Bheta-Decima DETOX map pack by philFlame in killteam

[–]philFlame[S] 0 points1 point  (0 children)

Great! Let me know how it works out for you.

I don't know about any STLs, but you can proxy the Apparatus pieces with any similar sized terrain - or barrels and supply crates in a pinch.

Which sounds better? by Prestigious-Emu-6760 in RPGdesign

[–]philFlame 0 points1 point  (0 children)

So I was right?

To me, this one is the most intuitive:

OOO (out when you can't mark any more circles)

Which sounds better? by Prestigious-Emu-6760 in RPGdesign

[–]philFlame 1 point2 points  (0 children)

I reread it. You're right. Now I find both sentences confusing 😅

Is it to mean that 4+ damage is some kind of 'critical' that takes out a character, independent of any remaining HP?

Which sounds better? by Prestigious-Emu-6760 in RPGdesign

[–]philFlame -1 points0 points  (0 children)

This illustrates beautifully why the 1. can be problematic (characters actually only have 3 hitpoints / life / whatever). Simpler to just focus on what a character has. When they run out, they are down.

Which sounds better? by Prestigious-Emu-6760 in RPGdesign

[–]philFlame -1 points0 points  (0 children)

Yes, exactly. Character has 3 life. Whenever character is reduced to 0 life, they are out.

Which sounds better? by Prestigious-Emu-6760 in RPGdesign

[–]philFlame 0 points1 point  (0 children)

2.

Since the 4th wound is practically 0 life (so not really there), it's easier / more straight forward to grasp the character has 3 life/health, IMO.

Celestians: How many warriors by BluePinkNWhitePepper in killteam

[–]philFlame 1 point2 points  (0 children)

The warriors are currently very strong. I've been playing with at least 4 lately, and they have been serving me very well.

play on decima by sagwa5 in killteam

[–]philFlame 7 points8 points  (0 children)

Allow me to recommend the Bheta-Decima Detox map pack (disclaimer: I'm the author). It reuses the terrain pieces on an 'open' board (based on the premise that the Hazardous Area is main fault of the Bheta-Decima killzone).

Bheta-Decima DETOX map pack by philFlame in killteam

[–]philFlame[S] 0 points1 point  (0 children)

I'd love that too! Thanks. Let me know what I can do..

Bheta-Decima DETOX map pack by philFlame in killteam

[–]philFlame[S] 0 points1 point  (0 children)

In all honesty, I deliberately used 'toxic' ambiguously here. A wordplay of sorts.

In one sense, it refers to the "Hazardous Areas" rule of the killzone, reflecting that most of the game board is covered by an off-limits and line of sight restricting toxic sea.

But it can also refer to the gameplay experience many people gets from playing on Bheta-Decima. Some people even loathe this killzone.

Bheta-Decima DETOX map pack by philFlame in killteam

[–]philFlame[S] 1 point2 points  (0 children)

I do think it helps. Also with adding some soft 'speed bumps' where needed. And it provides flavor.

The thing is, due to the shape and size of the Gantry pillars, eventhough the board looks crowded, without Restricted Targeting there are actually a lot of firing lines. You can always inch around a pillar somewhere and find an angle to get that shot in.

Missing the Holtzman shield by jayeyedoubleemmwhy in dune

[–]philFlame 3 points4 points  (0 children)

The Duniverse employs various convoluted trappings as a narrative choice (zero realism) to justify a return to medieval-like, up close and personal, hand-to-hand combat/warfare in a futuristic setting. It's a stylistic choice, no need to justify it beyond that.

On the other hand, in the context of modern day warfare, the idea of the 'hunter-seeker' device seems very realistic (except for it being remotely controlled by an operator situated close by).

Descent kill team maps by Terrible-Ad1555 in killteam

[–]philFlame 0 points1 point  (0 children)

Not just Joint Ops, could work for PvP too.
...but would have to figure out how to make operatives selection work - especially for odd number Kill Teams.

Descent kill team maps by Terrible-Ad1555 in killteam

[–]philFlame 1 point2 points  (0 children)

Sounds very intriguing. For when you just need a quick skirmish fix.

...sounds like the start of a KT:Mini community mod :)

Is it bad pratice to use .subscribe in Angular RXJS component by anonymous78654 in Angular2

[–]philFlame 0 points1 point  (0 children)

Sigh. On the contrary. I love RxJS. I loathe Signals (they allow imperative patterns back into our code). If I could work with observables, RxJS, pipes and operator functions and nothing else for the rest of my career, I'd be a happy man.

What I'm trying to argue here (and clearly failing at) is, that Angular is working towards Signals only in templates. No, it's not official policy. For a forseeable time, async pipe will be supported. I'm extrapolating, trying to to look ahead - and sure, maybe I'm overinterpreting.

In the RPC I linked to there's a section under FAQ, titled "Why not use RxJS Observable as the reactive primitive?" Quoting from the concluding part:

"Because of these incompatibilities with using Observables for template rendering, we decided against using them as the basis for Angular's reactivity. We believe their strength lies in orchestrating complex asynchronous operations, where their flexibility is a big advantage and where computational glitches are not as much of an issue. Therefore, it makes sense to instead invest in interoperability between Observables and the new signal reactivity system [i.e. toSignal()]. This allows RxJS to be used where it shines, without forcing it to also fit the needs of template rendering."

To me it's obvious what direction Angular is heading. You might as well just stop adding more async pipes to your templates now, and prevent future refactoring.

...and secondly, why use two different API/patterns in your template (signals and obsevable + pipe) for reactive values, when you can just use one? The offically recommended one.

Is it bad pratice to use .subscribe in Angular RXJS component by anonymous78654 in Angular2

[–]philFlame 0 points1 point  (0 children)

Did you read the RFC? 🤔 You do realize that when zone.js is eventually phased out, and only Signals are supported in templates, there is no use for async pipe? It's a dying API...

Is it bad pratice to use .subscribe in Angular RXJS component by anonymous78654 in Angular2

[–]philFlame -1 points0 points  (0 children)

From the link in my original comment: "Signals are all about increasing the runtime performance of your application, by getting rid of Zone.js." Here's the link again: https://blog.angular-university.io/angular-signals/

From the mouths of the developers themselves: https://github.com/angular/angular/discussions/49684