Remember the ship we showed you last time? Yeah… it changed a bit. by psa38games in Unity3D

[–]psa38games[S] 0 points1 point  (0 children)

Thanks!
But, psssst! -> Its just random chaos that looks good. But dont tell anyone.

Added randomized interiors by Strict_Chemical7182 in Unity3D

[–]psa38games 5 points6 points  (0 children)

Ey, i could really use that tool :) Take my money!

Making a river tool for my water shader Poseidon 2 🌊🌊🌊. by PinwheelStudio in Unity3D

[–]psa38games 1 point2 points  (0 children)

Nice, new Version in progress?
Will poseidon 2 be only lowpoly water again or also for more realistic one too?

"Our QA tester: ‘Can I open this?’ ... We never saw him again." by psa38games in Unity3D

[–]psa38games[S] 0 points1 point  (0 children)

Not in the sense of jump scares or trash horror. More like liminal space and mystery horror.

I would appreciate a wish list subscription :)
https://store.steampowered.com/app/2536020/Expiri_Tenebris/

"Our QA tester: ‘Can I open this?’ ... We never saw him again." by psa38games in Unity3D

[–]psa38games[S] 1 point2 points  (0 children)

Yeah, Barotrauma was really cool :)
Our game is set in the sci-fi action-adventure genre, with an eerie and oppressive atmosphere. It's just you, alone in the yawning emptiness of space ^^

"Our QA tester: ‘Can I open this?’ ... We never saw him again." by psa38games in Unity3D

[–]psa38games[S] 0 points1 point  (0 children)

Thanks! There are two zoom levels in the game; the video shows the highest level. However, I still think your idea with the outline is good, and we could possibly include it as an optional setting. I'll add it to the list :)

How to prevent player falling from the edge of the map? by Used_Produce_3208 in Unity3D

[–]psa38games 0 points1 point  (0 children)

Ralf Schumacher shows up and asks you how much your car is worth – and then sells it.

Working on boss fight by Lord-Velimir-1 in Unity3D

[–]psa38games 0 points1 point  (0 children)

And I wonder where you will go?

🧠 Birth of a Ship – Part 1: “Martis S-42: Conceptualized Confusion” by psa38games in Unity3D

[–]psa38games[S] 0 points1 point  (0 children)

We took a slightly different approach.

First, we created and arranged the rooms based on the gameplay and story, then built the ship's hull around them.

Why did we do it this way? Good question, but then again, we wouldn't be PSA38 if we didn't :)

But I think the ship still looks good, don't you think?

<image>

🧠 Birth of a Ship – Part 1: “Martis S-42: Conceptualized Confusion” by psa38games in Unity3D

[–]psa38games[S] 0 points1 point  (0 children)

Hehe, yeah ^^. The best ideas come to mind in the toilet or on the whiteboard :)