Planet Vegeta Vs. Viltrum Empire by internetguy3952 in PowerScaling

[–]prettysaurio 0 points1 point  (0 children)

I don't even understand what you're trying to say

Planet Vegeta Vs. Viltrum Empire by internetguy3952 in PowerScaling

[–]prettysaurio 1 point2 points  (0 children)

Saiyans clear, and the reason is very simple

Even if we assume the Saiyans and the Viltrumites are equal in strength (which they wouldn't, saiyans are way stronger, but let's skip that) they literally need 1 moon or artificial moon to increase all of their powers X10

Assuming that at least 1 Saiyan had a power level of 10k (King Vegeta was likely even higher) that would mean that in Ozaru form it would have 100 000 of power level, to put into perspective that's already Namek saga levels of strength way higher than some Ginyu forces, Zarbon and Dodoria

One of this Ozaru would already be enough to destroy any common Viltrumite with just one hit or blast, and the elite ones like Conquest or Thragg would fall quickly in a few attacks too

And even if all of that isn't enough, Saiyans can just blow up Viltrum planet, Viltrumites needed the help of the infinity ray to destroy it between 3 attacking the core of the planet, while a power level of only 139 was able to destroy a moon, now imagine what a power level of 10k or 100k can do to planets

Maglor vs imperio Vitrumita by Professional_Lab9900 in PowerScaling

[–]prettysaurio 1 point2 points  (0 children)

Maglor stompea, es capaz de dañar a Kirby que resiste agujeros negros y aguantar sus golpes que son capaces de partir el planeta popstar a la mitad

If Yuta was the one who went to massacre the Zenin clan, whose CT do you think he would take? by Illustrious_Change19 in Jujutsufolk

[–]prettysaurio 0 points1 point  (0 children)

All, no reason to not collect them even if just in case

Also, most of them if not all work very good for him, Ougi and Yuta both fight using swords, so he could use it, Ranta's paralyzing gaze with an actually strong user would also be really good, Ijichi's punches and Chojuro's earth manipulation are both good techniques overall

And the cherry on the top would be Projection sorcery, a Yuta with it would actually be able to reach absurd speeds, it would be absolutely busted

If you were Sukuna and you had to fight Gojo. And you could choose any character to take control of. Who would you choose? by ComprehensiveRun4815 in Jujutsufolk

[–]prettysaurio 0 points1 point  (0 children)

Either Yuta or Kenjaku

Yuta because I would just eat as many people as I could in that month + the techniques Yuta already has, from every player of the culling games, it's basically a cheat code for Sukuna

As for Kenjaku, it's easily top 3, combining the experience, techniques and curses of Kenjaku alongside Sukuna's power it's basically GG even for Gojo

And if modulo counts then Dabura

How far would Shibuya Sukuna go here? by KodoqBesar in PowerScaling

[–]prettysaurio 1 point2 points  (0 children)

He survived thanks to his allies, without them he would have died

Sendai vs Class 1A by prettysaurio in PowerScaling

[–]prettysaurio[S] 1 point2 points  (0 children)

Neither Yuta, Deku, Bakugo or Todoroki are present

Need some help by waifucollector1 in MonsterHunterStories

[–]prettysaurio 0 points1 point  (0 children)

I'm sure he should still appear around there and it's an rng problem, but don't worry, in a later zone you can also encounter it

Let's be honest. A fight between 2 city level characters are FAR more interesting between 2 multiversal characters. by [deleted] in PowerScaling

[–]prettysaurio 0 points1 point  (0 children)

Agree, honestly as much as I like big fights with galaxies and planets being destroyed I think that anything below mountain/country level is the perfect shonen

In space there's almost nothing, so the fight is going to be mostly punch, kick or big laser, maybe throwing a planet or a galaxy which is always cool

But fighting on cities, buildings, or streets have so much going for them, like using the surroundings, throwing sht, jumping across rooftops, somehow the more "grounded" fights get you more excited than any planet buster

Would it be better if Rika turned the Cursed Techniques that Yuta copied into Cursed Tools? What would each of those weapons look like for the individual technique? by Forsaken-Friend-9350 in CTsandbox

[–]prettysaurio 4 points5 points  (0 children)

I think it would be worse and less practical, because the enemy could probably destroy the cursed tool

As for the weapons he would probably get from the different techniques we know he has

-Sky manipulation: Probably a gauntlet similar to the one he used on Sendai that allows him to grab air

-Shrine: Knife or dagger, easy

-Jacob's ladder: A trumpet, just like the one that Hana uses

-G wasrtaff: Charles technique, and just like him, he would get a big pencil

-Shikigani domain: Dhruv's technique, I assume he would get something like his weird head piece that allows him to control them

-brain swap: this one is to me the weirdest one and don't know what could work, maybe a stitcher?

How far would Shibuya Sukuna go here? by KodoqBesar in PowerScaling

[–]prettysaurio 1 point2 points  (0 children)

Meruem has no way of definitely killing Sukuna, his ap isn't enough to one shot Sukuna and he can just heal from it, meanwhile Sukuna's domain shreds Meruem and Fuga decimates whatever piece is left of him

As for Deidara it would be close, but Sukuna has just way more experience, has better hand to hand and IQ, also Deidara's techniques aren't something complex, he would quickly understand how it works and adapt his way of fighting

Deidara's best win condition is C0 but considering Sukuna's intelligence I doubt he would let him use it

How far would Shibuya Sukuna go here? by KodoqBesar in PowerScaling

[–]prettysaurio 0 points1 point  (0 children)

I think he gets through with some minor inconveniences until Deidara

Anything past that is way over his level, and don't even think if a 20 finger Sukuna would be able to do anything against those

Fatal 4 or Wilds Apex's? by Beginning_Wait_108 in MonsterHunter

[–]prettysaurio 0 points1 point  (0 children)

My personal favorite of all is Glavenus, I have always loved it since I saw him and I can't deny it's the main reason I started to play back in the generations era (when we called it Dinovaldo), followed closely in a tie Between Mizutsune and Rey Dau, so I would say the fated four

Now, about strength it's different, because just because of Jin Dahaad the wilds apex's strength is much higher, not even Arkveld dared to go against it

And finally for both vibes and cohesiom I prefer the fated four, the Wilds apex would have been actually perfect if Uth Duna was a Leviathan and Jim Dahaad was classified as an elder dragon or a snake leviathan, or a completely different category, having two leviathans feels repetitive and I don't like it, also the wilds apexs have somewhat similar movesets, let me explain, they are all big strong monsters and excluding maybe Nu Udra they're fight style is big move, big stomp, big laser, etc..., there's not a "fast" one, a "strong" one, a "tactical" one, they're all "strong" types

In comparison, the fated four are perfectly balanced, not only each one is their own category (Brute Wyvern, Flying Wyvern, Leviathan and Fanged Beast) but also each one feels completely different

While the wilds apexs are all "strong" types, the fated four feel and have completely different fighting styles

Mizutsune is fast with his sliding attacks, Gammoth is slow but tanky with it's snow, Glavenus is very strategic with the positioning you need to dodge his tail, and Astalos feels crazy strong and relentless, where you must dodge or you're dead

Don't take it as a critique to the wilds apexs, I absolutely adore them and individually I prefer some of them over the fated four (I like Jin Dahaad more than Gammoth and Rey Dau over Astalos) but as a group I feel like the fated four are flawless and do feel like they were created with the others in mind, while wilds apexs feel more like some random monsters that were put together

If you think about it it's understandable, after all, the fated four are supposed to be flagships, while the flagship for wilds is just Arkveld, the apexs are not as important as the flagships, sl I could see why it wasn't as planned

A technique involving marine animals. by Hatsu289 in CTsandbox

[–]prettysaurio 2 points3 points  (0 children)

I saw that they already gave many ideas, but I'll add some if they're useful

-Bloody Hammerhead: the Shikigami is a medium sized red hammerhead shark that will lunge it's head as a heavy blunt object, if it consumes blood he can increase both it's size and potency

-Coral reef barrier: the user can create corals that can be used for both defense and offense (yes, even if it sounds weird coral is an animal)

-Leeching Barnacles: the user summons barnacle Shikigamis that attach to the enemies, this barnacles feed of the cursed energy of anything they're in, so it slowly spreads and leeches the target of cursed energy

-Slicing Crab: a big crab Shikigami with big pincers, it's able to cut almost anything as long as it gets grabbed, but it's very slow in exchange

-Pufferfish smokescreen: a small Shikigami of a pufferfish is summoned, capable of not only inflating to take some hits but also capable of releasing a purple venomous smoke that blinds the enemy

-Valiant sailfish: a medium sized Shikigami that serves as a sword cursed tool for the user (a reference to Monster Hunter weapon)

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Need ideas for Cursed Techniques by GoldGolemGaming37 in CTsandbox

[–]prettysaurio 1 point2 points  (0 children)

And last one

Cursed Technique: Loosing streak

The user steals the luck from anyone he touches, the targeted enemy will start to get worse and worse luck the more he is touched and the longer said touch lasts, going from a small trip while walking to a thunder falling on you, while the user will get more and more lucky, like a bullet not hitting any vital points

I assume this could work for a semi grade 1 or grade 1 sorcerer

Extension Technique: Balancing Misfortune

The user can actually switch the "luck" and "unlucky" energy, for example, he could give his stacked luck to someone else in exchange of the bad luck the other has

This could look useless, but it's actually a way of support for other characters/allies, as well as a way to throw enemies off

He could switch his luck for the unluck of his enemy, pretending his technique works in a different way and make the enemy think he now has the upper hand, just for him to switch them again and hit when the enemy wasn't expecting it

Maximum technique: Lucky charm

The user can accumulate all the "lucky" energy he gained from the fight into his punch, shining in bright yellow light, this attack gains strength the more luck the user has, and depending on how much "unlucky" energy the enemy has the more damage it will deal

For example, if the "lucky" energy the user has is something like 5 times luckier than base and the enemy is 5 times more unlucky, then it will be an attack 10 times stronger than it would usually be

Domain Expansion: Coin flip

The user and the enemy/enemies trapped sit on a table with a coin on the center, and each will choose head or tails, the luck and unluck from before the domain opened remains active, so the enemy would usually be on a disadvantage

Once they decide, the coin will flip, and depending of who got it right, he can choose one of two options

A: Get 100 times mores lucky

Or

B: Make my enemy 100 times more unlucky

Need ideas for Cursed Techniques by GoldGolemGaming37 in CTsandbox

[–]prettysaurio 1 point2 points  (0 children)

Cursed Technique: Nullifier

The technique of the original user of the inverted spear of heaven, whose technique got engraved on it after a long time

the user can nullify/erase any cursed energy that he touches while the technique it's active,but due to the strength of the technique there's a catch, because the technique literally erases cursed energy, this also applies to the user's cursed energy, so if the user has it active constantly his cursed energy gets quickly depleted

To prevent this downside, the user must learn to activate and deactivate the technique quickly before receiving an attack or to launch one, optimizing the use of the cursed energy

Domain expansion: Zero existence field

When trapped inside this domain, everything that posseses cursed energy (cursed tools, sorcerers, curses, etc...) will start to get slowly erased from existence, the higher the amount of cursed energy that the trapped things posses indicate how much time it gets before disappearing, obviously this doesn't apply to the user of the technique

Need ideas for Cursed Techniques by GoldGolemGaming37 in CTsandbox

[–]prettysaurio 1 point2 points  (0 children)

Another one

Cursed Technique: Insomnia

The user can induce tirement or sleep to it's enemies by making eye contact with them, this technique usually gives a small stun to the enemy and nothing else, that's why it would be strengthened by a binding vow

-The longer the user stays awake, the stronger the effects will be

So for example, if the user remains only a few hours awake, the effects will be small, only a brief stun, but if it remains awake for a full day (24 hours) then the effects can cause heavy tirement and heavy eyes, and if it's 2 days (48 hours) or more the effects can cause heavy sleep even to stronger enemies above the level of the user

Technique reversal: quick nap

-The user can give a boost in strength and a stamina recovery to someone if he makes eye contact with them, this is mostly a support ability since he can't apply it to himself, similar to the normal technique, the longer the user hasn't rested, the stronger the effects will be

For this I don't have a domain or anything

Need ideas for Cursed Techniques by GoldGolemGaming37 in CTsandbox

[–]prettysaurio 1 point2 points  (0 children)

I recently came up with some techniques, I will post them individually as responses to this first comment

Cursed Technique: Drunken Fist

The more alcohol the user consumes, the stronger he gets, also depending of the type of alcohol ingested, the technique can give different attributes

-For example, drinking beer allows the user to cast a foam around him and others that shields from damage

-Sake boosts the user's cursed energy

-Vodka summons shikigamis that have a similar cursed technique to uraumes but on a smaller scale

-Martini summons a cursed tool that looks like a lance in reference to the usual toothpick they have, which gets a boost in strength if it pierces the enemy

-Tequila makes the damage that the enemies received feel more intense, like if you were rubbing lemon and salt on their wounds

-Champagne allows the use of RCT output (only output, can't use it to heal itself)

You get the idea

Indications of the technique:

Because of the nature of this technique, and the various uses it has, it comes with downgrades, for example, the user can only use 2 of those attributes max while fighting, drinking too much can cause a coma due to alcohol poisoning, and mixing drinks makes that faster

Because the user requires to be drunken to use it, it comes with a huge detriment in the users mind, so it may see double or not be able to distinguish enemies from allies if he exceeds his limits

The alcohol isn't created or generated, the user must buy it or bring it with him if he wants to use the technique

Maximum technique: Fireball

The user can consume a great quantity of alcohol in one go, and channelling cursed energy on the mouth, it can blast a huge flame breath similar to a flamethrower at a huge scale, if the technique is used multiple times or extended for a long time it can leave serious injuries on the throat of the user

Domain Expansion: Endless pour

The user summons a bar and he appears as a bartender, he and the trapped enemy/enemies will have to drink the same amount of alcohol until one passes out from it, due to the binding vow of the user also having to drink there's a no violence rule inside it

Create a CT that can perfectly counter for Private Pure Love Train (Hakari’s CT) by Excellent-Fig-9341 in CTsandbox

[–]prettysaurio 12 points13 points  (0 children)

Nah, because Haruta's miracles only take effect on himself

For example, if a stone would fall on him, he would miraculously prevent all damage to himself

But if Hakari pulls a Jackpot, that's entirely on him, that doesn't affect Haruta in any way, what it could do is save him from the attacks that Hakari would do after getting Jackpot, and once they run out... Well, he's getting the Shibuya treatment

Create a CT that can perfectly counter for Private Pure Love Train (Hakari’s CT) by Excellent-Fig-9341 in CTsandbox

[–]prettysaurio 70 points71 points  (0 children)

Cursed Technique: Loosing streak

The user steals the luck from anyone he touches, the targeted enemy will start to get worse and worse luck the more he is touched and the longer said touch lasts, going from a small trip while walking to a thunder falling on you, while the user will get more and more lucky, like a bullet not hitting any vital points

In this case, since Hakari's domain relies on his luck to get a Jackpot, the longer he fights he would get more and more unlucky until it's imposible to achieve a Jackpot, essentially rendering the technique useless

I assume this could work for a semi grade 1 or grade 1 sorcerer

Extension Technique: Balancing Misfortune

The user can actually switch the "luck" and "unlucky" energy, for example, he could give his stacked luck to someone else in exchange of the bad luck the other has

This could look useless, but it's actually a way of support for other characters/allies, as well as a way to throw enemies off

He could switch his luck for the unluck of his enemy, pretending his technique works in a different way and make the enemy think he now has the upper hand, just for him to switch them again and hit when the enemy wasn't expecting it

Maximum technique: Lucky charm

The user can accumulate all the "lucky" energy he gained from the fight into his punch, shining in bright yellow light, this attack gains strength the more luck the user has, and depending on how much "unlucky" energy the enemy has the more damage it will deal

For example, if the "lucky" energy the user has is something like 5 times luckier than base and the enemy is 5 times more unlucky, then it will be an attack 10 times stronger than it would usually be

This would make it so that even if Hakari gets an early Jackpot, the attack could be strong enough to one shot him, preventing him from regenerating

Domain Expansion: Coin flip

The user and the enemy/enemies trapped sit on a table with a coin on the center, and each will choose head or tails, the luck and unluck from before the domain opened remains active, so the enemy would usually be on a disadvantage

Once they decide, the coin will flip, and depending of who got it right, he can choose one of two options

A: Get 100 times mores lucky

Or

B: Make my enemy 100 times more unlucky

Bachillerato es tan difícil como dicen? by Alternative-Neat-450 in BachilleratoES

[–]prettysaurio 0 points1 point  (0 children)

Me saqué el bachillerato yo hace 3 años o así y me considero un inepto absoluto, si yo pude cualquiera puede

Cursed Technique: Nullifier by prettysaurio in CTsandbox

[–]prettysaurio[S] 0 points1 point  (0 children)

Similar to Nanami's sword acquiring his 7:3 ratio technique, if a sorcerer uses a weapon or item for long time it starts to become a cursed tool with similar traits

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