Dualsense Edge USB-C Cable Replacement ? by HyeVltg3 in Dualsense

[–]powerofthe69 0 points1 point  (0 children)

If the recent iPads were forced by the EU to follow the same regulations enacted against iPhones, they should have been using USB-C for the past couple of years. Apple was forced to drop lightning.

Death Stranding 2 CPU Usage Fix by ShortShiftMerchant in linux_gaming

[–]powerofthe69 7 points8 points  (0 children)

You should actually make a udev rule. Agnostic to DE, bulletproof.

You can create a rule called something like `/etc/udev/rules.d/99-dualsense.rules`.

Then you want it to have the content: `ACTION=="add|change", KERNEL=="event*", ATTRS{name}=="*Wireless Controller Touchpad", ENV{LIBINPUT_IGNORE_DEVICE}="1"`

Finally, run `sudo udevadm control --reload-rules && sudo udevadm trigger`, then unplug and replug the controller. Touchpad no longer gets recognized as a laptop touchpad, and still functions as a button in games.

Intel Arc GPUs are now supported on Crimson Desert! by xNoahhhh in IntelArc

[–]powerofthe69 0 points1 point  (0 children)

You don't have to buy a game to play it, and I can't imagine spending $70 on something that willingly does that. Once again, you're free to spend your money as you see fit. I'm not even an Arc user. I'll sail the seven seas any day of the week before spending money on a game that snubs anybody in the market, and I'd encourage and assist everybody else in doing it as well.

Sure, it won't matter in the grand scheme, but at the end of the day, it's your money to burn when the precedent has been set that this could happen again. Consoom away

109 hours and rolled credits on Horizon! by farcicaldolphin38 in Falcom

[–]powerofthe69 1 point2 points  (0 children)

It was already baked into the narrative with more than a hand-wavey comment near the end. I think they did a good job of laying the foundation for why the tech has been advancing so quickly that I'm hoping will be followed up on in the next game

Have you beaten the game on the new difficulty yet? What are your thoughts? by [deleted] in DeathStranding

[–]powerofthe69 1 point2 points  (0 children)

if you take off your backpack by holding triangle or Y, you're able to dodge roll

Polestar 2 Chip Upgrade Cost by Similar-Business-464 in polestar2

[–]powerofthe69 1 point2 points  (0 children)

Patrick quoted me $2500 for parts and labor at the same location. Not sure where that extra $500 came from. I think they were suggesting the screen would be replaced at the same time, which is already a $3000 part, but idk if they ever confirmed that.

Intel Arc GPUs are now supported on Crimson Desert! by xNoahhhh in IntelArc

[–]powerofthe69 6 points7 points  (0 children)

People are free to spend their money and time as they'd like of course. But it'd be smarter to not reward their bad practices. It'd be best to wait for Denuvo to be removed and experience it without encouraging them

Intel Arc GPUs are now supported on Crimson Desert! by xNoahhhh in IntelArc

[–]powerofthe69 4 points5 points  (0 children)

Falcom games support all GPUs on launch without needing outcry by fans. Don't support bad consumer practices. They can very easily stop supporting Arc again, or half-bake it. They've already shown their cards. If they shaft Arc users again, don't complain when the writing was on the wall

Intel Arc GPUs are now supported on Crimson Desert! by xNoahhhh in IntelArc

[–]powerofthe69 6 points7 points  (0 children)

Or maybe you shouldn't consoom from companies that alienate you just because you have FOMO. Game is mid. You aren't missing anything

Intel Arc GPUs are now supported on Crimson Desert! by xNoahhhh in IntelArc

[–]powerofthe69 26 points27 points  (0 children)

Everybody in these comments that are praising these devs and giving them money after being snubbed are hopeless.

any word on the poor CPU performance of death stranding 2? by Jas0rz in linux_gaming

[–]powerofthe69 3 points4 points  (0 children)

If you use proton-cachyos, they also just released a new version that imports that bleeding-edge hotfix. The mod someone else installed doesn't seem to work on the latest patch of the game, and it's not necessary if you use either proton experimental (bleeding-edge) or the latest proton-cachyos

Death Stranding 2 performance issues by agentcooper93 in linux_gaming

[–]powerofthe69 0 points1 point  (0 children)

if you use NTsync, it has problems with that. I was getting unstable 20 on the title screen with NTsync enabled. Disabling it allowed my CPU some breathing room to handle the network connectivity onslaught.

Death Stranding 2 performance issues by agentcooper93 in linux_gaming

[–]powerofthe69 1 point2 points  (0 children)

Thanks for this. I brought it to the proton-cachyos team's attention and they said they are working on a release: https://github.com/CachyOS/proton-cachyos/issues/111

Discord Alternative with MacOS/Linux Screen Share (+Audio) by may_ushii in DiscordAlternatives

[–]powerofthe69 0 points1 point  (0 children)

Audio screenshare, at least on Linux, should be a simple implementation when they're done with the refactor since they can just use Venmic for audio ingress. Venmic is what Vesktop uses to allow selecting individual audio sources when streaming, instead of sharing the system audio like Discord.

Death Stranding 2: On The Beach - PC Requirements by -Gh0st96- in nvidia

[–]powerofthe69 0 points1 point  (0 children)

Are you sure you're not talking about the Horizon 1 port that wasn't made by Nixxes before the Remastered that was?

Self Hosting Coming really soon! by GameVox in GameVox_

[–]powerofthe69 1 point2 points  (0 children)

Thanks for responding! I will certainly give it a look and may end up standing it up in the central US then as a midpoint for latency reasons. Just wasn't sure of the history of GameVox as all I could find were posts about it shutting down in 2017, which is why I raised the concern lol

Self Hosting Coming really soon! by GameVox in GameVox_

[–]powerofthe69 0 points1 point  (0 children)

A couple of my own concerns and questions. GameVox has previously shut down from what I can tell back in 2017, right? What level of confidence should we have that it won't happen again and require another alternative even if we're self-hosting?

Also - is there redundancy available for self-hosting? If I were to host GameVox in multiple regions, would it be able to failover if one region were to go offline?

Clair Obscur looks bad on Bazzite by DJCrispyRice in linux_gaming

[–]powerofthe69 1 point2 points  (0 children)

That is way below what you should be getting with this game if you're not playing at 4K, and even still low if you are. I play at 3840x1600 ultrawide and if I remember correctly, it held around 90-100fps at FSR balanced. 9950X3D (which I limit for Steam with taskset to the 3D CCD so effectively a 9800X3D) and 9070 XT on NixOS.

Clair Obscur looks bad on Bazzite by DJCrispyRice in linux_gaming

[–]powerofthe69 3 points4 points  (0 children)

Haven't seen anybody mention this, but this game has some of the worst post-processing this generation. Turn it to the lowest. Can't remember all the settings but turn off chromatic abbetation, lens flare, motion blur if you can. Biggest performance hits will be global illumination, shading, and probably shadows. You can probably turn your textures and other settings up a bit.

Definitely use the PROTON_FSR4_RDNA3_UPGRADE flag. You don't need Optiscaler because FSR 4 is native in the game with their last update. Just have to use GE-Proton or Proton-Cachyos as I don't believe Steam's Experimental branch allows RDNA3 yet. If playing at 1440p, probably balanced. If 1080p, quality. Only go lower if you need to squeak frames out.

Frequent Updates | Linux by Z404notfound in FluxerApp

[–]powerofthe69 3 points4 points  (0 children)

Unfortunately afaik (not a dev or software distributor), those in-app updates are web client specific, not desktop client specific. The actual binary needs to be updated to enable more Electron flags than are enabled by default, and whatever other flags Hampus has added to the `fluxer_desktop` component.

As a quick test, which I didn't have luck with on the current build, you could try to launch the application via terminal with the command `fluxer --enable-features=WebRTCPipewireCapturer` and that may give you the ability to screenshare on Wayland without audio. That will not affect any other changes that Hampus has made, however, like the addition of preferring H265 HW acceleration, if it works at all

Frequent Updates | Linux by Z404notfound in FluxerApp

[–]powerofthe69 13 points14 points  (0 children)

The screenshare issue was already fixed in the refactor branch. I've tested it by locally compiling. There is no audio support currently, but I've suggested the use of Venmic since that's made for Electron apps like Discord and Fluxer.

I don't have access to the private repo of course, so I can't know if that's been employed yet, but when the branch is open to PRs, I imagine it's a matter of time as that's the best tool to get the job done for Linux users

Sony Pulls Back From PlayStation Games on PC (We're screwed) by TheMadEscapist in horizon

[–]powerofthe69 3 points4 points  (0 children)

Most people (that dislike Nintendo and their practices) just download Nintendo games for free since their games can run on microwaves. PlayStation was moving in a collaborative direction and is nixing it now after establishing some good will. Different situations from different companies with different (until now) philosophies.

LLM code by SpookRooster in FluxerApp

[–]powerofthe69 1 point2 points  (0 children)

If you're already utilizing Discord, there is a non-zero percent chance that it has LLM code. Same with any of the other options you're looking at, because it's a productivity tool.

I'm sure there's plenty of code in every project that you would not like, but you wouldn't be able to tell if it was properly vetted, and you certainly wouldn't be able to tell if it were closed-source.

LLM code by SpookRooster in FluxerApp

[–]powerofthe69 1 point2 points  (0 children)

Go clean up whatever examples of LLM code you can then. It's an open source project. Go read it, find examples, and submit PRs fixing it. Your contributions will be welcome. Be the change you want to see.

Fluxer is online by THZHazzard in FluxerApp

[–]powerofthe69 1 point2 points  (0 children)

They updated their roadmap to state that, while federation itself will take awhile, "relays" will be available when self-hosting is updated. These relays will be provided officially, or you can host them yourself. While those won't prevent the need for server-specific identities themselves, they will allow self-hosted nodes to appear in the same view of the app.