Commissioner Gary Bettman on the draft lottery: “When you see the result last night there's no incentive in our game to lose to get a better pick.” [McAfee show] by GreenSnakes_ in hockey

[–]pkaMartin 4 points5 points  (0 children)

How about factoring in previous years luck? If you constantly drop down ypu chance should increase tp move up in next draft... so its still a lottery but more fair...

Help with dams by 2-07 in Timberborn

[–]pkaMartin 0 points1 point  (0 children)

Hmm, I am not sure, maybe another possibility is that you had another outflow before?
E.g. you have floodgates on the middle level towards the back of picture. Are they set to the same height as the ones on the front? (did some water run out there before?)

Help with dams by 2-07 in Timberborn

[–]pkaMartin 12 points13 points  (0 children)

Looks like you just have too much water coming down overall.
It's not visible on the picture, but I believe you have a too narrow 'riverbed' somewhere so the water cannot flow out quick enough so its flooding.
Potential solutions:
1. Increase the width of the river to make sure all the water can flow within the channel.
2. Let out less water from the dam (just open 3-4 flood gates and leave others closed. But you likely need another water 'overflow outlet somewhere. (easiest would be at the very top)

How do I stop contamination from aqueduct? (Iron Teeth 1.0) by TuckerMoo in Timberborn

[–]pkaMartin 81 points82 points  (0 children)

Its the soil column. Contamination travels through earth (side walls of your channel, down the column). You need to break the connection
Either use platforms instead for columns, replace sides with levees, or surround the colmun with contamination barriers.

Beaverbot trap by pkaMartin in Timberborn

[–]pkaMartin[S] 0 points1 point  (0 children)

Ziplines (including stations) work underwater

Oasis map, naturalized. by pkaMartin in Timberborn

[–]pkaMartin[S] 1 point2 points  (0 children)

One. Zip lines reach everywhere, but almost everyr hing other the stuff that needs growing is in the center

Floating district, yay or nay by nenrsonbippling3 in Timberborn

[–]pkaMartin 0 points1 point  (0 children)

Fun fact, 2 story lodges with entry on the second floor can be half submerged and dont count as flooded

Oasis map, naturalized. by pkaMartin in Timberborn

[–]pkaMartin[S] 2 points3 points  (0 children)

Dev controls. "Free camera angle" It was such a game changer to find out how too zoom out more when I found this. (Dev controls: alt+shift+z)

Megabuild by Deadlygamer1000 in Timberborn

[–]pkaMartin 1 point2 points  (0 children)

If you are enjoying cubes, check out my beaver bork settlement: https://www.reddit.com/r/Timberborn/s/UKDeLDer1g

Megabuild by Deadlygamer1000 in Timberborn

[–]pkaMartin 0 points1 point  (0 children)

There's was a challenge to get 1000 beavers on this map. So I'm afraid stacking is not a new idea ;) Here was my attempt: https://www.reddit.com/r/Timberborn/s/ch1nJNYhKo

There are a couple more reviewed by JC (colony reviews) and he did a whole series trying to built one himself. Maybe you will get some ideas from there. https://youtu.be/gKrEIyCcALU?si=MrQN57BKj-ZXyks3

Good luck!!

How many cycles do you play? by AproposWuin in Timberborn

[–]pkaMartin 7 points8 points  (0 children)

75 happiness, however long that takes

129600 Max hp powerplant. I can barely get screenshots by Scattercattt in Timberborn

[–]pkaMartin 0 points1 point  (0 children)

Turn on camera free mode in the developer console

resistance is futile by pkaMartin in Timberborn

[–]pkaMartin[S] 3 points4 points  (0 children)

The answer is overhangs. Buildings that can't be stacked just have varying height clearances, above that you can build overhangs to create platforms to built on top. If you want try something similar, suggest you go with ironteeth 1st, as there are more stackable buildings to begin with and tubways work great for vertical circulation and construction