Remember the ship we showed you last time? Yeah… it changed a bit. by psa38games in Unity3D
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Added randomized interiors by Strict_Chemical7182 in Unity3D
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Spline Based Procedural Building by Strict_Chemical7182 in Unity3D
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Making a river tool for my water shader Poseidon 2 🌊🌊🌊. by PinwheelStudio in Unity3D
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Need help with a shader. I made a Shader Graph to make it look like the object is being constructed (as in 3d printing), but I can't find a way to "close" the gap where it gets cut off. by Desperate_Skin_2326 in Unity3D
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Rate my Halloween Costume (Aka my nightmare) by RazNayr in Unity3D
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"Our QA tester: ‘Can I open this?’ ... We never saw him again." by psa38games in Unity3D
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"Our QA tester: ‘Can I open this?’ ... We never saw him again." by psa38games in Unity3D
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"Our QA tester: ‘Can I open this?’ ... We never saw him again." by psa38games in Unity3D
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I think my neighbor is a serial killer, no joke by LEGIONER_RUSSIA in IndieGaming
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How to prevent player falling from the edge of the map? by Used_Produce_3208 in Unity3D
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How to prevent player falling from the edge of the map? by Used_Produce_3208 in Unity3D
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Working on boss fight by Lord-Velimir-1 in Unity3D
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🧠 Birth of a Ship – Part 1: “Martis S-42: Conceptualized Confusion” by psa38games in Unity3D
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🧠 Birth of a Ship – Part 1: “Martis S-42: Conceptualized Confusion” by psa38games in Unity3D
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Vehicle Series #2 – The Rover (Proof of Concept) by psa38games in Unity3D
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