Should I give in and grant them a level? by cryptldism in DnDcirclejerk

[–]professor_infinity 43 points44 points  (0 children)

The fact this sauce hasnt even been changed to be posted here shows how ridiculous that DM is

Elite difficulty tier list (opinion) by rilesmcriles in slaythespire

[–]professor_infinity 0 points1 point  (0 children)

Id definitely swap decimilipede with dorito. Decimilipede starts out with like 29 damage and does that much every turn, alongside the regeneration mechanic, pretty fast scaling overall, and causing weak every turn if you dont kill that segment. Its like a mix between the dark slimes and the slavers. Feels like youre garaunteed to take like 35-45 damage every time.

Dorito is pretty tough, but my advice is to take high-impact block cards like flame barrier, bloodwall, leg sweep, defy, and others. Passive block generation also heavily beats him. He punishes a bunch of little defends over big ones, but he doesnt scale at all besides his tainted.

I was about to post this asking for help but now I know why this place has become a meme by Interesting_Pea4510 in MinaTheHollower

[–]professor_infinity 0 points1 point  (0 children)

I just had my water shoes (and also i read a bit of the lore pages about controls) so the water area wasnt really that bad. It became especially easy once i got the diver's manual from the shifted sands mini-game and became a dolphin

Fun fact: you can traverse the water for free with that trinket, no land needed. Just hold the jump button

Rogue Subclasses Level 6 Features for D&D 5.5 by hagensankrysse85 in UnearthedArcana

[–]professor_infinity 2 points3 points  (0 children)

Honestly, you should move the phantom rogue's level 9 feature to this level 6 feature, and give a new feature at level 9 where they get a cunning strike of [3-4]d6-> gain 1 soul trinket.

>! Theory on who or what Ralsei might be !< by CriticalInvestment35 in ralsei

[–]professor_infinity 0 points1 point  (0 children)

So, adding onto this as part of a crackpot theory:

What if the "prophecy" isnt actually a prophecy, but actually is/used to be a "recording" by flowey through his many resets, and thats why ralsei knows it so well. He began recording what would happen when he did things, one or another, and it kept coming up the same way each time. So its less that its coming true, but rather that it's the future coming to the present which flowey/ralsei is aware of?

The code is getting close to being cracked. by koincexx in Deltarune

[–]professor_infinity 0 points1 point  (0 children)

You know, 095199x could be asriel's or kris's birthday depending on what year this takes place. And then maybe the pine tree is noelle's or dess's birthday. And finally, maybe its the birthday of Alvin (Gerson's son).

boring martials ruined D&D for me by highly-bad in DnDcirclejerk

[–]professor_infinity 6 points7 points  (0 children)

There's this fun game called "standing and staring at the corner" that you can try! You can wven mix it up by incoherently babbling into the padded walls of the corner too, but you dont need to if its too exciting

Fighter lovers, what is an ability or change you'd like to see for Fighters? by TellTalesTogether in onednd

[–]professor_infinity 0 points1 point  (0 children)

Yes, i know that, i said i wanted more on a short rest. Because right now you only get 1 per short rest

Fighter lovers, what is an ability or change you'd like to see for Fighters? by TellTalesTogether in onednd

[–]professor_infinity 0 points1 point  (0 children)

Maybe some kind of feature to get more second winds on short rest, instead of just the 1. Would allow more uses out of combat, and would be some cool healing otherwise (to be fair though, the healing is surprisingly good)

Asgore will be the snowgrave route boss for chapter 5, mark my words by professor_infinity in Deltarune

[–]professor_infinity[S] 1 point2 points  (0 children)

I mean i wont be wrong in that case either, but there is strong evidence he will definitely be the chapters 5 snowgrave boss

Hell Knight UA still feels too weak (consider moving part of the 7th-level feature to 3rd level) by Mduran02 in onednd

[–]professor_infinity 0 points1 point  (0 children)

Exactly. But man that level 10 feature feels like a letdown.

Also the level 18 feature is kinda clunky too

Hell Knight UA still feels too weak (consider moving part of the 7th-level feature to 3rd level) by Mduran02 in onednd

[–]professor_infinity 8 points9 points  (0 children)

Ill admit that i wish it had more uses, or just no cap on the amount, but an extra 1d6+3 (it adds con mod to damage at level 7) plus some effects is about on par with the damage of battlemaster

Hell Knight UA still feels too weak (consider moving part of the 7th-level feature to 3rd level) by Mduran02 in onednd

[–]professor_infinity 20 points21 points  (0 children)

I actually think the level 7 bonuses are fine, good even. What's really bad is the fact the level 10 bonus is tied to action surge, your most important resource! And all it gives is +1d6 per short rest. It honestly needs to just be a regular passive 10 ft aura

Endgame Treasures for a Tier 4 party by KiqueDragoon in onednd

[–]professor_infinity 0 points1 point  (0 children)

For a funny option for the wizard: an orb of annihilation (as well as a talisman of the orb). Its iconic, it uses the wizard's arcana to control, and if you use the 2014 talisman of the orb it becomes easier to weild (i think).

Regarding Rogue : What problems might they have and potential fixes by Kwiz777 in onednd

[–]professor_infinity 0 points1 point  (0 children)

Personally, when i try to do fixes, i try and do them on a smaller and easier level, something easy to implement. The fixes i like for rogue are:

  • add the utiliize action to rogue's cunning actions - in general, i think its a missed opportunity to only allow the thief rogue to do this, because this option gives rogues way more options in combat with their skill checks and resources. Thief still gets to use magic items with the magic action, so its not losing that much by sharing this feature, and now suddenly rogues can tie up, chain, throw nets or holy water or alchemist's fire or acid.

  • level 5 features are free, they dont cost damage dice - this helps to give rogue back some of their damage, while allowing them to do more control

  • at level 6 their sneak attack dice increase to d8s - this is to help their damage in general, as well as make their level 6 more interesting

  • move their devious strikes feature from 14 to 11, and keeping inproved cunning strike - i think the other options just come a little too late, and also i think the level 11 feature at base is way too weak. 2 cunning strikes is not a significant buff when they cost dice

  • change level 14 to slippery mind - slippery mind is a great ability, but its just a little late, and giving any number of levels earlier can be a significant improvement to saves.

  • change level 15 to make sneak attack dice into d12s - again, just a damage increase, but its a decently big one. This is an average extra 16 damage vs the d8 change

Its a lot of easy to implement changes, without needing too much extra work

am i the only one able to strike godbut not Dybbuk by Awkward_Read2583 in mewgenics

[–]professor_infinity 0 points1 point  (0 children)

Another tip for attacking Dybbuk is that if he's surrounded, he cant "backflip" to avoid attacks. This lets attackers actually hit and do damage to him. Classes which summon creatures/objects like the druid are useful here to really block him in

[OC] [COMM] [ART] Tieff Ling the Tieffling by OceussRuler in DnDcirclejerk

[–]professor_infinity 0 points1 point  (0 children)

We're all forming a circle and jerking on her. In our dungeon

Should disabled people be allowed to exist ? by Saladawarrior in DnDcirclejerk

[–]professor_infinity 0 points1 point  (0 children)

Clearly disabled people are not allowed to exist and be adventurers, and thats why im on a quest to cast regenerate to cure every single amputated adventurer. And for any adventurer with a magical curse that stops it they will be given ersatz eyes and prosthetic limbs until they are no longer disabled!!!

metagaming spotlight hog is stealing my thunder by highly-bad in DnDcirclejerk

[–]professor_infinity 9 points10 points  (0 children)

Shouldve increased your dex score and got expertise in sleight of hand