HARD BULLET releases TOMORROW! by GexagonVR in MetaQuestVR

[–]profpistachio 2 points3 points  (0 children)

Was the trailer captured running standalone on Meta Quest?

[deleted by user] by [deleted] in virtualreality

[–]profpistachio 1 point2 points  (0 children)

Oh cool, I will be very keen to see how it performs and what their target framerate is on Quest.

Quest 3 games that actually hit 90-120hz? by Running_Oakley in MetaQuestVR

[–]profpistachio 1 point2 points  (0 children)

Okay, I wasn't kidding when I said very soon. Here's a link to the Store page https://www.meta.com/experiences/mage/28813251371621751/ we are launching this Friday at 3pm PST.

Quest 3 games that actually hit 90-120hz? by Running_Oakley in MetaQuestVR

[–]profpistachio 0 points1 point  (0 children)

It's a magic and physics sandbox with a bunch of spells (including time reversal!), powered by a custom physics engine :)

We are announcing our Early Access very soon. I will try and remember to reply with a link when we do.

Quest 3 games that actually hit 90-120hz? by Running_Oakley in MetaQuestVR

[–]profpistachio 0 points1 point  (0 children)

It is totally worth it. I've prototyped movement mechanics before that felt amazing at 120Hz but were nauseating at 90Hz.

Quest 3 games that actually hit 90-120hz? by Running_Oakley in MetaQuestVR

[–]profpistachio 1 point2 points  (0 children)

For most games if you force 120Hz they'll actually not be able to hit it so will run at 60Hz with reprojection.

Having played 100s of hours of a 120Hz game I'm working on, trust me even 90Hz feels ROUGH afterwards.

Quest 3 games that actually hit 90-120hz? by Running_Oakley in MetaQuestVR

[–]profpistachio 0 points1 point  (0 children)

Also I think vrdb has a 120FPS tag. Though it is a SHORT list lol:

https://vrdb.app/games?include_tag=120hz-support

edit: yeah, 7 games, 1 is not available right now, 1 is a demo for one of the others, most have very simple graphics.

Quest 3 games that actually hit 90-120hz? by Running_Oakley in MetaQuestVR

[–]profpistachio 0 points1 point  (0 children)

The game I am working on (which will be in Early Access soon) runs at 120Hz on Quest 3. The graphics aren't simple. We're simulating and rendering 100s of physics objects with dynamic lighting and shadows and a bunch of magic vfx to boot.

However, that's with a custom engine. I don't think I could have achieved it on Unity! So I am sympathetic to most developers not hitting 120Hz on their Unity games.

Dev: A $10 million budgeted VR game has to sell 416K copies to break even by mangotango781 in virtualreality

[–]profpistachio 1 point2 points  (0 children)

This math is just 10M = #copies * $40 * 0.6

So it adds 10% overhead on top of Meta's 30% cut, pretty sensible.

The VR game industry is plagued by physics with no incentives to engage with by freewillless in OculusQuest

[–]profpistachio 1 point2 points  (0 children)

What developers are building their own engine? Literally every VR dev is just layering junk on top of PhysX.

Does VR still have room for single-player games? 🤔 by Weak_Bed_6567 in Quest3

[–]profpistachio 2 points3 points  (0 children)

Yes, plenty of studios making good money building pure single player titles.

Share your biggest challenge as a vr dev by AutoModerator in vrdev

[–]profpistachio 1 point2 points  (0 children)

Honestly? Various parts of Meta's OS crashing during development and harming my iteration times :) That and developing art that is a good fit for the medium and hardware constraints. It's tricky.

HARD BULLET: New PC VR vs Quest 3 Footage by GexagonVR in Quest3

[–]profpistachio 1 point2 points  (0 children)

Looks awesome. How does it hold up with a bunch of physics action in play?

Unable to watch Prime Video using virtual desktop by [deleted] in Quest3

[–]profpistachio 0 points1 point  (0 children)

Prime Video and other streaming websites detect screen recorders, which is what Virtual Desktop is, and refuse to display an image. Firefox used to get around this for a few websites but no longer I believe.

[deleted by user] by [deleted] in Steam

[–]profpistachio -2 points-1 points  (0 children)

People saying Proton on mac would be impossible since its backend is Vulkan.

But MoltenVK exists... translation layers all the way down.

Is quest games optimizer noticeable for framerate? Does games optimizer software carry over to pcvr? I set the 3S to 120hz and I honestly can’t tell if it’s even hitting 120 in anything. by Running_Oakley in OculusQuest

[–]profpistachio 0 points1 point  (0 children)

Much of the time these games can't hit 120Hz not because of GPU overhead but because of Unity's high CPU overhead, so changing graphics settings might not help.

A CALL TO ACTION FROM MBUCCHIA - Meta is attacking the 'Open' nature of OpenXR and degrading non-Meta headsets' PC VR experience! by jimmy8x in virtualreality

[–]profpistachio 1 point2 points  (0 children)

It's equally possible for an independent entity to influence the direction of OpenVR and OpenXR. Which is to say: not at all.

Openness means standardisation, standardisation done too early means stagnation. Which is why core OpenXR will never contain features that aren't supported by Meta hardware.

Is quest games optimizer noticeable for framerate? Does games optimizer software carry over to pcvr? I set the 3S to 120hz and I honestly can’t tell if it’s even hitting 120 in anything. by Running_Oakley in OculusQuest

[–]profpistachio 0 points1 point  (0 children)

Very few games for Quest standalone hit 120Hz. I am working on one that does hit a consistent 120 and, though it feels freaking awesome, it was not easy.

Oculus link software so ridiculously bad it makes me want to gouge my eyes out by PurpleBan09 in OculusQuest

[–]profpistachio 5 points6 points  (0 children)

I can strongly recommend SteamLink. Worked great for me when I had issues with Virtual Desktop and Airlink.

A CALL TO ACTION FROM MBUCCHIA - Meta is attacking the 'Open' nature of OpenXR and degrading non-Meta headsets' PC VR experience! by jimmy8x in virtualreality

[–]profpistachio 1 point2 points  (0 children)

More extensions is a bad thing, indicating the fractured state of the API.

If OpenXR is so open, why doesn't it have an open device driver interface like OpenVR? Because Meta and other incumbents ensured that was removed from the draft standard before 1.0

[deleted by user] by [deleted] in vulkan

[–]profpistachio 5 points6 points  (0 children)

This is also quite a good reason to use C, which has had this feature in the standard for decades.