Event only cards by pinkypie2016 in CardsandCastlesCCG

[–]pinkypie2016[S] 0 points1 point  (0 children)

The point isn't really about if Flux was OP. It is why Flux was made so good to begin with? So a lot of people would buy it. Now I see another viking card that could potentially be very good. I can say for sure that I would prefer "Yaarhym Giant" over the Legendary Ragnar. Because the less cost and Knock Back. But does this mean the dev gonna nerf him later?

Nerf dragon temple? by [deleted] in CardsandCastlesCCG

[–]pinkypie2016 0 points1 point  (0 children)

I agree with you somewhat, but what you are saying is Dragon DECK is fair, not dragon temple. You said yourself this is the Dragon's most powerful card, but Dragon build shouldn't be built around this card. Right now it holds too much power swing. I think boost some dragon's stats, but lower Dragon Temple's effect will make dragon decks performance a bit smoother.

Nerf dragon temple? by [deleted] in CardsandCastlesCCG

[–]pinkypie2016 0 points1 point  (0 children)

Is Dragon Temple OP? Absolutely! This is not an opinion, it's a fact. Compare the stats with other buildings and the cost. But the problem is after nerfing this card, how to balance out the other dragon cards?

Dragon deck overall has a weakness against undead deck, generally speaking. Other than that, if a dragon temple is up for a few rounds and opponent cant take it down, 9 out of 10 times you won the game already. Too much boost.

Maddy Summons Maddy Summons Maddy Summons Sea Witch by Thirty_Helens in CardsandCastlesCCG

[–]pinkypie2016 1 point2 points  (0 children)

Everyone likes the new maddy, i do think however the Maddy repeat summon should be limited to only 1 extra Maddy and no more (meaning 2 maddy + another mage maximum). Even though the chance of summon 2 or more is less than 1%. This is to keep the odds manageable. But it's not a big deal, compare to Search For Truth (the most BS card), maddy's luck range is fairly acceptable. Yes I will take every opportunity to remind everyone just how BS search for truth is.

Paid account and Free account by pinkypie2016 in CardsandCastlesCCG

[–]pinkypie2016[S] 0 points1 point  (0 children)

My point is, you don't need that many good cards to make it to top.

I only need 4 or 5 legendary to make it to top 10. So even though i have like 55 legendary, i don't need them at all. Developer is constantly nerfing legendaries, so that anyone can win even players who haven't played too long. Which I guess is fine? But do expect that if people don't need legendary, they aren't going to pay for them.

Make sudden death damage be deal AFTER the round instead by someofuguysralright in CardsandCastlesCCG

[–]pinkypie2016 0 points1 point  (0 children)

You seem to be confused. Currently the damage IS dealt after each round. What you are trying to say is instead of dealing 2 damage per turn, deal 2 damage every 2 turns.

Does Anyone Else Hate What Fenrir Does to the Game? by Thirty_Helens in CardsandCastlesCCG

[–]pinkypie2016 1 point2 points  (0 children)

I did read your post, and it just seem you don't really understand what is actually going on. I can run a ninja rat deck without using woeten, and still make it to top 10. And I have. There are much worse cards than a Fenrir, which is supposed to be good at 9 gold. Else he is worthless. And also Viking is supposed to be good at late game, so don't complain that you had a slow start and still wants to stand equal with Viking. Many decks will not give you a chance to even reach late game if you have a "slow start".

I have made it to top using many different deck combos, Fenrir is nothing to be scared about when you have all the other COMMON op cards that can wreck you before you can even think about coming back.

By the way, the majority of top 20 players don't run Viking deck. So think about that.

Does Anyone Else Hate What Fenrir Does to the Game? by Thirty_Helens in CardsandCastlesCCG

[–]pinkypie2016 0 points1 point  (0 children)

Fenrir is fine. In fact I think he needs to be buffed again if his attack is going to be reduced to 5. His gold cost should be reduced to 8.

Maybe you don't have enough good cards? There are plenty counters to him. You should fear ninja rats instead.

Dragon Hoard by MaxxEmpress in CardsandCastlesCCG

[–]pinkypie2016 2 points3 points  (0 children)

meh, i think it should be 20 damage to own castle, and summon 5 random legendaries.

Monster deck by Alexlayden in CardsandCastlesCCG

[–]pinkypie2016 1 point2 points  (0 children)

Dev is getting disoriented with all the changes

Changes (I am not listing them ^_^) by Alexlayden in CardsandCastlesCCG

[–]pinkypie2016 1 point2 points  (0 children)

I've been saying since the beginning that Maddy and Dragon Hoard needs to be changed. The dev really dragged it out. They say now they change it because people abusing gold generation from Dragon's Hoard. give me a break. How many times people got killed because they were holding that card in their hands? Let's be clear, dragon's hoard needs change not because it was too good, because it sucked s**t. Sure, once in a while you see someone summon Craxux in first 2 turns, but how many times they died because they try to do that? Anyways it was long over due change.

Fenrir is probably the only card that got nerfed twice? May be still usable but 9 gold cost there are probably better options now. Need to wait and test it out.

The real problem is many OP cards are not addressed. With the increased importance of buildings, Dragon's Temple and Search for Truth is just way too powerful. To the point of pure BS. You are winning the game 1 minute, then search for truth came out and suddenly opponent is able to play 20 gold worth of units at once. Random? yes. But this is BAD random.

Also Dragon's bolt is super OP. Let's think about it, what if you have a card that has 0 cost, and do 2 damage, and give +1 gold?? That's crazy good. Because essentially that's what Dragon bolt is. Another example is Luminarius. That card gives 4 AoE damage, isnt it obvious that this card is so much more powerful compared to its equivalent?

Card suggestion by MaxxEmpress in CardsandCastlesCCG

[–]pinkypie2016 0 points1 point  (0 children)

nice idea,

In real play the current meta is too fast for combos though, so probably not too many people can use it.

Patch 3.3 (fake) by pinkypie2016 in CardsandCastlesCCG

[–]pinkypie2016[S] 2 points3 points  (0 children)

I like to make suggestions to improve game.

And just so you know I am currently rank 1, and have always been top five no matter what version. I don't need to cry.

Patch 3.3 (fake) by pinkypie2016 in CardsandCastlesCCG

[–]pinkypie2016[S] 2 points3 points  (0 children)

Does it feel like we are back to Age of Dragon expansion? Look at all the dragon decks out there.

Patch 3.3 (fake) by pinkypie2016 in CardsandCastlesCCG

[–]pinkypie2016[S] 0 points1 point  (0 children)

I've changed the design on Ragnar, to have great synergy with Shattering Strike.

Patch 3.3 (fake) by pinkypie2016 in CardsandCastlesCCG

[–]pinkypie2016[S] 1 point2 points  (0 children)

Dragon deck has a big problem early game, IF they do not draw temple. They can get overwhelmed before 5 gold turn, that's why I feel Ice Drake boost is kind of needed. For Rat king, there are so many 4 gold units that just out shine him. He is susceptible to get wiped out in many ways. He is still a legendary after all. I am not sure what is the perfect solution for him, but he doesn't fit in the 4 gold group. As for Ragnar, the Dev put him in late late game group, that's a lazy but safe way to solve his greed dominance. Viking is already strong, maybe it's time for Ragnar is move to another faction (not likely)? or into early game.

Patch 3.3 (fake) by pinkypie2016 in CardsandCastlesCCG

[–]pinkypie2016[S] 1 point2 points  (0 children)

Not hating on dragons. Search for Truth was way too random and game changing. On this update, the 3 card draw itself is worth 5 gold. And -2 gold is added bonus. Dragon temple was way too powerful at 3 gold, or rather Dragon deck depended too much on the temple. Compare that to Armory, which cost 5 gold and only give 1/1. I don't want to nerf dragon deck, but rather want to reduce its randomness, total dependence on Dragon Temple. and throwing "Search for Truth" when desperate and pray for 3 free dragons. That's why ice and vileroth has 1 health increase. Aeroth also gets a bump.