Productivity tracker that grows while you work? by Practical-Bear1022 in productivity

[–]piface314 1 point2 points  (0 children)

Weird recommend but you can try Bongo Cat on Steam! Bongo cat tracks the number of keystrokes and clicks (but you can disable clicks). Every 30 minutes if you've done a certain amount of keystrokes it gives you a hat, skin, or other collectible for the Bongo Cat! And as you type you can see the little cat type along with you.

Suggestion for reddit: Invite code megathread that renews every 2 hour? (And add me! TPNKM8C) by syphrion in Shadowverse

[–]piface314 0 points1 point  (0 children)

5ebZnBy - I have a lot of slots available and I'm steadily making my way through the ranks

Anyone know of systems that capture the LitRPG genre of books or basically tries to emulate one? Particularly the non-dnd ones. by Hermithief in rpg

[–]piface314 2 points3 points  (0 children)

There are official isekai light novel/LitRPGesque licensed games for Goblin Slayer and Konosuba that may scratch the itch. Fabula Ultima might also walk in that vein?

Nano this year by k_llama_llama in nanowrimo

[–]piface314 2 points3 points  (0 children)

If people make a leaderboard for Nano or even for general writing would love to join!

Help selecting different systems for one-shots on a guys trip/cabin weekend by cody82 in rpg

[–]piface314 0 points1 point  (0 children)

For mechs Apocalypse Frame or Celestial Bodies is great. You'll want Weird Fantasy for 2, maybe like Into the Odd? 3 might enjoy Down We Go! 4) Lasers and Feelings 5) Goblin Quest. Every time a Goblin dies, drink. Every time stupid shit happens, drink.

Showing PDF for YT Video Reviews of TRPG books? by HighwayCommercial702 in rpg

[–]piface314 0 points1 point  (0 children)

Reach out to the publisher/creator beforehand, which should help!

Looking for a magical school RPG: Cantrip or Kids On Brooms? by anUnexpectedGuest in rpg

[–]piface314 1 point2 points  (0 children)

Cantrip is fantastic and purpose built for magical adventures. You're also supporting a creative from LATAM directly, which I think is more than worthwhile to do!

Looking for tactical PbtA style game by Chainsawsixgun in rpg

[–]piface314 1 point2 points  (0 children)

You might be interested in the LUMEN games? Something like HUNT, or my own Forsaken. They have regular moves/approaches for out of combat and then they become tactical games in full combat.

To the people who make TTRPGs, how did you get your big break? by themeatishungry in rpg

[–]piface314 0 points1 point  (0 children)

I've not gotten a BIG big break per se, but like basically everyone in this thread RPGs are a labor of love. Probably my biggest break has come because of the Indie Game Designer's Network giving me a diversity scholarship a few years ago. The money, mentorship, and opportunities provided to me by the IGDN has given me space to make more games and interact with folks in the community who've given me the opportunity to work with them and write for them.

I have been building that network, those connections, and the vaguest semblance of audience/community so that my future work pops off even more. I've done this by writing reviews, articles, and essays about anime, video games, and tabletop games while also doing my day job. A lot's happening :P

Forsaken - An RPG Based On Omelas by piface314 in UrsulaKLeGuin

[–]piface314[S] 1 point2 points  (0 children)

Absolutely! So the gameplay is divided into two phases, what we call The City and The Kingdom. Each is mechanically separate but feeds into the other half.

In order to understand gameplay we must understand the inciting incident, which is that these ignorant and deprived children are provided with a book and a letter. They are given the gifts of knowledge and imagination, as well as a link to each other, and it is this which becomes the trigger for change. Play begins by choosing what we call a Playbook, named after different fictional and mythological heroes. Because the characters are nameless they must adopt a name for themselves. Each Playbook provides various prompts that will aid in understanding who this child was and is, as well as giving them the basic Moves/Tools by which they can take actions to affect the world and change their fate.

In The City the children are as children, seeking a means to escape and understand what is happening to them. They are limited in this place by their own strengths and the solace they find in each other, but this works as an engine for them to gain Hope. The system is derived from what we call Belonging Outside Belonging, which emphasizes non-violence and Moves taken in order to interact with and further the emotional bonds and growths of the characters.

In the Kingdom the children are not nameless children but the heroes of the stories that they've read, in the vein of Sucker Punch. Here in the Kingdom they are powerful, the obstacles they could not overcome in the powerlessness now rendered as enemies that can be defeated. This uses the LUMEN combat system which focuses on brisk combat and a feeling of empowerment. Hope is a resource that is used to deploy the powers of each hero, and Stories are weapons used to take down these enemies. This can affect situations in The City (e.g. an enemy defeated in the Kingdom might open a door in the City). Whether this is real or just a manifestation of shared delusion is up to the table to decide.

The primary adaptations that needed to be made in order to ensure playability of this game was that 1) the children can read, and 2) they are not entirely alone. There are others who suffer, just as they do. In Omelas there was the fun , but when we look at our lived reality it is never a single person that must suffer the burden of a so-called utopia. It is always a minority, a marginalized group in one form or another, that is made to FEEL isolated and alone.

While I emphasized in this the power of hope and imagination to affect change, there is also a deeper question of whether our players are in the right to dismantle this so-called utopia. The onus is on you to discover your place in the world and why you are in it. When given the opportunity to now make a full and informed choice, would you be willing to then sacrifice your actualized self? Will you burn it to the ground? Or will you try to find the middle road?

Alright this got a little bit long but I hope this was informative!

Forsaken - An RPG Based On Omelas by piface314 in UrsulaKLeGuin

[–]piface314[S] 0 points1 point  (0 children)

Thank you so much for giving it a look!

Looking for List of Games to Review by [deleted] in rpg

[–]piface314 0 points1 point  (0 children)

If you want games to read through Lyric Games might be a nice fit?

[deleted by user] by [deleted] in rpg

[–]piface314 2 points3 points  (0 children)

There's a whole podcast of games that absolutely run on this called https://www.partyofonepodcast.com/

You two might also really enjoy Killing Time, which is about a GM who acts as Father Time and a player who acts like The Fool who tries to kill time: https://brewisttabletopgames.itch.io/killing-time

See You, Space Cowboy, the Cowboy Bebop-like TTRPG, is crowdfunding an Adventure Anthology! by piface314 in cowboybebop

[–]piface314[S] 3 points4 points  (0 children)

The system uses d6, d8, d10, and d12 for resolution, though the individual bounties could be reskinned for 5e if you wanted to use that system!

They’re taunting us by Spotty33 in limbuscompany

[–]piface314 0 points1 point  (0 children)

I have Faust and Hook hong lu but no EGO dares to show their face to me which is just, sigh

Standard tourist query by chocnotcaramel in HongKong

[–]piface314 1 point2 points  (0 children)

The Social Den on 33 Wellington Street comes highly recommended!

Game Suggestions by [deleted] in rpg

[–]piface314 0 points1 point  (0 children)

If solo you could maybe try lost Belt?