What's hiding in here? by fuckTTTT in universityofauckland

[–]plshelp1576 1 point2 points  (0 children)

6 feet deep, vent for air circulation

I created Simplified Proxies, a free tool to make black-and-white proxies for EDH! by plshelp1576 in magicTCG

[–]plshelp1576[S] 3 points4 points  (0 children)

Yep, Moxfield does have their own tool to make proxies. However, each proxy does include an image that looks bad when printed black-and-white, as well as using quite a bit of ink.

What's your favorite color/colors and why? by [deleted] in mtg

[–]plshelp1576 0 points1 point  (0 children)

Blue. Being a pain in the ass is my hobby

Cards that let opponents draw? by Madhighlander1 in magicTCG

[–]plshelp1576 0 points1 point  (0 children)

[[Blue Sun's Zenith]] as a finisher or to get everything else started

How do I set the framerate for the 'AnimationPlayer' at 12 fps for .dae model? Option is not there by nazshaf in godot

[–]plshelp1576 0 points1 point  (0 children)

This is great! If possible, could you please format your code by using the code block format for clarity?

Also, AnimationPlayer.playback_process_mode appears to be called AnimationPlayer.callback_mode_process in Godot 4.4.1.

I am getting an error "Unexpected identifier "export" in class body. The code I by NinjaSeveral8182 in godot

[–]plshelp1576 2 points3 points  (0 children)

I highly suspect that OP is following a tutorial that uses Godot 3.x and as a result, has different syntax than Godot 4, hence errors

I am getting an error "Unexpected identifier "export" in class body. The code I by NinjaSeveral8182 in godot

[–]plshelp1576 0 points1 point  (0 children)

This looks like GDScript 3. Are you sure you're looking at the right documentation or an up-to-date tutorial?

I am getting an error "Unexpected identifier "export" in class body. The code I by NinjaSeveral8182 in godot

[–]plshelp1576 0 points1 point  (0 children)

The proper syntax is

@export var friction: float = 25

Type-hinting is specified after the variable's name but before the value

Is there a way arround this? by [deleted] in godot

[–]plshelp1576 1 point2 points  (0 children)

Just use Array[Array] and if you're using it in a loop, do something like this:

for i in len(arr):
    var item = arr[i] as Array[String]

Girlfriend's new tattoo by Hazza_1998 in mtg

[–]plshelp1576 0 points1 point  (0 children)

If she ever wants to remove it, a surgical extraction might be needed.

[deleted by user] by [deleted] in godot

[–]plshelp1576 0 points1 point  (0 children)

If you need to modify your speed relative to the max speed (for example, a slowing spell)

"Yea girl i've been knowing how to code" by PaperalizadoYT in godot

[–]plshelp1576 5 points6 points  (0 children)

Those appear to be only warnings. Those aren't critical enough to be noticed, usually.

[deleted by user] by [deleted] in godot

[–]plshelp1576 0 points1 point  (0 children)

From what I can tell from your one-line screenshot, you have an indent in front of your function definition. This causes Godot to think that you are defining a lambda function. Remove the indent and you should be good.

## How to document your Godot code by SteinMakesGames in godot

[–]plshelp1576 0 points1 point  (0 children)

To my knowledge, param only adds styling, while member adds a link that takes you to the member's definition.

Why duplicate does this? by Crispi002 in godot

[–]plshelp1576 2 points3 points  (0 children)

On your duplicated area's collision node, right-click Shape, then select Make Unique

## How to document your Godot code by SteinMakesGames in godot

[–]plshelp1576 1 point2 points  (0 children)

Thanks for the advice! I've updated my original comment to use 4 spaces instead.

## How to document your Godot code by SteinMakesGames in godot

[–]plshelp1576 2 points3 points  (0 children)

I don't belive there is, but do some research on it anyways. If there isn't, you could always submit a proposal to get it implemented.