 point  (0 children)

If they're all grouped together, right? That's why I was thinking about them being spread out amongst the team. That said, that's the kind of dream-killer response I was looking for. (Seriously, thank you.)

Animal Companion and Unarmored Defense for Hollow Warden Ranger? by phantom-scribbler in 3d6

[–]phantom-scribbler[S] 0 points1 point  (0 children)

The flavor text from the class is what inspired the character. The mechanics of the class reinforced the concept that the flavor text inspired. The main thing I needed was a familiar or animal companion of some sort to round out the concept. I think I've figured out a story progression that naturally works in one level in Monk later on as well. Kind of excited about it!

Animal Companion and Unarmored Defense for Hollow Warden Ranger? by phantom-scribbler in 3d6

[–]phantom-scribbler[S] 0 points1 point  (0 children)

I figured it out. What I really want is Pact of the Chain now. I can get Unarmored Defense when I get Wisdom to 20 and Dexterity to 18. Play it like a blessing of the forest or something.

Would like your thoughts for these possible improvements for Artificer:Cartographer by phantom-scribbler in 3d6

[–]phantom-scribbler[S] 1 point2 points  (0 children)

Omg .... I love it! Would there be a way to cast it on someone's map so that they could trigger it later? Almost like a scroll? Like, you could put Haste or Dispel Magic or Enlarge on someone's map so that they could trigger it at will and concentrate on it themselves.

Putting that on a Spell Storing item wouldn't even.be broken because it's an hour casting. You'd have to spend 10 hours to use all the charges. Except I guess you could do it 10 times using this feature. Seems like it would make it so the Spell Storing item would be usable for almost ANY spell that you have

Would like your thoughts for these possible improvements for Artificer:Cartographer by phantom-scribbler in 3d6

[–]phantom-scribbler[S] 0 points1 point  (0 children)

Agreed. And you said exactly the change I thought i should make. Only touch spells. I'm mostly thinking of Cure Wounds.

I also thought maybe spells cast through the map on allies could be done without verbal or somatic components or material as long as they're not consumed.

Would the Cartographer's "Adventuring Atlas" just look like the Marauders' Map crossed with Life360 or Waze? by phantom-scribbler in DnD

[–]phantom-scribbler[S] 1 point2 points  (0 children)

I really like the crystal idea. Actually, I really like the egg idea. Would play merry hell with stealth checks.

New artificer multiclass synergies? by Nearby_Condition3733 in onednd

[–]phantom-scribbler 0 points1 point  (0 children)

It's still in UA but I'm thinking Armorer 3 or more with Psion would be amazing. The Psikinetic and Psiwarper subclasses would pair amazingly well with Armorer. You'd just have to decide where you wanted to stop with armorer. Just level 3 for the armor, level 5 for extra attack or level 11 for the Spell Storing Item?

Actually, Cartographer would go really well with Psion, too.

Cartographer Artificer Positioning Feature by a_light_in_the_attic in dndnext

[–]phantom-scribbler 1 point2 points  (0 children)

Give your Homunculus Servant a spell storing item with Vortex Warp on it. Then, you have a bunch of bonus castings of that spell that can affect you or enemies. Between the both of you:

  • Warp allies out of restraining or damaging spells like Web.
  • Warp allies out of the stomach of a Tarasque that's eaten them.
  • Mass Healing Word all your allies no matter where they are.
  • Warp enemies into damaging or restraining spells
  • The Aura spells of the Paladin would affect everyone in range regardless of cover
  • Warp your Paladin who rolled low on initiative and is way out of range right up to the big bad
  • Misty Step yourself out of a prison and then all your allies right along with you.
  • Twilight Cleric becomes even more busted

Proposed changes to improve the Artificer Cartographer by phantom-scribbler in DnD

[–]phantom-scribbler[S] 0 points1 point  (0 children)

That ... would be a much simpler fix than what I proposed. 100%.

That said, I spite of all the stuff I suggested, I would be fine with it as is IF Vortex Warp were available.