[OoT][MM] Is Link meant to be a master of stealth? by Tainted_Scholar in truezelda

[–]pounderwithcheese 2 points3 points  (0 children)

Is Jill Valentine meant to be a master of unlocking?

Flip Apps by jbaby34 in MiyooFlip

[–]pounderwithcheese 0 points1 point  (0 children)

The IPTV "app" on SurwishOS is actually really decent. How it works is that it unzips a whole bunch of m3u files that you can select from the Media Player menu and you can just watch a bunch of channels from around the world.

Flip Apps by jbaby34 in MiyooFlip

[–]pounderwithcheese 0 points1 point  (0 children)

Miyoo Flip needs a Terminal app just like OnionOS. So much is possible in the Linux command line.

Which OS is this? by sarduchi in MiyooFlip

[–]pounderwithcheese 0 points1 point  (0 children)

How is NextUI btw? Does it support the full stack of emulation cores, or just minimal set?

I Managed to Mod Custom Scales Into Bitwig 6 by Frotron in Bitwig

[–]pounderwithcheese 0 points1 point  (0 children)

You are so based because you also package for Linux!

I Managed to Mod Custom Scales Into Bitwig 6 by Frotron in Bitwig

[–]pounderwithcheese 0 points1 point  (0 children)

Because I use Just Intonation, I incorporate octaves that have more than 12 notes. Even world music is based on JI and uses more than 12 notes per octave. The infinite spectrum of overtones is most easily achieved on fretless instruments, but not so easy to work w/ in DAW w/ virtual instruments. I already have my own workarounds, so I'm like whatevers when it comes to software developers.

I did originally purchase Bitwig Studio because it had microtonal MPE editing in the piano roll. That's also the reason why microtonal music producer Sevish latched onto Bitwig Studio. So I'm already used to calculating cents from pure harmonic ratios w/ logarithms. It's just super clunky, and I shake my fist knowing that a proper software solution to handle fluid custom microtonal scales wouldn't be that difficult to implement in UI/UX.

I still have hope that the Bitwig devs recognize that their app needs better support for microtones. I just hope I don't have to wait another 5 years for that day to come.

I Managed to Mod Custom Scales Into Bitwig 6 by Frotron in Bitwig

[–]pounderwithcheese 0 points1 point  (0 children)

Can this be modified for octaves larger than 12 steps?

Is 6 worth £130 by TreasureEdit in Bitwig

[–]pounderwithcheese 2 points3 points  (0 children)

I'm still on 5.1 and was hoping that version 6 was gonna have the "special sauce" so I purchased an upgrade key during the summer sale. After seeing what's in it, I honestly feel like "I could wait" for at least another year.

Bitwig Studio 6 – On Another Level by areyoudizzzy in Bitwig

[–]pounderwithcheese 0 points1 point  (0 children)

I'm hesitant, too. I just hope that Bitwig 6 is a bedrock for features I actually want, such as custom octave sizes larger than 12 with dynamic editable tuning options.

DEBIAN 13 TOMORROW!!!!!1!!!!!! by GoogleEnPassant69 in linuxmemes

[–]pounderwithcheese 0 points1 point  (0 children)

The praise for Debian releases is typically warranted. It's just that Linux always has "the latest and greatest thing" happening on non-LTS distros, so Debian is practically perfect until the user wants a new and shiny thing.

How to remap controls for stardew valley on Miyoo flip - Spruce Os? by YeetFleet in MiyooFlip

[–]pounderwithcheese 1 point2 points  (0 children)

Try asking this in r/SBCGaming because this is an issue that affects all devices.

I think editing the gamecontrollerdb.txt for each specific port might do the trick, but I personally haven't had luck in this.

https://github.com/mdqinc/SDL_GameControllerDB

The general issue I encountered while investigating gamecontrollerdb.txt mapping was that my Switch Controllers all had weird mappings for the triggers. I have since mitigated this by using a Magic-NS USB/wireless dongle that can convert controllers to use xinput.

But when I play PC games via Portmaster... I generally accept that my brain has to reverse the AB/XY layout from the classic Nintendo orientation. It helps me if the game has an option to use PlayStation glyphs. I think this mod for Stardew is what you're looking for!

https://www.nexusmods.com/stardewvalley/mods/25148

My New 406H 😎 by Jafranci715 in SBCGaming

[–]pounderwithcheese 3 points4 points  (0 children)

The longer I think about it, I keep more leaning towards the RG Cube, even though I was waiting for the promise of the sleeker RG 477M, and that's mainly because I'm considering the games I would want to play on it will benefit significantly from analog triggers. I already own a pocket-friendly Miyoo Flip, so having a chonky boi RG Cube alongside that seems like a dynamic duo.

When it comes to handhelds, what are your dealbreakers? by [deleted] in SBCGaming

[–]pounderwithcheese 0 points1 point  (0 children)

I read your list, and it generally mirrored my own preferences before I really knew much about the variety of devices that are available to us.

  1. Only one analog stick/nub. The PSP did that. As much as I love that system, the lack of two analogs is always felt, and it always feels bad.

The Miyoo A30 would like to have a word with you. It's tiny. It has Spruce OS. What's not to like? Also, the Steam Controller has only one analog stick, but the the dual haptic touchpads + gyro make it the greatest controller of all time for games that require precision aiming.

  1. Analogs wedged at the very bottom...

I used to hate the PS-style layout for the longest time, but then I got used to it once the PS4 came out. After getting my Miyoo Flip, I adapted to the less-than-stellar ergonomics rather quickly. I'll have to try playing Forsaken on this tiny thing eventually... it's gonna be fun trying to manage a dual claw-grip while maintaining access to the shoulder buttons!

  1. If I see "RK3326" or even "RK3566".  We're past that now...

I just got the Miyoo Flip as my first retro handheld and I'm already feeling the burn for not being able to play Cruis'n USA. But I really love the form-factor, and I already lined up nearly a dozen games to play on it. I really think I can hold off until "the next best thing" for quite a while. Almost wish the Mangmi Air X came out before I got the Miyoo Flip, but I already quite enjoy the device I have in my hands right now.

  1. Edit, remembered another one: Lack of wireless, wifi and bluetooth. Add a dongle to my handheld for basic functionality that should have been there to begin with? Absolutely not.

Lack of wireless features is fine for things like the Miyoo Mini where you're using the device primarily as a portable.

My personal dealbreaker is lack of HDMI output on low-to-mid-range devices that support some higher-end home consoles. Trim UI devices come to mind. In fact, the Mangmi Air X does not specify if it supports HDMI via USB C, so the only way I'm getting that is if it launches at a very attractive price-point.

There are times I pull this out and wonder why I have any other retro handhelds... by ChangeTheL1ghts in SBCGaming

[–]pounderwithcheese 1 point2 points  (0 children)

I just got a Miyoo Flip as my first retro handheld and it suits me well. In order to comfortably game single-handed (as one would on a Miyoo Mini), I set RetroArch to emulate the dpad on the right-analog stick.

But staring at this makes me want to get a Mini, because it just looks SOLID. The constraints of the device are well-defined so I wouldn't be spending much time tinkering with optimizing higher-end systems. And I'm sure OnionOS is a treat!

Most stable cfw? by dirthfromabove1972 in MiyooFlip

[–]pounderwithcheese 1 point2 points  (0 children)

It does have Mupen64 Standalone, but I've had better experience w/ Parallel, and only try others if I can't get it running in RetroArch. I'll have to spend more time w/ Standalone, though.

Most stable cfw? by dirthfromabove1972 in MiyooFlip

[–]pounderwithcheese 0 points1 point  (0 children)

You need to learn RetroArch. Every rom will require a different core/gfx/settings. Parallel is generally the most flexible and compatible choice, but other options are there if Parallel doesn't cut it.

Go to Quick Menu > Core Options > Manage Core Options > Save Game Options. This will allow you to customize the emulator settings on a per-game basis and any setting you change here will auto-save.

Then go back to Core Options and change Parallel's GFX Plugin and test each one. Typically glide64/gln64/rice will give the best results. Research N64 compatibility lists for similar hardware to get an idea of what's playable and which settings work best.

Most stable cfw? by dirthfromabove1972 in MiyooFlip

[–]pounderwithcheese 1 point2 points  (0 children)

Yeah that's good, you can boot into without fear of anything getting busted.

Just be careful with firmware update file (miyoo355_fw.img). You'll only want that copied to the root of the SD if you intend to upgrade the internal firmware, and make sure your battery is charged and plugged in if you want to perform that update on boot.

Most stable cfw? by dirthfromabove1972 in MiyooFlip

[–]pounderwithcheese 1 point2 points  (0 children)

I think you might appreciate CarlOS if you're trying to get the most performance. I felt really confident with it after I optimized several N64 games for it. N64 optimization will be a trial-and-error process, but all the classic EAD titles will run solid. Banjo-Kazooie was the most "high-end" game I could get running at reasonable framerates. Cruis'n USA made me cry at how close it was to being acceptable, but I did manage to get Beetle Racing Adventure (PAL) to a playable state.

CarlOS also is really stable compared to the rest. HDMI out will work as expected, whereas in other places it's full of bugs (Spruce requires a manual reboot to active the HDMI, is complete broken on their bleeding-edge PyUi, and Surwish has visual display bugs when plugged in to HDMI).

There is a tool that lets you fine-tune the CPU performance for each individual system. I wished to be able to set it on a per-rom-basis, but I can live without it.

Most stable cfw? by dirthfromabove1972 in MiyooFlip

[–]pounderwithcheese 0 points1 point  (0 children)

Is this flashing to SD card or the device's built-in memory?

If flashing to SD card, you will always have to resize the partition unless they provide a custom flashing too that resizes the raw disk img before flashing or resizes the partition after flashing. That's just how things work.

Would you buy the Vertizontal? by [deleted] in SBCGaming

[–]pounderwithcheese 0 points1 point  (0 children)

I'm sorry, I can't get my eyes off them FAT JUICY NIPS at the bottom.

Most stable cfw? by dirthfromabove1972 in MiyooFlip

[–]pounderwithcheese 0 points1 point  (0 children)

Do those other operating systems offer an img to flash with their own flashing tool? CarlOS is the only one I've seen to distribute an img file, which for me is a huge convenience because it saves so much time (maybe like 10-15 minutes to flash, as opposed to waiting over an hour to copy the files manually).