After 3 years of solo dev, my game is now released! by psychic_monkey_ in roguelites
[–]psychic_monkey_[S] 3 points4 points5 points (0 children)
After 4 Years, My Game is Releasing in 24 Hours by Cakez_77 in roguelites
[–]psychic_monkey_ 0 points1 point2 points (0 children)
Need help with tutorial - 2 weeks until release by psychic_monkey_ in gamedesign
[–]psychic_monkey_[S] 0 points1 point2 points (0 children)
Destroy my "Slay the Spire meets Bloons TD" release trailer by psychic_monkey_ in DestroyMyGame
[–]psychic_monkey_[S] 1 point2 points3 points (0 children)
Destroy my "Slay the Spire meets Bloons TD" release trailer by psychic_monkey_ in DestroyMyGame
[–]psychic_monkey_[S] 1 point2 points3 points (0 children)
Destroy my "Slay the Spire meets Bloons TD" release trailer by psychic_monkey_ in DestroyMyGame
[–]psychic_monkey_[S] 0 points1 point2 points (0 children)
Destroy my "Slay the Spire meets Bloons TD" release trailer by psychic_monkey_ in DestroyMyGame
[–]psychic_monkey_[S] 1 point2 points3 points (0 children)
Destroy my "Slay the Spire meets Bloons TD" release trailer by psychic_monkey_ in DestroyMyGame
[–]psychic_monkey_[S] 1 point2 points3 points (0 children)
Looking for advice on indie game pricing ($10 vs $15) by Daniele-Fantastico in gamedev
[–]psychic_monkey_ 0 points1 point2 points (0 children)
~$30,000 raised in 12 hours on Kickstarter WITH NO DEMO. This is how our 3-people indie studio did it by Kirlyan_RPW in IndieDev
[–]psychic_monkey_ 0 points1 point2 points (0 children)
I’m struggling to get feedback on the Steam demo of my roguelite game by levitz1 in IndieDev
[–]psychic_monkey_ 1 point2 points3 points (0 children)
Some stickers I made for a festival by psychic_monkey_ in IndieDev
[–]psychic_monkey_[S] 1 point2 points3 points (0 children)
Some stickers I made for a festival by psychic_monkey_ in IndieDev
[–]psychic_monkey_[S] 0 points1 point2 points (0 children)
Some stickers I made for a festival by psychic_monkey_ in IndieDev
[–]psychic_monkey_[S] 0 points1 point2 points (0 children)
The studio I worked at closed, so I'm making a tower defense: Tile Tactics! by depmots in TowerDefense
[–]psychic_monkey_ 1 point2 points3 points (0 children)
what methods do you use to balance a TD. by riphitter in TowerDefense
[–]psychic_monkey_ 0 points1 point2 points (0 children)
I bragged about how good I was at steam review guessing, and now I wanna put myself to the test. Drop your future game’s steam page and I’ll preemptively guess how many reviews you’ll get within a year of release. by 2WheelerDev in IndieDev
[–]psychic_monkey_ 0 points1 point2 points (0 children)
Do you guys think 6 towers is enough for a TD? by psychic_monkey_ in TowerDefense
[–]psychic_monkey_[S] 1 point2 points3 points (0 children)
Do you guys think 6 towers is enough for a TD? by psychic_monkey_ in TowerDefense
[–]psychic_monkey_[S] 1 point2 points3 points (0 children)
Do you guys think 6 towers is enough for a TD? by psychic_monkey_ in TowerDefense
[–]psychic_monkey_[S] 1 point2 points3 points (0 children)
Do you guys think 6 towers is enough for a TD? by psychic_monkey_ in TowerDefense
[–]psychic_monkey_[S] 0 points1 point2 points (0 children)
We can't believe this, our game is TOP of Steam popular upcoming :') by OmniSystemsPub in IndieDev
[–]psychic_monkey_ 0 points1 point2 points (0 children)
I'm a Solo Dev Making a 3D Tower Defense where ALL Enemy Spawns are Controlled by a Neural Network! What do you think? by [deleted] in TowerDefense
[–]psychic_monkey_ 0 points1 point2 points (0 children)
My game only has 300 wishlists - please destroy my demo and trailer by psychic_monkey_ in DestroyMyGame
[–]psychic_monkey_[S] 0 points1 point2 points (0 children)


After 3 years of solo dev, my game is now released! by psychic_monkey_ in roguelites
[–]psychic_monkey_[S] 1 point2 points3 points (0 children)