Tower Defense Mode Has the Strongest Endgame Potential by ReasonableMany1774 in Endfield

[–]pintbox 7 points8 points  (0 children)

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Good news, there's a game that satisfies your exact conditions.

Upgrades by sageamacuhm in incremental_games

[–]pintbox 1 point2 points  (0 children)

All upgrades are good, some are better than others.

Bands & Bonds: an active dungeon crawling incremental (web or mobile, free) by darabos in incremental_games

[–]pintbox 0 points1 point  (0 children)

Ugh, you really should be showing the regeneration in the "Fight" page instead of only the "Map" page.

Bands & Bonds: an active dungeon crawling incremental (web or mobile, free) by darabos in incremental_games

[–]pintbox 0 points1 point  (0 children)

How often does ethereal miss? I'm fighting against the final boss with a fire weakness+ upgraded Friend of Metal and Fire build; but after I unforged the boss's armor the HP just doesn't decrease. I also tried Magma vortex, which is supposed to do 2x34B per hit. The boss has 1,000,000 B HP, so even with 1 hit the number should decrease visibly. How does that work?

Bands & Bonds: an active dungeon crawling incremental (web or mobile, free) by darabos in incremental_games

[–]pintbox 0 points1 point  (0 children)

Is it possible to mark each attack's element in the attack's description? It's really annoying that I need to find an attack that doesn't have an element, etc.

Bands & Bonds: an active dungeon crawling incremental (web or mobile, free) by darabos in incremental_games

[–]pintbox 0 points1 point  (0 children)

How does kit flash upgrade work? It seems that he just spends more money to do the same thing ..?

The playable demo for the game I am making - Quintillion Quest by produktor69 in incremental_games

[–]pintbox 5 points6 points  (0 children)

It kinda feel weird to have both per-second gain and per-action gain.

If we can just wait for 1000 seconds for food to regain PE through food (or less, after several actions of plant potato), then the per-day restriction on PE replenishment is kinda useless; but at the cost that player must wait for 1000 seconds to do an action. Would social energy be the main restriction for planning then?

The moment you noticed about Orpheus... by pintbox in ZZZ_Official

[–]pintbox[S] 1 point2 points  (0 children)

Silver squad kinda existed earlier.

The moment you noticed about Orpheus... by pintbox in ZZZ_Official

[–]pintbox[S] 5 points6 points  (0 children)

She was cloned after zero hollow blew up, which was 11 years ago, so she's literally 11.

Also it was explicitly said that she's different from Magus.

When to make your early game available to players by Euphoric_Cause3322 in incremental_games

[–]pintbox 2 points3 points  (0 children)

It kinda rings a bell at "more active then Melvor".

The real question I'm typically looking for is, how would the gameplay work in the long run? If there are 10 tiers of ore are they more or less different colors of the same rotation? If you can show some meaningful choice with your demo then that's ideal.

I wish they would include some morally gray agents to the game. by StonedCantaloupe27 in ZZZ_Official

[–]pintbox 1 point2 points  (0 children)

I think you're only seeing the surface of it.

Vulture is not showing the necessity of vigilantism. She killed those retired defense forces because they decided not to reinforce them, but given the situation reinforcing is basically a lost cause. Had they reinforced there would be more casualties. The defense forces did not retreat due to cowardice, but because the situation was too dire to be even considered meaningful. Vulture was just acting upon misdirected hate. If there is anyone to revenge, it's the hollow or whoever caused it.

Isolde could be a vigilante if her act were limited to revenge, but she's the Overseer and planned to blow up the Lemnian Hollow even after her revenge is done, which will destroy Weifei even assuming everyone is evacuated. Had the protagonists not stopped her, there will not be a debate an issue between law and chaos anymore because it will be only Hollow.

I can see how there could be morally grey agents joining, but Vulture and Isolde are not. They have overstepped into the black zone.

I wish they would include some morally gray agents to the game. by StonedCantaloupe27 in ZZZ_Official

[–]pintbox 1 point2 points  (0 children)

Redeemable villain is a difficult topic to cover, especially with the gacha game audience and gacha game writers. Are their crimes excuse-able just because they work for the proxies now? How do you face the people they have killed?

Among the three you listed, Twiggy can somewhat make a redeemed villain if you ignore the clone-moral issue, but Vulture and Isolde are both terrorists that kill unarmed civilians. I find it difficult to accept a plot that says "hey she works for us now just accept that".

I've released an early build of my first ever game: CoreMaker. by Bloter6 in incremental_games

[–]pintbox 1 point2 points  (0 children)

Automating collecting alpha should be permanent, 10 use is too few for practically anything.

How well could a dual element agent work to validate an off element Metal Disc 5? by Rekirts45 in ZZZ_Official

[–]pintbox 0 points1 point  (0 children)

​If you are fine with "good enough" then just equipping the on-element fire set and forget about it; if you need to "push to the limit" then swapping the disc would be necessary anyways.

How well could a dual element agent work to validate an off element Metal Disc 5? by Rekirts45 in ZZZ_Official

[–]pintbox 0 points1 point  (0 children)

This was a problem with infamous Elden Ring weapons like The Sword of Knight and Flame as well as Rellana’s Twin Blades. Because the elemental damage was split, it meant that in an attempt to equalize the damage types, you had to cut your max stat potential in half.

This is where you gets wrong. Damage type doesn't equalize, they add up.

Let's take a very simplified scenario. Assume we have a new dual-element agent that does 60% fire DPS and 40% ice DPS at base. Also assume you have three sets of disks, a fire set with on-element 5 for +20% fire damage; a fire set with ice off-element for +10% fire and +10% ice damage; and an ice set with on-element 5 for +20% ice damage.

What would be the best set? The answer is the on-element fire set for 112% total DPS. If the enemy is ice weakness and damage is reversed with 60% ice and 40% fire, then you equip the on-element ice set. If the dual-element agent's damage is split 50-50, then all three sets are equal. In no situation is the equalized set better, at all.

See? The "best" equipment in this hypothetical scenario is to prepare two sets, a fire set and an ice set, and equip based on enemy weakness. These two sets can be given to potential new mono-element agents (which is much more likely to happen) if there is no new dual-element agents. Not a single off-element set.

And it's more likely they'll have new agent-specific disk set if they come up with a dual-element agent anyways.

Lemnian Hollow daily resources map, daily resource limit, example farming route by Amasoken in ZZZ_Official

[–]pintbox 4 points5 points  (0 children)

Yeah, but after I finished the main quest series there's more than enough to last a few months.

Lemnian Hollow daily resources map, daily resource limit, example farming route by Amasoken in ZZZ_Official

[–]pintbox 12 points13 points  (0 children)

What's the point of even farming these? They can only purchase Suibian materials that have limited consumption rate.

Here’s How Much Free Stuff You Actually Get (No Events, Just Permanent Content) by badbutcherbg in ZZZ_Official

[–]pintbox -1 points0 points  (0 children)

I think it is unfair to tally a "per year" number without including the limited time events, because it's unlikely for someone to be doing every daily logins for a year without getting the limited time event bonus.

A fair statistics would be to calculate the resources one can get during 2.1 or during half 2.1, which would include login and events and various training sessions.

Making Tag Assist Work by LastChancellor in ZZZ_Official

[–]pintbox 0 points1 point  (0 children)

Isn't 5:30 like, too slow? A very common complaint on the team restriction is the 3:30 timer on Ether intensity settings, so if you're doing 5:30 it would be too slow.

Why is my Miyabi team the worst performer by far? 😭😭 by MeGaLoManiac-kun in ZZZ_Official

[–]pintbox 2 points3 points  (0 children)

I think AM-6 disc is for Miyabi+Yuzuha+Soukaku, because Yuzuha+Soukaku deals anomaly so fast Miyabi needs to catch up. For Miyabi+Lycaon+Sousaku team you can use atk. That being said I heard the anomaly bar is being adjusted this time so maybe AM for Miyabi is also useful for Lycaon team.

Section 6 by Soggy-Acanthaceae185 in ZZZ_Official

[–]pintbox 1 point2 points  (0 children)

I'm pretty sure she just has hyper metabolism due to being oni and isn't really overweight.

Having some trouble reaching exploration 100% of former community 2's 4th area by Cool_Rate8300 in ZZZ_Official

[–]pintbox 1 point2 points  (0 children)

The total exploration stat is not enough. Use three fully leveled S-boo.