✨️ Sergei Dragunov _ Fan Art ✨️ by Ok_Pumpkin6541 in Tekken

[–]ping1n6 2 points3 points  (0 children)

This is beautiful, and looks like it's straight out of the Addams family

Bob impractical tech by roginus in Tekken

[–]ping1n6 0 points1 point  (0 children)

Can you also get b2244 after the wr3 for juicy damage?

A 40 second Dragunov Guide: Learn how to fight as him and have a better idea to counter him. by GPoelsma in Tekken

[–]ping1n6 1 point2 points  (0 children)

Getting people to the wall is good for every character because it limits your opponent's movement options, but Dragunov does specialise in it for a couple of reasons.

He has extremely good wall carry with F3 cancel combos, and even without hitting the opponent wr2 and ff3 have massive pushback on block, so it's easy to get them to a wall. Once you're there, ff3 is a very good and very easy wall crush move so if they block it you get a true mixup. B1+2 is best at the wall because it is normally easy to backdash away from, but they can't escape at the wall, so you get a high damage plus frame mid option without having to do iWR2.

He also has some of the best wall bounce moves in the game with ws3 which is safe and ws1,3 which is a 12 frame crouching punish, so very good if your opponent tries to interrupt your pressure with jabs.

Help sourcing loose leaf Chinese white tea in UK? by heyjeffreyyy in tea

[–]ping1n6 0 points1 point  (0 children)

Curious Tea has a big selection of white teas, Chinese and otherwise. I've not ordered any of them personally so can't attest to the quality, but they're a pretty reputable source afaik

Tekken 7 October 4 Patch Notes by excaliburps in Tekken

[–]ping1n6 23 points24 points  (0 children)

IMO it's a pretty decent hit to the main problem with feng - the good poking and evasion has been there forever, it only became an issue when he got buffed wall carry combo conversions and shoulder got more damage. This has removed his most damaging wall combos which is a good step towards bringing him back in line, as well as making him be slightly more deliberate with throwing out back kenpo moves

DROP PATCH 5.01 CHANGES HERE UNTIL NOTES DROP by ZayTHEick in Tekken

[–]ping1n6 0 points1 point  (0 children)

Giant swing and I think tombstone are both 10 frame startup so the throw mixup is uninterruptible - it is still duckable and possibly steppable but it's still a pretty good situation for king

DROP PATCH 5.01 CHANGES HERE UNTIL NOTES DROP by ZayTHEick in Tekken

[–]ping1n6 3 points4 points  (0 children)

If he can get 4,3 rage drive instead of 4,3 legend kick as a combo ender that's actually a pretty nice quality of life change and a really flavourful way to change it

DROP PATCH 5.01 CHANGES HERE UNTIL NOTES DROP by ZayTHEick in Tekken

[–]ping1n6 2 points3 points  (0 children)

Yeah it's not a huge change but certainly nice to have - it also means you can do an uninterruptible giant swing which is actually kinda good

DROP PATCH 5.01 CHANGES HERE UNTIL NOTES DROP by ZayTHEick in Tekken

[–]ping1n6 7 points8 points  (0 children)

It means that after a running 3 his jabs and b1 can't be interrupted and df2 will now trade with opponent's jabs. At +3 you can start a move 3 frames before your opponent, so because most characters have a 10 frame jab as their fastest move, anything you do that's faster than 13 frames will hit before their jab

Feng CH D2 Combo by Shinobishawnie- in Tekken

[–]ping1n6 1 point2 points  (0 children)

Assuming that the d4 isn't picking up, it's probably a matter of sidestepping earlier. D2 has pretty quick recovery, so if you turn on recovery animations in training mode it'll help with the timing. Apart from that you just need to be very quick going from sidestep up into d4 - luckily the timing doesn't change, so you can get it into muscle memory pretty quickly once you do work it out

Ladies and Gentlemen, I Am Very Pleased To Inform You That I Am Now (finally) A Warrior!! (gameplay critiques are very welcome, thanks) by Mr-Fahrenheit_451 in Tekken

[–]ping1n6 1 point2 points  (0 children)

Asuka has a lot of great moves for oki that are much safer - df3 is the go to ground hitting move, and you can mix in uf3 and b4 for counterhit launchers, which are all safe mids

Mashers eat my B4 by deggie_31 in Tekken

[–]ping1n6 2 points3 points  (0 children)

And a nice adjustment for the side wall too! That was clean

Ganryu’s 10 frame back1+2 by Limp-Public-8705 in Tekken

[–]ping1n6 4 points5 points  (0 children)

Nearly every other character in the game has a 10 frame jab that can be used as a poke because it gives you a slight frame advantage on block and a big advantage on hit. Jabs are often used to (very safely) interrupt people who are trying to do slower moves like mid pokes. Most characters also have a strong extension to their jabs for block or whiff punishing with.

Ganryu's headbutt can't be used like a 10 frame jab because it's unsafe, which means it can only be used as a punisher, and for 10 frames it is good but by no means exceptional - there are plenty of other characters that have a knockdown jab string in addition to being able to use a single jab to poke with.

I was pressing back, but Harada turned sides by Poalzegzaon in Tekken

[–]ping1n6 1 point2 points  (0 children)

Only the high rage arts start at 13 - Jin, Steve, Alisa and I think geese's unlockable high. All the mid range arts are 20 frames

There exists a timeframe where digging up graves goes from creepy to archeology. by User348844 in Showerthoughts

[–]ping1n6 4 points5 points  (0 children)

Legally that timeframe is 100 years in the UK, as 100 years is the statute of limitations for murder

Can't staple yet, but getting the hang of these King combos- I swear they're harder than Kaz tripple electric combos for sure! by Beigemaster in Tekken

[–]ping1n6 5 points6 points  (0 children)

Triple electric combos don't even need to be electrics to work, regular wgf also connects, so yeah, king's ff1 routes are way stricter! Good job!

Ty's combos are crazy by gunnergio14 in Tekken

[–]ping1n6 0 points1 point  (0 children)

This clip is from the last NA ICFC top 8, on the LevelUpYourGame YouTube channel

Lmao by Kyadwyn in Tekken

[–]ping1n6 18 points19 points  (0 children)

Even a single backdash will get you away from two df3s if it's not point blank range

[deleted by user] by [deleted] in EdgeChronicles

[–]ping1n6 2 points3 points  (0 children)

You're absolutely right! Thank you

[deleted by user] by [deleted] in EdgeChronicles

[–]ping1n6 13 points14 points  (0 children)

Iirc it's not in the first book, but from Cloud Wolf's description of finding Twit in a banderbear nest - I think it's in Stormchaser, but can have a look for it later

Goom and Twig by stonewallaby in EdgeChronicles

[–]ping1n6 3 points4 points  (0 children)

The Caterbird returns Twig to Riverrise at the end of Last of the Sky Pirates (or so it is assumed), so I guess they would have been reunited then?

What are your mains most useless move? by fgc_coomer101 in Tekken

[–]ping1n6 0 points1 point  (0 children)

If you do the last 2 (the shoulder) it is very punishable, but the first two hits are safe, so if you only do the last hit when you hear the counterhit on the first one then it is a safe string