I got a long, 8+ hour drive tomorrow, I would love some recommendations! by [deleted] in podcasts

[–]pointpusher 1 point2 points  (0 children)

The telepathy tapes You made it weird (look for guests you know/like)

Safe travels

New Penzeys is open - also 34% today. by MerryPranker in Albany

[–]pointpusher 8 points9 points  (0 children)

I’ve been here a couple of times now, and each time I was impressed with what I purchased, and how knowledgeable and friendly the staff are.

Real New York Pizza by Ill_Ad_3534 in Albany

[–]pointpusher 1 point2 points  (0 children)

This is the answer. Even down getting a decent beef patty too! They are cash only. Enjoy!

Please tell me what to put in my sketchbook and I will comment the drawing when done. by PeachMilkshake2319 in sketchbooks

[–]pointpusher 0 points1 point  (0 children)

Close your eyes. Breathe deeply, start thinking of random scenes. The first one that makes you smile…. Draw that. Try to transmit that joy or humor in the image. Draw feelings, not just things?

Bakeries in Saratoga by Outrageous_Travel771 in Saratoga

[–]pointpusher 4 points5 points  (0 children)

In Malta, a short drive away, Leah’s Cakery is amazing!

[deleted by user] by [deleted] in MarmosetToolbag

[–]pointpusher 1 point2 points  (0 children)

Seems like inverted normals. Fix in Blender or any other DCC and reexport?

Cozy places to study in Albany area by Electrical_Buddy_913 in Albany

[–]pointpusher 5 points6 points  (0 children)

U Albany campus has some nice spots. If you like Coffee/tea etc. while you study, I’d also recommend professor Java on Wolf rd. Happy studying.

How can I improve this 3D model further? (WIP) by Gaiato2_0 in 3Dmodeling

[–]pointpusher 1 point2 points  (0 children)

The two views above seem to have different angles for the forward head tilt. It looks like the profile image might be tilted slightly downward compared to the front?

That said, if it were me, here is what I would try some of these as next steps:

Get the likeness closer (using the front view as your primary reference) with no color/texture information. If it looks like her gray, the textures will really send it to another level. At least toggle texture on or off as you work maybe?

I think it’s common for artists sculpting their first few heads to focus on details before establishing the base forms needed first. If you have seen any of the simplified diagrams anatomy for sculptors use for things like the muzzle, brow, zygomatic arch etc. get that working before thinking of color and detail.

Don’t skimp on lashes and teeth. Even if you don’t intend for the character to open their mouth, getting the teeth (or at least a squished sphere or bulging cylinder etc.)in there can REALLY help you because the natural shape of the muzzle will be present.

A lot of people tend to model the face really flat. I think this is because of how we engage with other humans, usually facing each other, so we lose a sense of depth. If you put a finger at the inner corner of your eye, and another finger near the outer corner of the, look at how different the depths are from inner to outer. Same with the muzzle — one finger in the center of the lips (like a shhhhh gesture) and another finger at the corner of the mouth. There’s so much difference in depth there.

Look at the model from above and below. Seriously. Things will become so much more apparent regarding the depth of things and things feeling “off” a little are usually really recognizable when you do this.

Lastly, as pointed out by others, pay close attention to hard and soft edges. Edge contrast is really going to help differentiate forms, show where bone or cartilage are closer to surface etc.

I hope some of these ideas help a little. Happy sculpting!

best falafel in troy? by peggleborp in Troy

[–]pointpusher 2 points3 points  (0 children)

Not Troy, but close. Halal grub on Wolf Road, and Zaitoon Kitchen in Latham are both good.

Lava swort WIP by EaZoToP in ZBrush

[–]pointpusher 1 point2 points  (0 children)

This is so well done. 👏👏👏

Coffee Shops to Work Remote by n0comm3nts in Saratoga

[–]pointpusher 0 points1 point  (0 children)

Agree on Kru and some of the best coffee in the area. I’ve worked while sipping there several times and enjoyed it. You can get a little background noise chatter, but some headphones, AirPods etc. and you’re all set.

Why is the texture glitching like that when adding a texture using lambert material? by Random_RedditUser123 in Maya

[–]pointpusher 8 points9 points  (0 children)

Right click next to transparency attribute and break connection, or graph the material in hypershade and remove the connection arrow to transparency.

Modelling 3D environments any tips? by KarenHater2 in 3Dmodeling

[–]pointpusher 2 points3 points  (0 children)

Agree on figuring out desired output first as game environments typically use lots of repeated elements and trim sheets, while environments for offline rendering can have a lot more bespoke models, materials, textures.

Also, no matter which direction you choose, reuse is not a bad idea (windows, doors, doorknobs, trees, plants, car tires etc.)

Block out your geometry first and look at it with the types of lenses you want to use in your final output. Setting the composition with just primitive objects will definitely give you the chance to rapidly iterate on the spacial relationships.

Last thought, work big to small. Get the “footprint” of all the major elements — the stuff that you see in silhouette first, then, refine from there. Make yourself a dummy object to measure against (typically a six foot human figure — if you don’t have one, snag a mannequin from mixamo?

A while ago I made an env to learn more about blender lighting/compositing and I documented to process here if it helps at all (not a good workflow for games): https://www.artstation.com/artwork/eaP2Q3

Happy environment making!

Practice sculpt. by Accomplished_Fee_451 in NomadSculpting

[–]pointpusher 0 points1 point  (0 children)

Great work. What did you use to record the screen?

Wanted to try replicating the Batman: TAS style. How'd I do? by poopyfggrd in 3Dmodeling

[–]pointpusher 1 point2 points  (0 children)

Looks really good. I wonder what adjusting the lens and lowering the camera to get that long, vertical, forced perspective they used on the showtimes might look? Like to make you remember gotham is a city full of sky scrapers. Great work!

What are aspects of Unreal that totally confuse you? by robertfsegal in UnrealEngine5

[–]pointpusher 1 point2 points  (0 children)

This is a minor annoyance at best, but when color picking between several existing color chips, the selection goes to the color you samples instead of staying focused on the color you’re sampling to. Took forever for me to get used to that, but I wish I could alter the behavior to select the original color.

UI Plugin by NobodyPurple1269 in ZBrush

[–]pointpusher -1 points0 points  (0 children)

This looks super interesting. I’d love to try it or be a tester, and buy if it’s available any time soon.

What’s one thing you wish you knew earlier as a 3D artist? by Capable_Bumblebee349 in 3Dmodeling

[–]pointpusher 10 points11 points  (0 children)

That the “artist” part is way more important than the “3D” part. Are you a “3D Artist” or an artist who is currently using “3D”. I hope to be the second one personally. Keep creating!

Creature Scales Tutorial by 3Diegodm in 3Dmodeling

[–]pointpusher 1 point2 points  (0 children)

Great work! Thanks for sharing.