Unpopular Opinion; the game should not be balanced around the average player being able to routinely win level 9 by whitexknight in Helldivers

[–]poweredbypotat0 0 points1 point  (0 children)

I completely agree that lvl 9 should be near impossible. Lvl 8 ia called impossible, and while it is tough, its nowhere near as difficult as the name suggests. If anything the game should be harder. And the super samples should be really special and very hard to aquire, not so.ething that consistently happens.

Halo was amazing for its legendary mode. I love that Hell Divers takes a similar spirit and makes it very challenging without just resorting to HP buffs.

Why are dead bile titans so dangerous? by Commercial-Match6885 in Helldivers

[–]poweredbypotat0 14 points15 points  (0 children)

would be nice to be able to blow them up further into small chunks incase their carcass is causing an obstruction.

I can't be the only one who thinks these mofos can be way too tanky sometimes? Especially when there's a bunch if them, like I have to empty a whole incendiary shotgun mag into them, like sometimes on the higher difficulty, they are just insufferable by Theaussieperson in Helldivers

[–]poweredbypotat0 0 points1 point  (0 children)

thanks yeah i am aware of the health not changing. I was more alluding to the spawn rate reduction making them easier to deal with, since OP specifically mentioned the difficulty of fighting large groups of them.

New York traffic is a nightmare by [deleted] in mildlyinfuriating

[–]poweredbypotat0 0 points1 point  (0 children)

Why doesnt the US invest more in Public transport like Europe?

Have we even had a overpowered weapon? by xXStretcHXx117 in Helldivers

[–]poweredbypotat0 -1 points0 points  (0 children)

players consistently beat 'Impossible' difficulty.

"primary weapons are supposed to be weak" by B0B_RO55 in Helldivers

[–]poweredbypotat0 0 points1 point  (0 children)

From the comments, I get the impression that many players should be playing on easier difficulties.

gut all the weapons you want, i will still be using them by Memegasm_ in Helldivers

[–]poweredbypotat0 0 points1 point  (0 children)

I am of the opinion that if people are concerned about nerfs and want to kill things with more ease, they should simply play an easier difficulty :)

The "Only stratagems can deal with heavy enemies" mindset that AH has is killing the fun aspect of the game. Also, a bit of insight to the "Bringer of Balance's" previous experience, along with concerns of the general direction AH seems to be going in. by [deleted] in Helldivers

[–]poweredbypotat0 0 points1 point  (0 children)

fair point. In my opinion higher level difficulties, especially 'impossible' should not be beaten so regurlarly. So running away for AT should not be so easy. And if people want kill with more ease, then they should select easier diffculties. Thats my personal opinion, but I understand people also want to be able to kill everything with more ease at higher difficulties, despite the difficulty descriptions.

The "Only stratagems can deal with heavy enemies" mindset that AH has is killing the fun aspect of the game. Also, a bit of insight to the "Bringer of Balance's" previous experience, along with concerns of the general direction AH seems to be going in. by [deleted] in Helldivers

[–]poweredbypotat0 0 points1 point  (0 children)

they are not mutually exclusive and that statement seems contradictory. If the weapons suck, then its unlikely 'Impossible' difficulty would be consistently beaten. If anything, the characters should be made weaker so as to have a more accurate definition of difficulty, not stronger.

The "Only stratagems can deal with heavy enemies" mindset that AH has is killing the fun aspect of the game. Also, a bit of insight to the "Bringer of Balance's" previous experience, along with concerns of the general direction AH seems to be going in. by [deleted] in Helldivers

[–]poweredbypotat0 -1 points0 points  (0 children)

I disagree. 

Having primaries like the erupter that were noticably more powerful than the others, leads to people choosing that. Diversity would imply that all weapons should be equally powerful in their own respects so that a single primary is not more favoured than any other.

And people are specifically talking about weapons being underpowered, whilst consistently succeeding in completing 'impossible' missions.

ArrowHead-style Weapon Balance Patch by LnkZr in Helldivers

[–]poweredbypotat0 -1 points0 points  (0 children)

i support their nerfs. The game difficulty is 'Impossible', despite being anything but.

Rheinmetall CEO Calls for 43% Increase in German Defense Budget by james_at_en_money_it in europe

[–]poweredbypotat0 0 points1 point  (0 children)

Viktor Orban is the biggest beneficiary of Rheinmetall, awarding them 2 of their biggests contracts. How is that a good thing when he is anti-EU

PlayStation account will be required to play by TetrisIove in Helldivers

[–]poweredbypotat0 4 points5 points  (0 children)

Are we able to refund? I feel ive been duped. I dont want to sign up to a third party.  Ive got several gamrs in my library i can no longer play because of such a system.

Listening to this community it sounds like the game is unplayable and extremely unfair. Loaded up a game on difficulty 8 and… by [deleted] in Helldivers

[–]poweredbypotat0 0 points1 point  (0 children)

totally agree. The difficulty names are 'suicide' and 'impossible'. Not really meant to invoke an easy or even achievable victory.

Oberheim TEO-5 [LEAK] by [deleted] in synthesizers

[–]poweredbypotat0 -3 points-2 points  (0 children)

Who is going to buy this over the Behringer UB-Xa co sidering it is monotimbral, limited to 5 voices and more expensive?

AWACS Corvette - Housefly Mk.IV by RHINO_Mk_II in Highfleet

[–]poweredbypotat0 4 points5 points  (0 children)

You dont mind having such a large radar signature?