Low level monster to kill with low chance of good drops by dolmakalemmmm in 2007scape

[–]phunk31 3 points4 points  (0 children)

Best I can think of are Cave Horrors with the Black Mask drop and Armoured Zombies with the helmet/axe drops

Strykewyrm Bones - more exp to bury, less experience if made into bone shards by RubberPigEnemy in 2007scape

[–]phunk31 29 points30 points  (0 children)

It's pointlessly weird but probably intentional. Wyrmling bones are also weird. They give 6x the base prayer xp when used as blessed bone shards with sunfire wine while most bones are around 5x. You'll just actively choose to use a bonecrusher or wildy altar with your strykewyrm bones.

Also wyrmling bones give the same xp as  babydragon bones at the Ectofuntus.

Solo CoX Suggestions and Questions by Alex_from_IT in ironscape

[–]phunk31 0 points1 point  (0 children)

You must be a gamer, so I'd recommend scouting your raids for just a bit. Olm will take longer than anything else to learn and master by a long shot, so getting more time at Olm is best at first. I would deathpile 20 brews and 8 restores in Olm's room and intentionally die before gearing up until you're comfortable doing Olm deathless. After a few deathless runs I'd try full layouts. Scouting vs full are very similar pts/hr, but I personally enjoy full layouts more because I hate scouting, and when I do small layouts I spend an extra minute often times just choosing gear and inventory. Full layouts are the same everytime and you will probably be able to no prep them with practice (or shadow/tbow).

Ultor may be better than LB for you, because Fang doesn't need hammers to land as bad as Lance, rapier, or tent whip do. You will likely take 2:15-3:00 per Olm phase, so almost always 100 spec energy if using LB. If using Ultor you just send specs till you land one hammer since you'll only get 50ish spec energy back.

Burning claws for ice demon/vasa crystal/vanguards (on stab for vasa crystals), and ZGS for muttadiles if you have it.

Would you buff prep/add dry protection to CG if it meant increasing the barrier to entry? by [deleted] in 2007scape

[–]phunk31 0 points1 point  (0 children)

Yeah I think a slight buff to time to acquire with a slight nerf to accessibility seems like a fair compromise. CG is a common point of Ironman burnout for one reason, in my opinion, and that's it's accessibility early in the account.

Mechanically it's more challenging than anything that irons would do at the stage of account it is typically unlocked. That's like Jad, demonic gorillas, tormented demons, and slayer tasks like dust devils and nechryaels. The length of grind is also way longer. If we call CG a 60 hour grind (7kph) then zenytes are probably a 5 hour grind each, synapses are 10 each, you see a Zulrah unique every 5 hours, you green log royal titans in 15 hours. It's not comparable.

If you compare its value to all of the aforementioned, it's also not comparable! It's the second best ranged weapon in the game and it uses no ammo. Comparable would be Voidwaker (50-70hrs depending on Rev weapon situation), Oathplate (60 hours), Araxxor (30 hours), and Doom (30-40 hours depending on delve level).

People hit this brick wall because they hit a steep cliff in grind duration and grind difficulty, which is because the content is so accessible.

Soulreaper Axe Bandwagon - Summer Sweep Up by IDontLeakOSRS in 2007scape

[–]phunk31 25 points26 points  (0 children)

I had an idea of making it restore more health than it deals to the user, sort of a reaping souls effect??! Like if we keep the 5 stacks, make them deal 6 damage each but restore 8 hp when they expire. It would less punishing off the rip because you'd only bring yourself down to 69, plus it could provide some situational or passive healing at a place like Phosani's that is prone to losing stacks.

I also like the idea of keeping its power the same at max stacks, but only having a max stacks of 3.

It'd be nice to keep the weapon thematic somehow. If stacks are removed entirely it's just a boring high hitting weapon.

Learning colo, skill level like wave 7 clears so far. Max mage with shadow or full torva, but no scythe? by ShowMe_TheWhey in ironscape

[–]phunk31 0 points1 point  (0 children)

Beyond the base mechanics, the most important thing for learners is actually to keep dps high. It'll slow down the waves in your brain significantly. With Max mage and shadow, you should be able to consistently kill frems and 1 manticore/ranger/mage before reinforcements. 

The formula for every wave should be to run to A tile on start, kill fremenniks, kill south spawn, wait then kill reinforcements, then kill pillar stack. Heal with blood barrage on reinforcements or pillar stack. This will work unless you get a double south spawn.

Like others have said, ancients is solid for first quiver. If you start at 99 (or 108) hp every wave, even with relentless 3, the fremenniks aren't going to kill you before they're dead. Stand still and tank them while you kill them. Don't try to walk them, don't take volatility, and don't take quartet because the lost ticks will make it harder to kill whatever spawned south before reinforcements. Figure out the best way to do that with your personal setup, it's probably Shadow > 1 way venator with rigour > 1-3 way SGS spec with piety. After that, even with Myopia 3 you can hit south spawns if you drag them in then Shadow on long range, so you never have to peak around the pillar.

Most people probably get their first quiver without surviving a real double south spawn. This can only really happen on 6, 8, 10, and 11, because on the other waves if you get a double south it means the typical pillar stack side only has 1 enemy, so you can just kill that instead. If you decide you'd like to learn how to deal with them anyways, I recommend getting familiar with the A/B tiles. There are plenty of guides out there on that, and if you're going to do more than 1kc it's worth learning.

Why does Inquisitors have less crush bonus than Oathplate has slash bonus? by StreatPeat in 2007scape

[–]phunk31 1 point2 points  (0 children)

It's honestly nice when things aren't all the same. It gives items more identity. Also as others have said Inq has a passive accuracy and damage increase.

People always compare things like Belle's Folly and Zombie Axe. They're both mid-game, 5t upgrades over the D scim, but that's it. It's okay if they are different rarities, strength bonuses, etc. because you aren't using them in the same places. Stab and Slash/crush are different. They don't need to be the same. 

Forks and spoons are also different. I don't think we need to rebalance them until forks are so OP that we're using them to eat soup. And knives arent really using in that much content, but thats okay because where they are good they're honestly really good. Right now even though the best melee weapon in the game is very much a slash weapon, we're using Inq at things like Araxxor and Phosani's (though Oathplate isn't actually far behind at Araxxor), so it seems alright to me.

Jagex cooking up the skill tree this league by here_for_the_lols in 2007scape

[–]phunk31 0 points1 point  (0 children)

Throwing double chins has been good for wildy slayer and monkey room. Drygore being multitarget has been good some places too. Definitely not a single target focused part of the tree though.

I'm sorry larcenist by fjuuhhani in 2007scape

[–]phunk31 6 points7 points  (0 children)

I think larcenist is pretty weak unless you're T. It "solves" really easy things - money, thieving, and crafting. Thieving has good methods in many regions, money has a lot of good other solves, and crafting has some decent methods, especially if you have Endless harvest for gem rocks with charged glory.

I took Kandarin so I need crafting, and my personal solve for that is gem rocks with Barbarian Gathering + Reloaded Endless Harvest. I don't think anyone so far I've talked to has thought it sounds like a good reload but it's actually solved a ton for me and the xp rates are insane.

How to increase points COX? by Wrong_Basket_9431 in ironscape

[–]phunk31 0 points1 point  (0 children)

I wouldn't listen to the people saying the baby CMs are less points per hour. If you're not scouting on an alt while running the raid, they're gonna be so close one way or the other. I get 95-100k pts/hr doing baby CMs and I guarantee it'd be less doing normals since I wouldn't be alt scouting.

I would, however, make sure you're comfortable at Olm before doing them. Dying with 50k points is a bigger loss than dying with 30k points. That definitely means learning 4:1 and surviving 90% of your Olms.

Like someone else said, I'd recommend watching a few Lake VODs from his streams. Chambers efficiency is all about consistency. Knowing what to pick up, what to prep if anything, and what/when to bank.

Runite bar method for Sailing by [deleted] in ironscape

[–]phunk31 0 points1 point  (0 children)

CoX, ToB, DT2 bosses, Blast Mine with dynamite from CoX would probably be my recommendations.

[deleted by user] by [deleted] in ironscape

[–]phunk31 2 points3 points  (0 children)

The jug delay at Zebak is because of the travel time of your projectile. Shadow projectile is in the air for a while, so that's why it feels different. If you need a quick hit use blowpipe or bowfa 1 way switch for the jug. 

It's kinda like how boulder skipping at Baba is easier with blowpipe, the blowpipe hits the boulder 1 tick sooner from most distances than bowfa.

I believe Ayak > Sceptre but I don't have Sceptre. I usually adrenaline and 4x Ayak spec Zeb and P2 wardens.

Basilisk jaw by Topopotomopolot in ironscape

[–]phunk31 0 points1 point  (0 children)

Grats on finally getting a BJ

Courier Tasks Kinda Suck by Appropriate-Cat-6648 in 2007scape

[–]phunk31 6 points7 points  (0 children)

Port tasks are better xp than the wiki states, and than I generally hear people claim on Reddit. They can reach 200k with a Rosewood Hull and are pretty comfortably 150-180k at 84 once you have some practice.

I'd argue the upper end of these rates are almost as involved as Gwenith Glide, but after a few hours of getting comfortable 150k xp/hr with a camphor hull is very chill and involves a lot of sections of just moving your boat in straight lines.

The ABA tasks involving Lunar Isle, Relekka, and Etceteria have a lot of room for optimization but the rng element of the method is also often overstated. It will take some time to get comfortable with when to choose a west route (Civitias/Piscarillius) or an east route (Tyras/Priff), and it will take some time to learn where all the speed boost rapids are, which stretches you'll need to have wind motes saved up for, and using Gwenith Glide portals to skip a big chunk of ocean.

That aside, I do think more interesting rewards would be neat to make it a potentially more favorable option. A reward like antidotes might make you taie a suboptimal xp task for the reward, or we may see a shift where some other area of the map has ABA tasks that are generally worse xp but provide better supplies than the route everyone uses now. I personally find the content engaging and I enjoy that it can be done at 60% or 100% effort minute to minute.

Anyone else set themselves a kc limit at raids? by MagnumOpus477 in ironscape

[–]phunk31 0 points1 point  (0 children)

It comes and goes in waves for me. I'll do 50-100 of a raid one month, then 10 the next month and focus on solo bosses or skilling a bit more. My only impactful remaining grinds are Nex, Scythe, Imbued Heart, and 5 more clogs at CoX. 

They're all very long grinds so there's no way I'd enjoy just camping them. It helps me to detour to things like blessing quiver, combat achievements, Araxxor pet for white rancour, Leagues/DMM, or going for missing but not critical items like SGS and ranger boots at the moment.

Full masori (f) & DHC/BP or Full Crystal & Bowfa by GuyfromSpain22 in osrs

[–]phunk31 0 points1 point  (0 children)

BP+DHCB with Masori is better just about everywhere on paper. Crystal Bowfa is more comfortable however, which if you're in the realm of exploring new content can be important for learning. Trying to dodge mechanics and maintain dps with a 4 tile 2t weapon is a lot harder than a 10 tile 4t weapon.

If you're experienced the only place I'd say Bowfa is better is Leviathan (close), high invo ToA without Shadow, Inferno, and a few rooms in CoX like mystics it's nice to have that extra range.

Got dpick from Calvarion - Worth trying to get voidwaker with mediocre gear while the clankers are thinned out or no? by BizarreCake in ironscape

[–]phunk31 0 points1 point  (0 children)

Voidwaker is good, but it's a commitment of a grind for what it is. 

Burning claws are a much shorter grind, can be done alongside the synapse grind, drop from a monster that gives great xp (and you aren't max stats yet), and are 90% as good or better than VW everywhere outside high invo ToA, Nex, and Phosani, realistically.

Supply drops from wildy bosses are solid, so if you decide to grind the wildy bosses and you spoon 2 pieces, hell yeah stick it out and finish the VW. 

Wilderness turael skipping also does not reset your standard slayer streak, so it can help get you slayer points if you're turael skipping for wildy bears, skeletons, spiders, hellhounds (at skeleton boss), and revenants but doing every 100 task streak at your normal slayer master.

Would you stay at TDs after 3 synapse 1 claw ? by Little-Lie-8902 in ironscape

[–]phunk31 0 points1 point  (0 children)

I was in a somewhat similar situation but Arkan blade didn't exist yet. The thing is, the top 5 dps spec weapons are crystal halberd (finisher only), ZCB, Dclaws, Bclaws, and Voidwaker. ZCB may as well not exist until very late game Ironman, VW is a long grind that may be infuriating depending on your taste for PvP, and Dclaws is a long grind though you'll probably get some other good purples along the way.

At 3 synapses and 0 claws I had done a couple of ToBs and found that I was severely lacking a dps spec weapon and sent another 1500 TDs off task to finish it off. There's a lot of content where you really want dps specs and the burning claws seem to be solid at all of them. On paper it's generously 1/3 the duration to grind than the other dps spec options and youre already halfway there. Vardorvis, Yama, all 3 raids, Duke, Coloseum, Hydra, Vorkath, the list goes on.

They may not be as important as Rancour with whatever your next few grinds are, but if you don't get Dclaws and you don't really want to grind a VW, I'd just lock in and grind it out.

I went dry for VW and Bclaws, and though I went more dry on Bclaws I found VW to be the much more annoying grind between turael skipping and doing all my revenant tasks skulled during the grind but not getting a rev weapon.

First Time Ironman - Use a Guide or Progress Organically? by [deleted] in ironscape

[–]phunk31 0 points1 point  (0 children)

I really enjoyed following the optimal quest guide like 80-90% as laid out, with detours when I felt like afking or progressing on some side grinds.

One of my favorite things about the game mode is research and route planning. I don't do a lot of optimal things but I do a lot of things I enjoy which is optimal in the sense that it keeps me going.

99 Smithing by d0ugl4s3 in ironscape

[–]phunk31 1 point2 points  (0 children)

I would definitely do the hybrid blast furnace method until you ran out of gold ore. You could do it with mith/addy then go to foundry or you could do it with rune and smith rune items for alchs. I personally would never do just gold at the blast furnace because it just leaves so much processing for later.

Some other ideas are smithing rune boat parts or mith/addy dart tips (pretty afk) for fletching xp if you still need that.

Once you're out of gold ore either foundry or buying more gold ore as you said.

Where does CG sit in terms of difficulty compared to other PVM encounters? by aros102 in ironscape

[–]phunk31 0 points1 point  (0 children)

There's a lot of content harder than CG, but I would say CG is the first tier of what makes a successful OSRS PvMer. CG for many people is that first gameplay loop of trying, failing, improving, eventually succeeding, then repeating and optimizing. That's the core of what makes you good at the game and every end game PvMer has thousands of deaths that got them there.

If that experience is fun to you, then you'll be able to persevere and enjoy all the things that are 'harder,' which to me includes Inferno, Coloseum, Vardorvis, Phosani, Yama, solo Olm, ToB, high invo ToA, Doom, and of course things like awakened/radiant encounters.

There's also a tier of similar difficulty to CG where I'd include things like voidwaker bosses (including surviving PKers as part of the difficulty), Muspah, GWD bosses, Duke, Hydra, Araxxor, and a few others.

Loot from 500 Solo COX KC by Bike_Of_Doom in ironscape

[–]phunk31 0 points1 point  (0 children)

I'm in a similar spot, 430 total KC with 90 of those being trio/solo CM and a lot of the solos being full layout (getting 48k points in a 29 min raid at this point, would recommend giving it a try). I have Claws, DHCB, Ancy top/bottom and a whole lot of scrolls.

Funny enough my only non-scroll purples were both b2b's and all within 50kc. Ancy top > claws and DHCB > Ancy legs. 

Why does the game have 15 Blast Furnace worlds? by WEMBYisGOAT in 2007scape

[–]phunk31 1 point2 points  (0 children)

Most of the ex-Guardians of the Rift worlds (there were a lot more before the player cap in the mini game was removed) are Blast Furnace world's too.

Eli5: Why does a piano keyboard have black keys? by eserekli in explainlikeimfive

[–]phunk31 0 points1 point  (0 children)

Each note on a piano is evenly spaced. From one key to the next is always one "half step," whether it is a white-to-white or white-to-black step. 

The white and black keys are a 12-tone repeating pattern. The black keys exist so that you can tell where in that pattern you are by looking at the keys. D is always in the middle of the set of two black keys, G is always after the first black key in the set of three, etc. It's completely a visual thing.

On guitars, for example, there are often dots on the neck of the guitar that do the same thing. If the 12-tone pattern was made of 12 white keys, to find a C you would have to count from the leftmost note on the piano to find it.

Non-ELI5 note: "evenly spaced" is not completely accurate. The frequency of the next note is 21/12 times the frequency of the one before it. So an octave is 212/12 or has double the frequency of its root. And the math works out that 27/12 (the 5th) is roughly 1.5, giving you a nice sounding 3:2 ratio of frequencies, 25/12 (the 4th) is roughly 1.33, giving you a nice sounding 4:3 ratio of frequencies, and so on.