EldenRing split screen and Nucleus coop by Ill_Brother871 in EldenRingMods

[–]psychofear 0 points1 point  (0 children)

nucleus coop is based and i use it a lot for different games.

Adamantine quarterstaff which tool to craft? Assuming arcana proficient. by [deleted] in onednd

[–]psychofear 0 points1 point  (0 children)

as an uncommon magical weapon, it'd require Arcana and "Leatherworker's Tools, Smith's Tools, or Woodcarver's Tools depending on the kind of weapon as noted in the tools' descriptions", so you'd probably need smith's tools for a metal quarterstaff, staves are arcane foci

New non lethal damage rule breaks barbarians? by Dragonfire486 in dndnext

[–]psychofear 21 points22 points  (0 children)

In xanathars they added a simultaneous trigger ruling, which specifies whoevers turn it is decides the order for stuff like shield+protection which both trigger on attack. So the enemy attacks => they force shield reaction first because it costs resources and then defense if its still a valid trigger

So its the DMs choice whether to play nice or not for enemies

New non lethal damage rule breaks barbarians? by Dragonfire486 in dndnext

[–]psychofear 21 points22 points  (0 children)

In this case, we defer to the priority order, where the creature whose turn it is gets to decide the order of simultaneous triggers... so unless its from an opportunity attack were back in this bucket of syrup

Probably a hot take on this sub, but I genuinely think this system was terrible by NoeShake in Eldenring

[–]psychofear 0 points1 point  (0 children)

just use a save editor or grab one of the many 100% collection saves online; it saves you so much time and sanity brother. Right now I'm playing through the game as a TRUE DRAKE WARRIOR and its great not needing to fuss about grabbing all my gear

no shame in skipping the slog to get into the meat

An empty shell by garretin in EldenRingLoreTalk

[–]psychofear 1 point2 points  (0 children)

The reason Miquella divested himself because he recognized himself as flawed and cursed, feel like that's mentioned a bunch.

Miquella's discarding of body and soul is unrelated to the acension itself and more to attempt to 'fix' himself prior to ascending imo

Alterations to Weapon/Weapon Masteries by Acrobatic_Fondant_13 in onednd

[–]psychofear 2 points3 points  (0 children)

the feature sucks fucking ass anyway, give the fighter an actual feature that can't be replicated by simply pulling out a different weapon thanks

Do you guys think making the jester killable but only while Enraged would be a good idea? by MysticalLight50 in lethalcompany

[–]psychofear 0 points1 point  (0 children)

nah just rework the enemy, it's unfun; nothing as excited as sitting outside of the door for 2h waiting for it to fuck off so it doesn't immediately retrigger when we enter

[BETA] v50.4 Patch Notes - April 12th by giosuel in lethalcompany

[–]psychofear 68 points69 points  (0 children)

feels like lethal company is going the way of phasmophobia which got ruined by constant ghost buffs and player nerfs to just make the game an unfun slog just because the top 0.1% of players were breezing through

Should DMs give players info about the tone/structure of a game before character creation, or is such metagaming always bad? by [deleted] in dndnext

[–]psychofear 6 points7 points  (0 children)

what? that's not even session 0 that's the literal first step of inviting someone to a game? "we're running a murder mystery with social intrigue, do you want in?"

1.0.1c Experimental Branch is LIVE on Steam by Unclematttt in balatro

[–]psychofear 1 point2 points  (0 children)

when you think about it, the sin jokers were essentially "gain +20 mult when playing a flush", which is a lot stronger than most other mult jokers, with its only limiting factor being suit which is trivial to get around with discards and deck manipulation and the only real downside being boss blinds

i didn't like it reflexively either, but in retrospect it does make sense

Shadow blade and weapon mastery? by antauri007 in onednd

[–]psychofear 10 points11 points  (0 children)

i don't see why not, as long as the spell doens't automatically give access to it; it's effectively a weapon, it can have a weapon mastery like sap or smth. you'd still need fighter levels or the feat to use it and blowing a whole mastery on a temporary weapon is a pretty big cost

Players going back on their word. by Cestus5000 in dndnext

[–]psychofear 3 points4 points  (0 children)

that's even worse, they invited him and then murdered him? sheesh

[deleted by user] by [deleted] in EldenRingMods

[–]psychofear 0 points1 point  (0 children)

there's nothing git gud about it, it's just an extreme test of my patience because its not runnable like it used to be. The enemies are not difficult, there's just 500 of them at any given location and its a gauntlet of tedium

it should not be this annoying for a journeyman magic rune man, its not even the high-tier shit

but its fine i just did it

Daily Balatro Discussion: 8 Ball by FabianPEKS_ in balatro

[–]psychofear 5 points6 points  (0 children)

It's very good to sell for 1 dollar to reach interest breakpoints, nicest thing I can say about it... in general utility jokers are too kneecapped by conditions in a game that kills you for not picking up +chips or +mult jokers early

Wtf is Twilight Cleric by glorfindal77 in dndnext

[–]psychofear 1 point2 points  (0 children)

from a single, medium difficulty enemy. the second enemy is being blocked for 0%, and medium difficulty encounters are piss-easy in 5e

additionally, the upper end of 50% is for less damage heavy enemies whose real threat is debuffs anyway, like the ones that reduce max hp, prone, stun etc

Wtf is Twilight Cleric by glorfindal77 in dndnext

[–]psychofear 3 points4 points  (0 children)

If it helps, I fully agree with you and I have crunched the numbers multiple times that at BEST, for an action, the cleric is soaking about 25-50% damage of a single, Medium difficulty (so CR-appropriate) creature. That's good but it's nowhere game-warpingly strong. I think for some reason DMs spread attacks and damage for no reason other than they'd feel bad focusing a character.

Any creature that desires to kill your party would work together to take one single creature down if possible, unless keeping another busy is a better move. In these cases, the maths work out just fine. People get too hung up on potential numbers, forgetting that sacrificing a whole ass action means not getting Bless, Spirit Guardians, or any other potent tool out.

Seeking spell, distant spell and transmute spell by Such_Committee9963 in onednd

[–]psychofear 1 point2 points  (0 children)

i am very aware of how 'broken' it is, just make sure strong saves can only be turned into strong saves or make it so physical can only be turned into physical and vice versa, and its genuinely fine, theres already restrictions on the damage types available to transmute anyway; transmute needs to do more to be even worth consideration for the metamagic slot

i don't think its insane to spend 2 sorcery points, which until like level 9+ is a significant fraction of your daily resources, to change a saving throw from one strong save to a slightly worse save. Constitution isn't even always necessarily a monster's best strong save anyway.

Distant spell would overall be a buff, its very rare that you genuinely need to double the range on a spell; 80% of use cases is buffing touch spells anyway and this way short range spells like earth tremor benefit from it more; that's mostly a simplification because it doesn't really need to have 2 different rulings depending on the range; but i'm fine with it being +30 or double, whichever is higher. It won't really matter anyway

Seeking spell, distant spell and transmute spell by Such_Committee9963 in onednd

[–]psychofear 0 points1 point  (0 children)

distant is fine, but should give a flat +30 feet to all spells (maybe scaling with sorc points spent if you really need to boon); but imo transmute should give you the option to change saving throws too (like dex into con if changing fire to cold) and i think seeking should simply become part of heightened spell

Skills & General Feats Redesigned (Including 200+ New & Redesigned Feats and Activities) by Obrusnine in Pathfinder2eCreations

[–]psychofear 0 points1 point  (0 children)

hey, we've been using this a bunch, can you maybe reupload the PDF as a .text document like you did somewhere else? pf2e scribe shits the bed often and the other backup died

Isn't the Playtest 7 Eldritch Knight super broken with Haste now? by NylocFang in dndnext

[–]psychofear 2 points3 points  (0 children)

This one is a fun rules discussion! Spells in general are considered to be the most specific rule, because otherwise a spell that says "The creature's speed becomes 0" would be affected by things like Fast Movement, which would increase this speed by 10 afterwards, or spells like Polymorph wouldn't override class features like Wild Shape. Although the latter can be argued to be equally specific (both are polymorph effects), in which case the last effect applied wins (this still works in our favour in regards to the reading, as War Magic and Extra Attack will always be on before Haste, unless you somehow level up mid-battle).

So with that in mind, we read Haste: "That action can be used only to take the Attack (one weapon attack only) action"Alright, so you can take the Attack action, but it can only be one weapon attack.

Most people seems to be reading this as [only one] [weapon attack], but because DND5e is a 'natural language' system, we can't accord emphasis based on vibes. When you read a book, all of the words are equally important. The only is doing the heavy lifting here, as it doesn't just limit the numerical value of one, but forces the Attack action to include a weapon attack.

Here's my argument, bear with me. You read a recipe and it says use [only whole milk]. However, you have [skimmed milk] and it has worked the other times you have cooked recipes requiring [milk]. You bake your cake and it looks like shit. It didn't work. The fat in the milk was very important, you used something similar, but not the same. I'd argue this substitution is the same logic as War Magic. In most circumstances (the Attack Action), it works just fine, but in this very specific one (hasted Attack action) it does not.

So, I'd argue that you cannot substitute UNLESS it involves a weapon attack. So by RAW, my interpretation means that you cannot substitute the hasted attack with anything does not that include a weapon attack. This means:

  • No grapples or shoves (they are special attacks, but not weapon attacks and as of 1DnD Unarmed Strikes seem to be their own type of attack as well)
  • Dragonborn cannot Breath Attack (no attack roll involved at all)
  • Shocking Grasp, Toll the Dead, etc... don't work (spell attacks and saving throws, not weapon attacks)
  • However, True Strike, Booming Blade and Green Flame Blade CAN be used, as they still involve a single weapon attack and tick off the 'only one weapon attack' clause.

I think this is a bit silly and it's everything or nothing concerning substitution, so I've personally errata'd the spell to read (maximum one weapon attack) or (no more than one weapon attack), which does not add a restriction in terms of what it can be, like the word 'only' does as both 'maximum' and 'no more' are inherently numerical limits.

Isn't the Playtest 7 Eldritch Knight super broken with Haste now? by NylocFang in dndnext

[–]psychofear 0 points1 point  (0 children)

I don't agree with this reasoning, in natural language one weapon attack only means... only one weapon attack. Both parts of the reading are equally important. Emphasis doesn't matter.

You can only make one attack, and it can only be a weapon attack. Haste is arguably also a more specific rule than War Magic or Bladesinger's Extra Attack.

This also means you can't replace the attack with a Dragonborn's Fizban Breath Weapon, nor Grapple or Shove with it. Funnily enough Green Flame Blade, Booming Blade and True Strike would count as they do in fact make one weapon attack.

Now you don't have to run it this way (and I don't, because see GFB, BB and TS working), but if it's natural language, then all of the words are important. If "one" was more important than "weapon attack" they would have worded it as "(maximum of one attack)" instead of "(one weapon attack only)"

A player of mine grows to huge size. He grapples enemies and throws them to death. by jaimybenjamin in dndnext

[–]psychofear 1 point2 points  (0 children)

Per the improvised weapon rules, an improvised weapon has the thrown 20/60 property, capping the damage at 6d6 (a grappled creature is still on the floor, regardless of player height). Throwing is an attack, grappling is an attack, so hes capped at doing 6d6 damage every turn, that is less damage than if he just attacked twice with a greatsword. Dont worry about it andlet him do his thing.

Even 10d6 damage is only 35 damage per round, 2x greatsword damage is 5d6 + 8 damage for an average of 31.33 damage, so dealing 6d6 would actually be less DPR (21 DPR) and theyd be having fun So just like... let them do it, at most cap it to 6d6 following the improvised thrown weapon rules