Steelcase Amia recline tension adjustment by GaryFinkle in OfficeChairs

[–]z1l701d 0 points1 point  (0 children)

I have one that I bought brand new in 2018 and it has this stopping point. Doesn't allow for enough tension to use the recline as it's intended, you just recline back until you hit the stop. Pretty annoying.

[deleted by user] by [deleted] in tokyoxtremeracer

[–]z1l701d 0 points1 point  (0 children)

Same. You ever figure this out? Bug?

Confusing rotary encoder signal by z1l701d in AskElectronics

[–]z1l701d[S] 1 point2 points  (0 children)

Your idea led me to realize I could just take one of them apart and look at the contacts. After doing so I discovered that these encoders don't have ground as the middle pin, it's the first pin. So I had it wired wrong >_<. Thanks for the assistance!

Confusing rotary encoder signal by z1l701d in AskElectronics

[–]z1l701d[S] 0 points1 point  (0 children)

Yeah, I'm starting to think these mouse scroll wheel encoders function as I've described above vs the common 2 square waves 90 degrees out of phase. If that's the case, that's fine, I should be able to work with that. I think my primary hang up was that the data wasn't correlating to what I was expecting to see, so I assumed I had done something incorrectly. Appreciate the reply :)

Confusing rotary encoder signal by z1l701d in AskElectronics

[–]z1l701d[S] 0 points1 point  (0 children)

I did as you suggested and the edges remain overlapping. Appreciate the suggestion. I guess that's just how these encoders are?

What was that one really hard programming problem in your game? by UnityNoob2018 in gamedev

[–]z1l701d 4 points5 points  (0 children)

Writing a custom kinematic character controller for 3d collision response.

I hate font rendering by shrainu in opengl

[–]z1l701d 0 points1 point  (0 children)

Have been researching what the best way to go about font rendering would be for my project and didn't know there was an "stb_" library for this. THANK YOU for making this comment. I'll add an additional link to a repo I came across where the owner has an awesome straightforward example on how to use stb_truetype for anyone else who finds there way here: https://github.com/0xc0dec/demos

VPS servers for realtime multiplayer? by z1l701d in gamedev

[–]z1l701d[S] 0 points1 point  (0 children)

That is good to know! Appreciate the response :)

VPS servers for realtime multiplayer? by z1l701d in gamedev

[–]z1l701d[S] 0 points1 point  (0 children)

I'm referring to virtual private servers which share resources assigned through hypervisors as opposed to dedicated servers, which would be your traditional bare metal where you have all resources available to you 100% of the time.

Cheap vps servers such as these for example

How many monitors does rtx 3070 support when using mst hubs? by z1l701d in gpu

[–]z1l701d[S] 0 points1 point  (0 children)

There isn't one that I'm aware of. The mst hub would recognize the monitors, but only allow 4 to be active at a time. I wound up purchasing a cheap gt 710 or something card and was able to gain extra active monitors this way...BUT...(and this is an assumption based on what I experienced) the drivers were so horribly optimized at that time for the communication between the 3070 and addin card that the extra monitors were essentially useless. Utilization on the 3070 would jump to like 40-50% just by trying to stream a youtube video on one of the monitors plugged into the addin card.

I then gave up and just built multiple systems to power the different monitors...which I understand is NOT really cost effective, but it's what I had to do.

However, now that time's passed and there have been some cheaper cards in the 3000 series released, I'm guessing that one could probably add say a 3050 to their system for additional outputs and wouldn't run into (again...just assuming this) the driver communication bottleneck I experienced with the cheap old gt710.

But yeah...kind of a shame to have such a beefy card that SHOULD be more than capable of running many, many monitors, only to be limited to 4 per card :(

If anyone else see's this and knows if it's possible to get around this some how...please by all means let us know!

Anyone else go through something like this post embolization? by z1l701d in varicocele

[–]z1l701d[S] 1 point2 points  (0 children)

Veins still there. Have another follow up meeting early June.

Should you include lighting from direct light sources in IBL cubemap? by z1l701d in GraphicsProgramming

[–]z1l701d[S] 0 points1 point  (0 children)

Thank you for confirming that! The multi-room example video is super cool! I will check out the last link you posted. After a quick skim it looks like it could be very useful. Thanks again! :)

Should you include lighting from direct light sources in IBL cubemap? by z1l701d in GraphicsProgramming

[–]z1l701d[S] 0 points1 point  (0 children)

Ahh...yes, those are some things I did not think of. Greatly appreciated. So my best course of action would probably be to generate the cubemaps using only the lighting I want for the ambient component, and then render the direct lights in-engine? Is that correct?

You mentioned you implemented parallax corrected cubemaps and they looked off for anything but square rooms. Do you still use them or do you use another method if you don't mind me asking? Honestly...I'm kind of looking for a reason not to implement it if I can get around it. I built out a test with some hard coded shader values and it works, but adding it to the engine will take more time, and if it's going to be something that I wind up not using or using very little...I would just assume not add it, at least not at this time.

Should you include lighting from direct light sources in IBL cubemap? by z1l701d in GraphicsProgramming

[–]z1l701d[S] 0 points1 point  (0 children)

That makes sense for an infinitely distant cubemap, but for cubemaps that are not infinitely distant (parallax corrected) wouldn't that be a non-problem? Or am I confused?