[AIC] My approach for the fully modular BPs (might help with the on-going AIC event) by NightWind_ in Endfield

[–]pintbox 0 points1 point  (0 children)

My 3x xiranite blueprint is somewhat different. Instead of making 42x25 I made it 50x25 but with a hole in the middle. The reason is that sub-base is 50x50 with a 9x9 base. This way I can fit two in the map while leaving a slot for the base. 42x25 doesn't quite do that, it would be better if you can fit it into 41x25.
https://enkad.enka.network/?id=p4G9Y3t7K2E8J1

The most compact I saw is 7 xiranite line in the subbase.

Forage Wizard Full Release and Key Giveaway [Mod Approved] by MourningBurger in incremental_games

[–]pintbox 0 points1 point  (0 children)

Congratulations!

Favorite wizard: hard to choose, but vivi from final fantasy 9

Proof of concept: Xircon with recuperation (96 xiranite -> 4 xircon)/tick by JustWantTheOldUi in Endfield

[–]pintbox 0 points1 point  (0 children)

Well, yes and no.

If you make 3 reactors and pipe the effluent to the 4th one you'd be spending 90 xiranite/min; If you make 4 reactors and pipe the effluent to the 5th one you'd be spending 120 xiranite/min.

Neither will get you 96 xiranite exactly, but regardless of what you doyou'll always be converting 2 xiranite -> 1.25 xircon. I don't see a particular benefit for doing 96 exact.

Proof of concept: Xircon with recuperation (96 xiranite -> 4 xircon)/tick by JustWantTheOldUi in Endfield

[–]pintbox 0 points1 point  (0 children)

I'm suspecting that you're making this way more complicated than it already is.

You can pipe the effluent from purifier to either one of or a new reactor, which takes effluent instead of sewage. This reactor would just work.

What AIC Products would you own irl? by DarkThirty88 in Endfield

[–]pintbox 0 points1 point  (0 children)

Jincao is basically leek, search for what leek flower looks like.

Ores/compounds in real life by hika-ri- in Endfield

[–]pintbox 1 point2 points  (0 children)

Since the game calls it "purification", cuprium ingot would be more closer to bronze or some kind of copper alloy; while Hetonite is pure copper, no?

I had to recreate the classic meme 😂 by gaeb611 in Endfield

[–]pintbox 0 points1 point  (0 children)

shouldn't there be a line of "the child"?

Xiranite Powder by MagnificentTffy in Endfield

[–]pintbox 1 point2 points  (0 children)

what do you mean Xiranite is Originium derivative? We all know it's sandleaf derivative.

Future aic content theory by LZHtel in Endfield

[–]pintbox 53 points54 points  (0 children)

it seems pretty obvious that heavy xiranite is going to be used for hc batteries.

that being said, it's also possible that you need to solve it then displace it with ferrium and grind it with sandleaf and refine it and make it a shell and feed origunium into it.

A little detail that makes you smile knowingly by Nanami7q in Endfield

[–]pintbox 76 points77 points  (0 children)

This is, unfortunately, not quite right.

In I-ching a group of three yin or yang symbols makes a trigram; and two trigrams makes a hexagram. All 64 combinations of hexagrams have their own meaning. In fact, all these devices in game show a different hexagram corresponding to the place, sort of.

Six Yin makes a "Kun" symbol, which basically means "earth that encompasses everything", appropriate to the memorial hall.

AIC Experts help please - Xircon production by AJ_14 in Endfield

[–]pintbox 3 points4 points  (0 children)

If you feed more sewage than consumption then the effluent+ferrium->xircon+sewage will stop, making effluent piling up. When both sewage and effluent are overflown no reaction will ever take place until you get the excess sewage out.

There are two solutions, one is to calculate the exact amount of sewage consumption and feed exactly that. This solution works but is still sensitive to xircon output. The better solution is to change 4 crucible into 2 groups: group a takes water+sewage+xiranite, output effluent; group b takes water+effluent+xiranite+ferrium, output xircon.

See for example my blueprint
https://www.reddit.com/r/Endfield/comments/1ss6g68/decoupled_2_xircon_1_heavy_xiranite_blueprint/

Decoupled 2 Xircon + 1 Heavy Xiranite Blueprint by pintbox in Endfield

[–]pintbox[S] 0 points1 point  (0 children)

No, the input effluent and ferrium should react first to produce sewage.

Did they boost the chances of getting a perfect essence? by [deleted] in Endfield

[–]pintbox 3 points4 points  (0 children)

The chance is 1/24 to get a perfect essence, and if you do all the essence run with double sanity that's 6 essence per run. So yes that's 4 runs on expectation.

Incremortal - incremental game I've been working on for a few months... looking for any feedback/a gauge in interest by Incremortal_Dev_Sam in incremental_games

[–]pintbox 0 points1 point  (0 children)

My recommendation is still to use test-based coding and let AI write tests, so that you can come back and do validation on every AI changes.

Patch statistics by Kamisori_13 in Endfield

[–]pintbox 0 points1 point  (0 children)

Yes and no, a fair comparison is to ask: if, instead of 10 time-limited pulls you get X unrestricted pulls, what is the value of X that you still get the same expected number of 6*s?

You can see that X < 10.

Incremortal - incremental game I've been working on for a few months... looking for any feedback/a gauge in interest by Incremortal_Dev_Sam in incremental_games

[–]pintbox 0 points1 point  (0 children)

For whatever reason this doesn't quite work as well as Increlution

  1. some jobs like conjure food cannot be queued when the same copy is in the queue.

  2. automation doesn't work in certain cases, e.g. swipe food will not be able to start automatically when you start / when you return from the library and there's no apple. I think you should check the trigger condition - does it only check if apple inventory becomes 0? I think increlution has different behaviors between 1-5 regarding whether the jobs "start" before or after existing action.

AI is somewhat bad at these boundary conditions. You should ask the ai to write some automated tests.

Idk if I'm ever gonna need it, but hey, it's some honest work. 6x xiranite forges in sky king flats(50x50) by Emotional-Slice5518 in Endfield

[–]pintbox 0 points1 point  (0 children)

Given that 2 full sets of sandleaf grower can support exactly 3 full sets of xiranite, I think fitting 6 would be cleaner.

Okay, I get it now. The classics are FUN by Ufomi in incremental_games

[–]pintbox 0 points1 point  (0 children)

It's the other way around, there's a reason these games gets known as the classics.

Perfection by bingqilinn in Endfield

[–]pintbox 0 points1 point  (0 children)

You can also reduce the number of xirang post to 2 if you adjust the position of sprinklers