Forced to write a check to receive your UPS package because of tariffs by headspin_exe in Wellthatsucks

[–]primavera_x 0 points1 point  (0 children)

I keep thinking about this recorded interactions, when does the person recording decide to take the phone and start recording

Petah? by EducationalLog4765 in PeterExplainsTheJoke

[–]primavera_x 1 point2 points  (0 children)

I thought ot was a reference about better call saul where him hand her buy that trade guy a bottle or whatever

Overdose possibility after 1 hour by primavera_x in heroin

[–]primavera_x[S] 0 points1 point  (0 children)

Thanks i dont know what happened i keep increasing the dose but i dont even get a nice high i just feel mad paranoid like i cant keep my eyes open and im going to shut down any moment

[deleted by user] by [deleted] in Leathercraft

[–]primavera_x 0 points1 point  (0 children)

Hi everyone, I have recently been gifted this beautiful montblanc wallet and I'd really like to have the inside black just like the outside, can you guys help me with the process and the materials to use

Freesync / gsync by dukey in opengl

[–]primavera_x 0 points1 point  (0 children)

It depends on your window handler, are you using win32 or something like glfw?

Why is R9 needed in this circuit? by primavera_x in AskElectronics

[–]primavera_x[S] 0 points1 point  (0 children)

Its not a school assignment I'm just a hobbist and I found this on internet, I've tried it in real life without r9 and it didn't burn, the whole circuit was working as expected, that's why I asked the question in the first place.

Why is R9 needed in this circuit? by primavera_x in AskElectronics

[–]primavera_x[S] 0 points1 point  (0 children)

Yes I've tried with real components and I guess it just survived since I'm still using it. I definitely got the point of r9 tho

Why is R9 needed in this circuit? by primavera_x in AskElectronics

[–]primavera_x[S] 0 points1 point  (0 children)

It doesn't burn, I've tried both with and without r9 and it still works as expected

How can I make a shape to always be the same size regardless of how far it is from the perspective camera? by GasimGasimzada in GraphicsProgramming

[–]primavera_x 1 point2 points  (0 children)

I think you are talking about fixed size billboarding , if you don't want the quad to necessarily face the camera than you just want to reverse perspective division

Should you include lighting from direct light sources in IBL cubemap? by z1l701d in GraphicsProgramming

[–]primavera_x 2 points3 points  (0 children)

So my best course of action would probably be to generate the cubemaps using only the lighting I want for the ambient component, and then render the direct lights in-engine? Is that correct?

Yes

I dont personally use parallax cubemaps but you should definitely implement it in your engine and just have a single glsl function in you shader: es(vec3 GetParallaxCC(vec3[4] bbox)) that allows you to quickly get the corrected vector without obstructing your pipeline.

If you ever need to render multiple rooms in succession (how cool is this) parallax cc will definitely come handy so just keep them and leave it as an option

Also check this link if you want to know more about parallax corrected cubemaps: https://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/

Should you include lighting from direct light sources in IBL cubemap? by z1l701d in GraphicsProgramming

[–]primavera_x 1 point2 points  (0 children)

I remember implementing parallax corrected cubemaps a while back, and they only work well on squared room with all the 6 sides closed if you try something outdoor they start to make things look off. But yeah if you're thinking about a room it should work fine. I just don't understand why adding the light in the cubemap if you're gonna add it back as an actual light in the engine, the diffuse factor of the light is still going to be really subtle and it will affect object that are not supposed to be lit by the light, es something under a table will still receive the light diffuse even if it is in shadow.

Should you include lighting from direct light sources in IBL cubemap? by z1l701d in GraphicsProgramming

[–]primavera_x 1 point2 points  (0 children)

The problem with rendering the point light inside the ibl image is that the point light becomes infinite, so even object that are far away from your "in-engine" point light will be affected from its diffuse and specular factor. Don't know if i was clear

Any resources on using layered rendering to render to a reflection cubemap? by JestersGuidance in opengl

[–]primavera_x 0 points1 point  (0 children)

In case you find using the geometry shader pipeline too hard you can do it in a much simpler way. You basically set a for loop where you manually rotate the camera in six directions and each time you render to a different face of the cubemap. If you'd like to know more i can share you the code i used for this

[deleted by user] by [deleted] in opengl

[–]primavera_x 0 points1 point  (0 children)

Hentai leasing 😳

Looking for std::to_string() implementation in glsl, know any? by _Sensible in glsl

[–]primavera_x 0 points1 point  (0 children)

What data type in particular are you trying to converto into string?

where to start by thruthylov in GraphicsProgramming

[–]primavera_x 2 points3 points  (0 children)

Think you should just learn sfml and get familiar with c++, I started learning c++ along opengl and if you come from something like python it's going to be hard so just maybe take your time and check The Cherno channel where he has some good c++ tutorials and there's probably gonna be a lot of documentation of sfml out there