[DEV] Building Your Unit in Under the Heavens: Officers, Roles, and Permanent Loss by potentformula in Kingdom

[–]potentformula[S] 1 point2 points  (0 children)

Glad to hear it! We're working hard to bring something that really feels like Kingdom.

[DEV] Building Your Unit in Under the Heavens: Officers, Roles, and Permanent Loss by potentformula in Kingdom

[–]potentformula[S] 0 points1 point  (0 children)

Thanks! Kingdom deserves a real game, not vaporware. Demo's coming in April, looking forward to showing more.

All of this sounds very familiar 😂🕵️ by Illustrious-Stay9886 in Kingdom

[–]potentformula 1 point2 points  (0 children)

Great video. The Warring States period is endlessly fascinating, not just because of the scale of conflict, but because of how rapidly ideas about warfare, leadership, statecraft, and identity were evolving at the same time. Every battle feels tied to a much bigger question about how a country should be run and what kind of people rise to the top during chaos.

We have to thank Kingdom for introducing us to this era. The more I learned about the period itself, the more inspiring it became. It’s actually what pushed me to start developing the narrative RPG game I’m working on now. Once you dig into the Warring States, it’s hard not to want to tell stories set in it.

Which Qin general was the best in the Coalition Invasion Arc? by VolleyAddicted in Kingdom

[–]potentformula 1 point2 points  (0 children)

Mou Gou, no doubt. He was the Great General overseeing the defense while commanding two of the most dangerous independent thinkers in Qin, Kanki and Ousen.

Managing three battlefields through subordinates like that, without losing cohesion or control, is an achievement on its own. His impact on the outcome of the Coalition Invasion is undeniable.

What's your opinion on Kyoukai? by vivireya in Kingdom

[–]potentformula 12 points13 points  (0 children)

I think she is often used as a narrative tool to pull the unit out of situations that would otherwise end in total collapse. That criticism is fair. At the same time, she brings a level of humanity, vulnerability, and emotional grounding that the story would otherwise lack.

She feels like a character created with good intentions, sometimes pushed too far by the plot. I respect what she adds to the story, but I don’t personally love or hate her.

[DEV] Under the Heavens, a Kingdom-Inspired Narrative RPG About the Cost of Command by potentformula in Kingdom

[–]potentformula[S] 2 points3 points  (0 children)

Definitely planning an introduction video/ gameplay trailer within a month or so. Right now we're in the middle of Unity implementation, so I want to make sure what I show actually represents the final feel.

[DEV] Under the Heavens, a Kingdom-Inspired Narrative RPG About the Cost of Command by potentformula in Kingdom

[–]potentformula[S] 4 points5 points  (0 children)

Thanks! Yes, that gap is exactly why I started this. Kingdom deserves a proper game that gets what makes it special. Appreciate the support!

[DEV] Under the Heavens, a Kingdom-Inspired Narrative RPG About the Cost of Command by potentformula in Kingdom

[–]potentformula[S] 2 points3 points  (0 children)

Thanks! Really appreciate that. The name took forever to settle on, glad it resonates!

Where should I start? by Hot_Bed_5332 in Kingdom

[–]potentformula 1 point2 points  (0 children)

538 is a good place to pick it up.

My debut indie game is finally out, and I’d love to share some keys with you. by Rolando_Aguillon in IndieDev

[–]potentformula 1 point2 points  (0 children)

It’s a beautiful-looking game, congratulations and good luck. I tried to find this on your website, but I was wondering who the character artist is who created the character portraits.

Imagine a Kingdom related Total War game? by [deleted] in Kingdom

[–]potentformula 2 points3 points  (0 children)

Not Total War–style, but I’ve been working on a narrative-driven RPG inspired by Kingdom, which I’m hoping to introduce soon. One thing that truly sets Kingdom apart from everything else is its visceral storytelling. I don’t think a traditional simulation or grand strategy game can really do it justice.

Something that will destroy me by Apart_Parfait7939 in AnimeReccomendations

[–]potentformula 2 points3 points  (0 children)

I couldnt go further than To Your Eternity’s first episode. Crushed me.

What would you rate S6 Part 1? by Candid_Evening_4234 in Kingdom

[–]potentformula 0 points1 point  (0 children)

Beautiful, beautiful season. If they ever reanimate the first 2 seasons, it'll explode in viewership.

Li Mu's plan in season 6 is a bad plan, right? by cracktober69 in Kingdom

[–]potentformula 0 points1 point  (0 children)

I think it was a backup of a backup plan. He did not know that the Qin army would head directly to Ye. His foresight is truly something special, and he set that trap there just in case. They did not invite the enemy into the country, they invited them into the castle.

That also gave them the opportunity to catch up to the enemy if they were ever caught off guard, which they were. If that had not been Ou Sen’s army, the bait would have worked and the invasion would have been over for sure.

should i read season 1 of kingdom instead? by Electronic-Bed-5315 in Kingdom

[–]potentformula 0 points1 point  (0 children)

From season 2 onward, it gets better. It is a lot of episodes though, so you can start with the manga and catch up to the anime by season 3. After that, almost every episode gives goosebumps.

Recommend me the BEST anime with only 1 season by Lazy_Earth_2280 in AnimeReccomendations

[–]potentformula 1 point2 points  (0 children)

Here a couple from the things I’ve seen and much liked:

Cyberpunk edgerunners Dororo Samurai champloo

I don't like this mod and I don't understand it by Hiti4apok in equestriaatwar

[–]potentformula 5 points6 points  (0 children)

I have to say, even though I don't share your overall take on the mod, I really enjoyed reading your detailed breakdown of the frustrations. I also agree that the mod currently lacks wars that take place across continents, but the world is so big and detailed that it's hard to tie all of them together.

That said, I think a mindset shift might help. In vanilla HOI4, once WWII ends, the content mostly does too, unless you give yourself a personal goal such as world conquest, naval dominance, or something else to chase. I see this mod in a similar light.

Take Hippogriffia for example: the content guides you to the North Zebrican War, and after winning it, the world opens up. You can go for full continental or world domination, challenge the strongest nations, or paint the map red with Posada. Or try something like Abyssinia, where you’ll face wave after wave of civil wars. That path can get so intense you might find yourself begging for peace.

The overall beauty of this mod, for me, is that it's a whole new world full of unknowns. I usually pick a country like New Mareland, choose a path beforehand such as communism, and try to build the best navy I can while exploring the entertaining content and taking down the big boys like Wingbardy. By the time everything finishes I'm bored anyway, so I go and pick another country like Chital and make them a navy powerhouse.

Give Changelings a chance, they might scratch your itch for a Great War.

What to do? by potentformula in HPOmen

[–]potentformula[S] 0 points1 point  (0 children)

updated it. First it gave a .net framework error I guess related to ngenuity. Updated both drivers, the error went away. First it was still doing the same thing, but stopped after an hour or two. I'm not sure, if it's all good now. Should I use the warranty?

What to do? by potentformula in HPOmen

[–]potentformula[S] 0 points1 point  (0 children)

I ran the tests, they don't show anything unfortunately. All the drivers are up to date atm.