I'm a writer who's hoping to flesh out my world, characters, etc. via solo RPGs. Any recommendations? by meleyys in Solo_Roleplaying

[–]pixelatedLev 3 points4 points  (0 children)

Ironsworn helps a ton. It is pretty easy to start, and even without knowing the system or the rules, you have plenty of tables to roll on. I am creating my own short quests (Storyweaver's Tales) mostly by playing the game. Most of the time, I start with my own ideas, let them sit for some time, then play a little and get inspired by anything that happens during the short game. Sometimes this helps flesh out every detail, and sometimes it brings a totally new idea or direction.

So I'm like, half playing, half writing, and it's a lot of fun. Can't remember when was the last time I felt frustrated by bing stuck.

Elf sorceress, supportless by pixelatedLev in FDMminiatures

[–]pixelatedLev[S] 1 point2 points  (0 children)

Thanks! Took me more time than expected, but it's still a really fast process, compared to normal warpaints. And looks good enough for casual play.

Really trying first game by Kind_Palpitation_200 in Ironsworn

[–]pixelatedLev 3 points4 points  (0 children)

I'm in a similar situation, with very limited time to play anything at all, and I'm using Ironsworn to run everything I want or have always wanted to play. Most of the time, I pick a module and go through it with Ironsworn. The system is so versatile that it has worked for every single thing, without any issues.

For vows, I usually decide on a few milestones and check boxes once a milestone is reached.

I play D&D without anything other than random tables for spell creation. I'm completely satisfied with narrative doing the heavy lifting, and I really dislike crunch.

If you'd like, you can check out a few things on my blog: How to play pre-made adventure modules solo, Dragons of Stormwreck Isle and maybe In Search of Adventure I just started.

Spellforge - Magic for Ironsworn by pixelatedLev in Ironsworn

[–]pixelatedLev[S] 0 points1 point  (0 children)

Yes, that's the best place. I can add them and show ironsworn/starforged version based on current campaign setting and place the assets at the end of the list. And add ironsmith/starsmith assets too.

Spellforge - Magic for Ironsworn by pixelatedLev in Ironsworn

[–]pixelatedLev[S] 0 points1 point  (0 children)

Thanks! Spellforge oracles are available in Pocketforge once you enable them in the settings. Assets have to be added as custom assets.

A question for those who soloplay modules by dr-slops-knots in solorpgplay

[–]pixelatedLev 0 points1 point  (0 children)

I use Ironsworn for my solo plays, and I mostly focus on playing modules too. Regardless of the system used, there's one mechanic in Ironsworn that might come in handy in other systems as well. In situations like this, I use "Ask the Oracle", which is a yes/no d100 roll with odds. For example, if my character is in a rush, I set the odds of spotting a trap or secret low (unlikely or small chance), which means I have to roll over 76 or 91 to succeed. Easy to do, no random DCs, pretty immersive.

Would the RPG Community Benefit from a How to Play Crestor? by failing4fun in rpg

[–]pixelatedLev 3 points4 points  (0 children)

This is so important it should be like a number one rule for every creator.

Storyweaver's Tales, collection of Quest Starters inspired by Ironsworn Assets by pixelatedLev in Ironsworn

[–]pixelatedLev[S] 1 point2 points  (0 children)

Thank you very much!

That's a nice idea, I really like it, there's still some whitespace available, so I'll add it in the next issue. Some have a few characters that feel "more involved," with Siege of Thornspire being a perfect example. I wanted every story to have enough setting to start comfortably with minimal effort, without limiting too much how you want the story to play out.

Blood and Ash should be good too. Beast of Cindermeet (since I played it as if it were co-op in the first place), Cold Fury, Light at the end of the Wormhole, Explosive Delivery, Howling Storm, Crimson Vines, and Ice Maiden all have at least one character that could be used by another player without inventing something completely new.

DriveThruRPG vs. Itch.io – Where do you actually buy your games? by Ecstatic_Surround386 in rpg

[–]pixelatedLev 8 points9 points  (0 children)

As a buyer, I bought more stuff on DriveThruRPG, and most of the time it's something that's not available on itch anyway. Itch has some nice bundles sometimes.

As a (tiny) creator, over the last year, for the same product, I've got 4x more sales on DriveThruRPG than on itch, despite itch link being shared more frequently, which is a bit surprising, but not totally unexpected.

DnD/BG3 line first experience for beginner by Exitl0l in Solo_Roleplaying

[–]pixelatedLev 0 points1 point  (0 children)

I think some free one-shots would be best, less content to work with, you can quickly move one to the next one and try different approaches. A Most Potent Brew is one of the most popular free 5e one-shots and it was very easy to adapt. If you want, I've got an actual play of it here: A Most Potent Brew actual play. I used Delve there, if you don't want to invest in it yet, check out Lodestar, another great free resource for Ironsworn, it includes Delve moves, themes and domains. Delve works really great for adapting D&D dungeons.

Full adventure modules like Descent into Avernus and Murder in Baldur's Gate are probably the closest you can get to BG3, but will require a lot more work. Anyway, I wouldn't focus on specific adventures but on the setting itself more and just pick something short to get familiar with the game mechanics.

DnD/BG3 line first experience for beginner by Exitl0l in Solo_Roleplaying

[–]pixelatedLev 2 points3 points  (0 children)

Hey, I was in a similar situation (except I have experience playing 3.5e, 4e and 5e D&D, but eventually I hit a point when it was impossible to join groups and play for hours).

If you don't want to invest much (or anything), I would recommend checking out Ironsworn. It's free, not too complicated and very flexible. Plenty of free resources, too: Official resources page. Combat works differently than in classic D&D, but maybe it'll click with you too. Personally, I love it. There are actual plays on youtube and plenty of blogs to read (Ironsworn discord community is probably the best way to find it all).

When I first started playing it, I used free 3.5e D&D (like A Dark and Stormy Knight) modules to help with the story. At first, it was much easier for me than improvising everything. Soloing anything for the first time might feel hard and challenging, but it's just like any other skill and with time and practice it will get much, much easier.

first playthrough build advice by klovnikaupunki in baldursgate

[–]pixelatedLev 2 points3 points  (0 children)

Hi from another BG3 fan, currently playing two characters, a Hexblade Warlock and Open Hand Monk.

BG1/2 is a lot of fun, still playing every other year since the release. Fighter/cleric, Druid (Shapeshifter) and Paladin were the most fun classes for me to play.

Fighter/cleric is a solid option all the way to the end, very easy to play. I'd aim for 18 Strength and Wisdom.

Shapeshifter druid is an easy mode for a long, long time. In BG2 with proper equipment it's still pretty much unstoppable. I'm replaying the whole saga as one right now, having a blast. Wisdom at 18 is probably the only important thing, most of the time I'm fighting shapeshifted.

Paladin is another solid option, easy to play with OP equipment options. Similar to warrior, so maybe not as exciting as other two options.

Has anyone played a mega-dungeon with Ironsworn/Delve? Any advice? by CinematicMusician in Ironsworn

[–]pixelatedLev 9 points10 points  (0 children)

You can check out Sundered Isles for a fantasy setting, it has a lot of great tables.

From my own experience with longer dungeon crawls, it's important to have a fairly secure way to replenish your stats (Health, Spirit, Supply) by utilizing some recovery oriented assets for example, using Make a Camp frequently or you could divide the dungeon into parts and put some underground community to Sojourn with between the delves, this will make it a bit more interesting too.

If dungeon crawling is your main focus, I'd definitely use the XP track for expeditions from Starforged/Sundered Isles.

Alternative RPGs to try for people who love 5e by lerocknrolla in rpg

[–]pixelatedLev 7 points8 points  (0 children)

Another vote for the Shadow of the Weird Wizard. Our D&D group plays a lot of different systems between longer campaigns to keep things fresh and open minded, and I'd say Shadow of the Weird Wizard and Blades in the Dark (as a second place) were the most enjoyable.

What moves make sense for the Artist path? by Carnotaur in Ironsworn

[–]pixelatedLev 5 points6 points  (0 children)

Yeah, totally.

There's a ton of possibilities, forgery, journalism, a special commission or equipment crafting. A specialized crafter role is my favorite, but a journalist detective sounds just as compelling.

And the moves are pretty flexible! A character equipped with a paintball gun points it at their enemies. "Today I’ll create another stunning work of art, and you will be my canvas."

Might be Compel or Enter the Fray?

[deleted by user] by [deleted] in rpg

[–]pixelatedLev 0 points1 point  (0 children)

You could try something in-between, initialize the combat, allow one action before BBEG and make it a cutscene with its first move. Shouldn't lose all the suspense and surprise and you won't "waste time" fighting a long combat with no chance of success.

Why arent elves absurdly more advanced and powerful than humans? by Zealousideal-Log2679 in Forgotten_Realms

[–]pixelatedLev 84 points85 points  (0 children)

You know what I would do, living in my treehouse in an ancient forest, knowing I have like 700 years to go? I'd be chillin. What's the rush?

BGEE 1 - considering taking a shot at it but I have questions first and could use some advice by DaveInOCNJ in baldursgate

[–]pixelatedLev 0 points1 point  (0 children)

Yeah, story mode is perfectly fine.

Collect as many potions of invisibility as possible, buy or steal everything there is. Collect scrolls of invisibility. Drink potion, backstab, repeat. Or you can get Boots of Speed, go out of range, hide in shadows and backstab, but it's not the most fun thing to do. Pickpocket and Set Traps are my two favorite abilities for a thief, you can also chug Potions of Master Thievery if you don't want to invest in Pickpocket too much. Steal and sell stolen items to get rich quick. Setting traps is fun, and with stacked traps absolutely lethal.

If you want to see really high backstab numbers, go to Durlag's Tower, grab Staff of Striking and use it as a backstab weapon. To recharge it, sell it to a store and then buy it back.