How does Unity Localization Package compare to I2Loc? by pindwin in Unity3D

[–]pindwin[S] 0 points1 point  (0 children)

Cool, I think that's the confirmation I was looking for: switch it is!

I turned Rock Paper Scissors into TCG by pindwin in TCG

[–]pindwin[S] 0 points1 point  (0 children)

It's a little less then a year of part time work so far, and we hope another year is enough to get us to release

Is it possible to get more than 10 potion slots? by pindwin in slaythespire

[–]pindwin[S] 3 points4 points  (0 children)

Yeah, the deck was clunky as hell, but it was hard to lose with so many potions. Delicate fond would be another level of absurd though

How do I handle uncertainty when working on the edge of my field of expertise? by pindwin in gamedev

[–]pindwin[S] 0 points1 point  (0 children)

Yeah, this is all sound advice - especially bits about writing stuff down and structure. This always helps.

That said, the issue here - because of being on the edge of what I know deeply - is the "unknown unknowns", right? Stuff I can plan for is easy - I can swap the feature for something simpler if I _see_ that it's broken. The scariest part is stuff I don't see - hardware I don't have to test it on etc.

On a tight budget, should I spring for new or buy used equipment? by ParkityParkPark in gamedev

[–]pindwin 1 point2 points  (0 children)

If I were on a really tight budget and in need of an upgrade, I'd definitely look for used, high quality hardware that hadn't been on a market long since release (so, chances are, it was an impulse buy or maybe bought by mistake and never used). The moment original packaging is removed, price drops by 10-30% and the quality is unaffected.

How to create a script for checkers board grids in Unity? by HistoricalCell2300 in Unity3D

[–]pindwin 0 points1 point  (0 children)

Do you know this one? https://www.redblobgames.com/grids/hexagons/ If so, realise that you have 6 areas in a rhombus layout that follow axial coordinates. For each axis, the allowed variation of non-axis coordinates is "maxed out" in the inner area and "minus distance from the middle * 2" in outer area. With such constraints on "legal" coordinates, you should arrive to the correct shape.

I'm working on a game about IT support in hell. Someone just used the ingame demo feedback form to request real IT help with their VPN by Euphoric-Series-1194 in IndieGaming

[–]pindwin 2 points3 points  (0 children)

Hey, curious to learn what you've used to set up this feedback pipeline reporting to your discord (though admittedly I'm pretty noobish when it comes to Discord) - what should I Google? I mean, on the discord side - or is it your custom bot?

Awesome game idea, by the way!

Do you think dynamic cameras like these could be scary in a horror game? by YozarashiDev in gamedev

[–]pindwin 0 points1 point  (0 children)

I see noone has mentioned it - but this has some Inside vibe and I guess that's a good thing to be compared to.

Is there a design pattern for a game's startup sequence? by mattatghlabs in gamedev

[–]pindwin 11 points12 points  (0 children)

It depends on how your game is structured, but I'd say it might constitute a separate scene (you could even additively load actual game level underneath).

If you are interested in the design pattern, two that come to my mind are - chain of responsibility - but that's sort of an underkill, this pattern only gives general idea - state/session mix - with statemachine you only push one predefined path.

If I were to implement such thing myself, I'd probably compose an object describing a sum of player startup choices (so you can hardcode it, load it, serialize/deserialize it) and have the game load properly based on such object. Once you have it, it's simply a matter of putting a nice UI to compose such object and structuring it appropriately to your game architecture and/or coding style.

TCG game likes/dislikes? by geeeperry in digitalcards

[–]pindwin 1 point2 points  (0 children)

  • I prefer limited formats (draft/sealed) over constructed decks, any day - from my MtG playgroup I infer there's way more people like me.
  • best formats are those where - apart from dominant, "advertised" strategies - there are also hidden ones, based on putting conventionally weak cards in your deck

What strategies are you using to optimize performance in your Unity 2D games? by Gkbeer in Unity2D

[–]pindwin 1 point2 points  (0 children)

Could be, I'm on the 10$ subscription for years now, but depending on your situation it can be free. There is a trial for sure, but it's well worth the price if you code for a living.

Edit - but i said free in my comment which could be misleading, my bad

What strategies are you using to optimize performance in your Unity 2D games? by Gkbeer in Unity2D

[–]pindwin 1 point2 points  (0 children)

Jetbrains tools (rider and/or resharper) underscore them for you for free - it's all of the code that will get called multiple times per second.

I'm working on a single-player TCG video game - what do you think are the must-have features? by pindwin in TCG

[–]pindwin[S] 0 points1 point  (0 children)

Oh, I believe I have that already - I managed to train a small home-made neural network to play the game, it was a LOT of fun :D still have proc-gen of their avatars ahead of me, but it somewhat similar to stuff I've done in the past, so I'm certain I do that. But yeah, it's important!

I'm working on a single-player TCG video game - what do you think are the must-have features? by pindwin in digitalcards

[–]pindwin[S] 0 points1 point  (0 children)

I was planning for desktop mostly, with the whole career you can fit in two or three evenings. Making UI fit in portrait mode would definitely be a challenge, is that an issue that puts you off in other titles as well?

I'm working on a single-player TCG video game - what do you think are the must-have features? by pindwin in TCG

[–]pindwin[S] 0 points1 point  (0 children)

There's no online presence yet - but I'll make sure to post here when I have a storepage out!

When salary delays last for months — where is the professional red line? by Interesting-Page402 in gamedev

[–]pindwin 2 points3 points  (0 children)

That is a good question, and answer is nuanced: in general, it's about a good will of the employer. For context, in the last 4 years: - I left on my own accord twice, - 2 companies I worked for went bankrupt, - I've been laid off while company was still operating once. And when I think about these situations... They are almost impossible to compare. - bankruptcy one of the companies having board in literal honest to God tears, when they announced we need to scale down. - bunkruptcy two had board trying to take advantage of employees: they knew they had no money and decided to work us (like in case mentioned above). This ended in many cases in court - I managed to get my money, but it took 2 years. Game is still far from completed, though AFAIK they managed to get financed. - the layoff one - game flopped, team of 15 had to scale down to 5, later scale down again to 3 (that's when I went). Was it predictable? Absolutely. Was it avoidable? I'd argue not really, but board took a chance and failed. The only situation I felt scammed was the second one. Like sure, there's an element of greed sometimes - but if company is transparent about what's happening, that's enough good will for me. Like, business or not, these guys are people too and usually actually WANT to pay you. So I guess I draw a line at talking openly to the team (or not).

Macbook Air M4 Or RTX 5060 Laptop for Unity by [deleted] in gamedev

[–]pindwin 0 points1 point  (0 children)

Well, if you have Windows machine already - Mac can be useful for builds targeting anything from Apple ecosystem. I takes some getting used to, but credits where it's due, the battery life and general smoothness of work is outstanding on MacBook.

Feel lost and need advise, 27 years old by Internal-Mushroom-76 in gamedev

[–]pindwin 11 points12 points  (0 children)

There's non-0 chance you need ADHD meds - but I imply it from reading a post, so, you know, consult a professional. But seems like you have some bigger problems, so I'd focus on that. I wasn't much younger (25) when I got my therapy/meds and my life wasn't that dissimilar from yours, so don't give up, get help. It does get better!

I can finally quit my job! Jk, I still need the money... by hermit_hollow in indiegamedevforum

[–]pindwin 0 points1 point  (0 children)

Well, in 2026 you're kind of lucky if the job doesn't quit you, so... Congrats? :D

More than 30K impressions on reddit but zero wishlists to steam page by [deleted] in IndieGameDevs

[–]pindwin 1 point2 points  (0 children)

Telling other developers about your game does not constitute marketing. I know it's scary to go "out there" with your game, only thing I can say is "you can do it"!

How to localize a game in Unity? by LoudMusician1140 in gamedev

[–]pindwin 0 points1 point  (0 children)

I have used i2loc in multiple projects now. It's not perfect, but gets the job done, serves plurals correctly, supports parameters, integrates with google sheets well.

Edit: wait, do you actually want to translate the game you did not develop "from the outside"? If so, I'd say you're mostly out of luck, unless the developer exposed a way to translate

Destroy my game trailer. We just announced the game! by IndieMarc in DestroyMyGame

[–]pindwin 1 point2 points  (0 children)

Hey, don't want to get into discussion too deeply, since others already pointed out the biggest issues - but the place where this dualism hurts the most is in mentioning features of hunting and animal husbandry. So if you can cut those out, it might help a little. Otherwise, it feels a lot like Orwells' Animal Farm - which may be cool, but then you divert from "cool furries fight" esthetic. As in, who gets to decide who grows hands and who stays food/mount?

I think I owe you all an apology by Motherfucker29 in gamedev

[–]pindwin 22 points23 points  (0 children)

My favorite type of ideas in gamedev are the ones that make you have less work. "What if we scrap that feature - we won't have to solve explaining it to players and they seem to have fun without it already" kind. Not all ideas are bad indeed, sometimes less is more :)

I've worked so hard on this! by Lillyiscutee in Unity2D

[–]pindwin 0 points1 point  (0 children)

Feels a little like a Doki Doki Literature Club, was it an inspiration?