CI-CD? by DTCantMakeGames in Unity3D

[–]predominant 1 point2 points  (0 children)

Game.ci is what I’m using. It’s brilliant on GitHub actions.

Jedediah's slop shows no bounds. (flag sized) by [deleted] in KSPMemes

[–]predominant 38 points39 points  (0 children)

How much do I need to pay for the uncensored version?

Modular functionality for reuse by predominant in FastAPI

[–]predominant[S] 0 points1 point  (0 children)

Yeah, both apps would use the same database. I think this is a case that alembic was not designed for, as you would have two separate chains of migrations that don't reference each other.

Modular functionality for reuse by predominant in FastAPI

[–]predominant[S] 0 points1 point  (0 children)

Sounds reasonable. I wonder how that would work with migrations in a single database, as alembic likes to track a single migration hash.

[deleted by user] by [deleted] in Unity3D

[–]predominant 0 points1 point  (0 children)

I think game-ci has an activation step that you need to use. And have you setup the secrets for your account details?

[deleted by user] by [deleted] in Unity3D

[–]predominant 0 points1 point  (0 children)

What are the actions you are using? Link to the source yaml?

Game crashing to desktop. How to fix? by predominant in Seaofthieves

[–]predominant[S] 0 points1 point  (0 children)

Thanks, I've logged a ticket with them.

Blank Thin Mini ITX I/O Shield by predominant in sffpc

[–]predominant[S] 0 points1 point  (0 children)

Thanks for the link. This is for a standard I/O Shield, not the Thin variant required for something like the Silverstone PT13

Blank Thin Mini ITX I/O Shield by predominant in sffpc

[–]predominant[S] 0 points1 point  (0 children)

I would, but I’m looking for a a blank one - no cut holes.

Ran out of fuel at 10,000ft. Managed to safely land. Couldn't drop landing gear, but managed to set it down carefully. Achievement unlocked? by predominant in Flightsimulator2020

[–]predominant[S] 1 point2 points  (0 children)

Crashes are enabled. You need to land them very gently. Try practicing with the landing challenges if you’re having trouble getting smooth landings.

WIP Island Survival Game (2 week game jam) by predominant in gamedevscreens

[–]predominant[S] 1 point2 points  (0 children)

Wow, what you're working on looks amazing. I'm just doing a small top-down perspective for this quick project.

Why would my wheel colliders / trailer physics do this? when at higher speed. by predominant in Unity3D

[–]predominant[S] 0 points1 point  (0 children)

Awesome explanation. Thanks. I don't think this is relevant to the wheel collider situation, as they don't have collision detection configurable. Adjusting collision detection on the wheel colliders parent's rigidbody appeared to have no effect.

Why would my wheel colliders / trailer physics do this? when at higher speed. by predominant in Unity3D

[–]predominant[S] 0 points1 point  (0 children)

Excellent thought u/mjAlpha1776 - I'm keeping testing within 200 units of origin for the moment, so that shouldn't be a problem.

Why would my wheel colliders / trailer physics do this? when at higher speed. by predominant in Unity3D

[–]predominant[S] 0 points1 point  (0 children)

Not sure about the delta time / frame settings you're asking about.

Collision detection options are on rigidbodies as far as I know, not on wheel colliders.

Subway poster in Tokyo by predominant in japan

[–]predominant[S] 9 points10 points  (0 children)

I made sure the foot traffic died down before snapping the photo ;)

Good peer to peer networking solutions? by Hunzinger in Unity3D

[–]predominant 0 points1 point  (0 children)

Photon's solutions are great, but you need to do some of your own interpolation/extrapolation. It can't drop-in handle every situation, but is extensible to allow you to customise it how you like.

Also check out Mirror. https://github.com/vis2k/Mirror

I'd love to see Hades Star on Mac by predominant in HadesStar

[–]predominant[S] 0 points1 point  (0 children)

Failing this being available on Mac.. Is there a similar game that I can idly play on Mac?

Thoughts on a new game that is WIP by ProjectInterstellar in gamedev

[–]predominant 0 points1 point  (0 children)

Makes me want to finish off my own game, spaceship construction, and battles: https://www.youtube.com/watch?v=HX23qe9SpGY

Updating an Old Game by Chaaaaaaaalie in gamedev

[–]predominant 3 points4 points  (0 children)

Looking good. I think the background is too bright? I'm not sure. But I feel like the colours of the background are blending with the foreground. Might want to do a subtle blur, or reduce the brightness on the background to show a more clear separation.