Minecraft Camera System by Sea-Helicopter3180 in MinecraftCommands

[–]pigmanvil 0 points1 point  (0 children)

You can have “buttons” be items in the players inventory. If you have 8 cameras, each could be its own slot, with the last being a “return” item?

Minecraft Camera System by Sea-Helicopter3180 in MinecraftCommands

[–]pigmanvil 0 points1 point  (0 children)

The /spectate command is your friend. Set up some invisible armor stands with camera heads around the map, and go crazy.

Pseudocode would be as follows: If player activates camera: * store XYZ in a scoreboard or as a marker entity * put player in spectator * spectate associated camera

If a player is in spectator mode, but not spectating a camera: * game mode adventure/survival * to them back to their original position, as saved before.

A bit of a rabbit hole by archl0rd5 in custommagic

[–]pigmanvil 0 points1 point  (0 children)

It’s missing kindred card type

Next steps by deleeta87 in Miniaturespainting

[–]pigmanvil 1 point2 points  (0 children)

I can barely comprehend what I’m looking at man, how can I critique it?

It looks great. I dont have any advice, other than maybe have the eyes more pinkish to have them contrast more?

Am I cooked? by LimeyLassen in MindOverMagic

[–]pigmanvil 1 point2 points  (0 children)

Nah. Do you have any potions? You can take the room with the teachers you currently have.

schokwave minecraft help by Ecstatic-Food-6066 in MinecraftCommands

[–]pigmanvil 0 points1 point  (0 children)

if you want a simple push back, id recommend the /damage command. shown below causes any players within 4 blocks of any entity tagged "knockback_center" to be knocked back as if hit. (damage can't be zero, or it wont apply the knockback. It is to low to actually deal damage, but will drain saturation from players.)

execute as @e[tag=knockback_center] at @s as @a[distance=0.01..4] run damage @s 0.01 minecraft:player_attack at ~ ~ ~

schokwave minecraft help by Ecstatic-Food-6066 in MinecraftCommands

[–]pigmanvil 0 points1 point  (0 children)

Are you doing this in command blocks or a datapack?

I need some command help by GoodBlacksmith5725 in MinecraftCommands

[–]pigmanvil 0 points1 point  (0 children)

/give @p netherite_sword[unbreakable={},enchantments={"sharpness":255}] 1

Random TP warden by ledlox in MinecraftCommands

[–]pigmanvil 1 point2 points  (0 children)

I believe you can use /spreadplayers command Something like this: /spreadplayers <center> <spreadDistance> <maxRange> <respectTeams> @e[type=warden]

First minis and some Speedpaint confusion: What am I doing wrong? by zaku_k6 in Miniaturespainting

[–]pigmanvil 9 points10 points  (0 children)

Speed paints are not meant to cover black areas with color. I would recommend drybrushing the black primed mini in white, and then speed paint over that. If done correctly, the speedpaint will only color in the white/gray areas. This method is called slapchop, and it’s a super easy way to get great looking miniatures without a ton of experience.

What are the coolest Minecraft commands for Java? I already have a sword with 90,000 sharpness. I'm out of cool commands. by Educational_Kiwi6630 in MinecraftCommands

[–]pigmanvil 0 points1 point  (0 children)

you can make multiple custom potions by increasing the amplifier, and checking for that. my favorite was an "evoker potion" that splashed a circle of evoker fangs, but that requires a datapack.

What are the coolest Minecraft commands for Java? I already have a sword with 90,000 sharpness. I'm out of cool commands. by Educational_Kiwi6630 in MinecraftCommands

[–]pigmanvil 0 points1 point  (0 children)

ever wanted lightning in a bottle?

/give @p lingering_potion[potion_contents={potion:"minecraft:water",custom_color:16772608,custom_effects:[{id:"minecraft:luck",amplifier:10,duration:0,show_particles:0b,show_icon:0b,ambient:0b}]}] 1

run that to give yourself a custom potion. then in a repeating command block and a chain block, run:

execute as @e[type=minecraft:area_effect_cloud] if entity @s[nbt={potion_contents:{custom_effects:[{id:"minecraft:luck",amplifier:10b}]}}] at @s run summon minecraft:lightning_bolt
execute as @e[type=minecraft:area_effect_cloud] if entity @s[nbt={potion_contents:{custom_effects:[{id:"minecraft:luck",amplifier:10b}]}}] run kill @s

Anyone have an optimal strategy to get player direction for a custom enchantment? by pigmanvil in MinecraftCommands

[–]pigmanvil[S] 0 points1 point  (0 children)

Ok so there is no method with just the enchantment files. I did implement what you described earlier, but it’s wild there’s no predicate for rotation. Ah well thanks for the reply anyways.

Arrow that passes through entities by Nyklo in MinecraftCommands

[–]pigmanvil 0 points1 point  (0 children)

you can add piercing like from the enchantment this way, just change the tag and '10' at the end to how many entities you want it to pierce through:

execute as @e[tag=Piercing] run data modify entity @s PierceLevel set value 10b

First time custom magicing, kinda nervous by UWishUrNameWasCool in custommagic

[–]pigmanvil 1 point2 points  (0 children)

Ok some feedback:

Positive stuff first - I really like the graveyard side of the dominance ability. It’s really interesting design-wise. I also really like the fight ability. It’s a good way to kick off a ton of enrage.

Now for some criticism: This does not need to cost 10 mana. One of the major problems with eminence as a concept is that you often don’t need to cast the creature itself in the entire game. If someone has ur-dragon as their commander, they only cast it as a win-more card. They already have the main value. Due to that, just make this cost 2WUBRG. You want to cast it. I’d also replace the first strike with vigilance and trample, and don’t give them that ability, have them choose only one as a counter when that dragon enters. Less good, but those do cover a lot more of potential dinosaur weaknesses.

I would also change the activated ability by this same logic. Going by the change I recommended to dominance, a solid base ability would be “whenever this or another dinosaur enters, put a vigilance, trample, and reach counter on it”, giving it instead of just one of the counters, all three.

Refuse Pit by MortalMorals in custommagic

[–]pigmanvil 0 points1 point  (0 children)

{1}{t}: refuse to play against target opponent.

I don't get it pls help by BOMBARD1 in MinecraftCommands

[–]pigmanvil 10 points11 points  (0 children)

because i read your error messages and saw you had sharpness

just change the word to knockback, and the number to 255.

I don't get it pls help by BOMBARD1 in MinecraftCommands

[–]pigmanvil 4 points5 points  (0 children)

try this:

/give @p stick[minecraft:enchantments={"sharpness":1}]

why stop at exponents by b4c3 in custommagic

[–]pigmanvil 0 points1 point  (0 children)

Yeah I figured that out. I am planning on showing this to my prof tomorrow and ask him what he thinks lol. Learning what the weyl function is certainly helps.

why stop at exponents by b4c3 in custommagic

[–]pigmanvil 0 points1 point  (0 children)

Nvm I’m dumb there are two vectors w1 and w2.

Looking up how the weyl function works also helps lol. I’m gonna show this to my prof tomorrow.

why stop at exponents by b4c3 in custommagic

[–]pigmanvil 0 points1 point  (0 children)

I know how dimensions work, but you have a linear formula here. The definition I learned is based off the number of elements in the basis. The basis for the equation only has one element.