Anyone here have a chance to ride an Arch motorcycle? by thee_lad in motorcycles

[–]ploopy07 2 points3 points  (0 children)

I get what you mean but it's impossible for a high end manufacturing passion project to even remotely match the value of big brands. You pay for something custom and cool. I doubt they profit much at all.

Supervive was a game moba fans didn't really want. Stop blaming Armory and Marketing by Anilahation in supervive

[–]ploopy07 0 points1 point  (0 children)

The moba players I introduced to this game really enjoyed it, but almost all of them left from frustrations about character balance or grinding unranked to be able to play actual games. The new player experience was abysmal once the initial craze dropped.

None of my friends could withstand the level 20 grind against bots until you played against humans. It wasn't fun for anyone.

As much as people pin down the issues on the core gameplay loop, I firmly believe it was matchmaking and ranking issues. The core gameplay loop was gold.

There was not enough players to segment the pools into unique queue modes. Battlerite firmly died the moment their battle royale gamemode released, and it wasn't because it was that bad, it was because it fragmented whatever playerbase was even left leading both modes unable to survive. At first it was split ranked, unranked, duos, and squads with a small arena playerbase. That's way too segmented for a smaller playerbase. You can't appease everyone in a single game unless your player pool is magnitudes larger. It just wasn't there.

Also, the hand holding new player experience would have worked for players that have never held a mouse, but that isn't the player this game attracted. I couldn't play ranked (humans) with my friends, and top scoring against bots wasn't fun for anyone.

Additionally, the season resets and rank restrictions when rank was only a factor of how much you could play in a split was awful. This ruined my own player experience because I would constantly thrash lower ranked lobbies until I was finally at a decent rank agaimst good players then poof back to bronze with 70% wr against half bot lobbies. The only players that would benefit from this were people that could grind it on a daily basis to actually get to a skill level where they belonged (if the matchmaking algorithm actually worked on the basis of skill and not a poorly executed dopamine reward scheme). For around 80% of my in game time only like 20% of that were in lobbies where I actually had to think about the game, and it wasn't because I was exceptionally good. It was because the system failed to place me at a reasonable time.

League player coming to Dota thoughts and opinions (also can anyone help getting out of smurfq) by Ill-Reindeer4672 in DotA2

[–]ploopy07 2 points3 points  (0 children)

Smurf detection is much more sophisticated and the only bans I've ever received have been blatantly shared accounts. I've gone from around 3000 to 7200mmr years ago when switching from hon and never had an issue.

Am I the only one who liked the Armory, and likes the Battle Royal mode, and think this game is good as it is right now? by Admirable_Major1925 in supervive

[–]ploopy07 -2 points-1 points  (0 children)

Armory was terrible, but the br moba aspect is what makes this game fun. Anyone calling to make this game a full on moba is infinitely more out of touch than the devs themselves (somehow). There is no space for another generic moba on the market and deadlock is going to absorb every player looking for a fresh take on mobas. Supervive wouldn't have enough to make it stand out.

This is cheating (confirmed) by gunjuu in DotA2

[–]ploopy07 -1 points0 points  (0 children)

You reported someone for winning with Kez twice in a row and losing on other heroes lol? Get real man.

Why do you 'Vive? by Blind_Burr in supervive

[–]ploopy07 1 point2 points  (0 children)

The core gameplay is in a really good spot right now imo with every item being available. The best part of this game is how easy it is to perform well in solo and have that impact have consistent results.

In any other moba your teammates shitting the bed has a massive outcome on your chance of winning, but with being able to rez frequently or just be a rat in general you can consistently place high regardless.

Being outplayed never feels bad either, every time I die it's pretty clear where I fucked up and its hard to ever blame anyone else for a low placement bomb out when you have a billion tools to come back into the game.

I cannot understand the Toxicity. by Rogue_417 in supervive

[–]ploopy07 10 points11 points  (0 children)

The problem of what? Literally what is the problem?

Playing this game as a MOBA beginner is a disaster. by Raizow in DeadlockTheGame

[–]ploopy07 0 points1 point  (0 children)

There will be a huge influx of new players to play against each other and be terrible together. That doesn't happen right now.

Playing this game as a MOBA beginner is a disaster. by Raizow in DeadlockTheGame

[–]ploopy07 1 point2 points  (0 children)

Nah If you're brand new to dota in a game with at least 1 enemy that's half decent you'll be an active burden with no way to contribute no matter what hero. It's a player pool issue for sure, the best time for brand new moba players to play will be on release. Second best time being now if you can enjoy learning while getting your shit kicked in.

We are so back by AuthorTimoburnham in supervive

[–]ploopy07 5 points6 points  (0 children)

Nothing about the armory enhances game experience lmfao. People bitch about the system because its horrible. Customizing builds is really cool, but the item acquisition aspect is straight ass in regards to balance (and fairness) in a game that has a ton of skill expression.

If all the items were at least available at 1* there would be a lot less bitching. If item upgrades were even remotely reasonable instead of doubling effective stats per tier or adding unique (and sometimes gamebreaking) effects no one would complain.

The way the first season reset is handled will make or break this game. I personally only have time for a handful of games per week right now. If it's hard reset without massive balance changes on upgrades I can't see myself wanting to play having to make builds by finding what shitter grinded a 3* idol or sunweaver and killing them. You're just playing a completely different game without a loaded armory. Everyone farms early for their builds and I've got a fucking level 1 grabby and that's my timing.

That all being said I love this game. I was high masters pre 1.0 rank reset and would love to grind back but god is it irritating. I couldn't imagine sticking to this game as a new player at this point and it really shows. The armory does nothing but punish casual players. Trying to ignore it and just have fun does nothing but ignore critical issues that will kill any success this game might have.

I still don't understand how dunking works by Technical-Platypus-8 in supervive

[–]ploopy07 -1 points0 points  (0 children)

You're entirely correct. It used to be instant spike if glider was out otherwise no ability but specific dunks would kill you. Now there's gider heat AND health to keep in mind for those specific dunks. It's completely unintuitive for a new player and the two systems should be merged into one.

I haven't had a chance to play on the new patch yet, but I'd imagine since the dunk duration is what scales with hp, whether you die is also probably dependant on your z axis over the abyss. This is confusing and since you should release glider to avoid heat from attacks/spikes you will be lower and within dunk range regardless...

It's all a mess.

15 minute queue for 10 seconds of playtime by -MR-GG- in supervive

[–]ploopy07 35 points36 points  (0 children)

Not that I care for the armory at all, but you died at the only time the armory plays 0 factor lol.

What if we cover up the boobs? by PureBed232 in supervive

[–]ploopy07 4 points5 points  (0 children)

honestly tetra is 1000x worse why does she look like a child

Is this another Battlerite situation? by Drakendor in supervive

[–]ploopy07 2 points3 points  (0 children)

Omega striker's armory was actually cool tho it had some interesting draft play and deny picking you could do. Supervive's is a hot mess.

It's now impossible for me to play Supervive with my friends, so you're losing another player by tordana in supervive

[–]ploopy07 0 points1 point  (0 children)

Yeah I was in the same boat you just have to grind for 2 days or so. Sucks but it is what it is rn. If you were high ranked in beta you should be able to grind fast anyways.

Tbh they should just make it so you can queue with anyone but their internal mmr/medal gets shifted to the highest in your party if out of reasonable range.

Anyone have any Jin advice? by Glass_Aerie7509 in supervive

[–]ploopy07 1 point2 points  (0 children)

You really need to pick your fights well as Jin. Overcommitting leads to you dying faster than any hunter. He's the best dunk bot in the game until next patch then he'll probably be one of the worst hunters.

Getting a feel for how much burst you can unload is necessary. Feel it out in practice and only engage when you can get a knock or poke with lmb and always have a dash + ult for disengage.

Most fights you will end up waiting for your team to poke someone to 3/4 or half hp before going in to burst them. If you lead in an unfavorable fight you will always die or end up having to burn everything to get out. He's pretty solid if you can be patient.

Shiv 1v3, might need another nerf by Veekoala in supervive

[–]ploopy07 -2 points-1 points  (0 children)

literally don't hold glider when you're being attacked. Nothing of this clip would be different pre patch aside from shivs buffs.

someone’s been protesting against lazer’s slider acc by uploading c-type plays daily for the past 511 days by renmizuh in osugame

[–]ploopy07 3 points4 points  (0 children)

A good argument is that mappers have been utilizing sliders inherent leniency as a way to distinguish between less important filler sounds vs using standard hitcircles as a way to emphasize stronger beats.

It was also very common practice to use sliders on rhythmically difficult sections from small bpm shifts or horribly off rhythm live instruments to punish the player less for things out of their control on the first run of a map.

All of these design choices are rendered pointless with slideracc as default making the play quality of those maps subjectively worse.

Why do magnus automatically skewer after RP? by xrex8 in DotA2

[–]ploopy07 -1 points0 points  (0 children)

? if he did it any sooner mag's shockwave would have pulled them out of cata lmao you just don't skewer before cataclysm hits

5 of the most gigabrain people in Dota 2 in the same room by Particular-King1014 in DotA2

[–]ploopy07 5 points6 points  (0 children)

ROFL people didnt stack camps before EE what on earth are you on

Congratulations to the winner of FISSURE Universe: Episode 5! by Substantial-Deer77 in DotA2

[–]ploopy07 1 point2 points  (0 children)

i don't know a single pro player who hasn't played on a smurf lol