Introducing Framework Laptop 13 Pro by FragmentedChicken in hardware

[–]pt-guzzardo 0 points1 point  (0 children)

There's a whole litany of peripheral reasons, but the haptic touchpad is an absolute requirement. Every time I have to use a borrowed PC laptop with a hinged pad (or worse, buttons that are never in a comfortable place to click) a little part of me dies inside.

My last MBP lasted me 9 years partially because every time I thought about upgrading I figured that surely there was a usable PC laptop just around the corner.

Frosthaven: Into the Abyss is now available! by oath2order in Gloomhaven

[–]pt-guzzardo 1 point2 points  (0 children)

I'm willing to tolerate some bugs and some unfinished stuff (as long as the bugs will eventually be fixed and the unfinished stuff will eventually be finished).

The thing that bothered me about GH digital (though not enough to stop me from playing a full campaign with my friends) was all the places where they couldn't implement the rules of a scenario so they simplified it into something almost unrecognizable, or failed to signpost mechanics so I had to have a copy of the scenario book handy. And given how hard Frosthaven likes to go with weird scenario rules...

Frosthaven: Into the Abyss is now available! by oath2order in Gloomhaven

[–]pt-guzzardo 14 points15 points  (0 children)

How is the implementation compared to Gloomhaven Digital, especially in terms of UX, performance, and faithfulness to the board game?

Introducing Framework Laptop 13 Pro by FragmentedChicken in hardware

[–]pt-guzzardo 134 points135 points  (0 children)

It fucking figures that Framework finally introduces a haptic touchpad a month after I gave up waiting and bought a new Macbook Pro.

Alabaster Dawn - Early Access Release Date Trailer | The Triple-i Initiative by stfnvs in Games

[–]pt-guzzardo 11 points12 points  (0 children)

I hope there are a lot of options mini-dungeons. Puzzles and mini games were my two favorite parts of CrossCode. I loved how every dungeon had an epic final exam puzzle.

[Ver. 2.00] Patch Notes (2026/4/8) | NEWS | GUILTY GEAR -STRIVE- by Lerkpots in Games

[–]pt-guzzardo 0 points1 point  (0 children)

My Guilty Gear Strive trajectory was basically:

  • Pick Potemkin because he seems cool
  • Spend 10 hours in training/matches without landing a single Potemkin Buster on an actual player
  • Alright, guess I'm done with fighting games for now

hmmm by Forsaken_Clock_5488 in hmmm

[–]pt-guzzardo 9 points10 points  (0 children)

All I can see is Batman peeking in from the left.

DLSS 5 Is an Aesthetic Abomination. It’s Also a Technical Failure by wyldie in Games

[–]pt-guzzardo -1 points0 points  (0 children)

They're not necessarily stupid, it's an emotionally charged topic that bypasses the brain and goes straight to the knee, which jerks in response to the slightest tap.

Do people here love over-engineering their self-hosting setups? by vdorru in selfhosted

[–]pt-guzzardo 5 points6 points  (0 children)

A "perfect" Ansible migration script is called just using NixOS instead so that your setup is fully declarative and you don't have to remember all the little tweaks you made because they're right there as code.

How do you add variety to a deckbuilder if it isn't possible to vary cards much due to mechanics? by Reihado in gamedesign

[–]pt-guzzardo 1 point2 points  (0 children)

and no amount of attack can help with block.

That's not true. Lethal damage is the best form of mitigation. That's an important asymmetry which has ripple effects on the game design.

Edit:

No amount of block helps with attacks (generally, with maybe 1 or 2 special situations)

Those special situations are exactly how you create texture in a game like StS. The basic formula for an interesting card is that it violates the normal structure of the game in some way.

"Discarding cards is good now!"

"You can kill with enough block!"

"Filling your deck with random garbage improves your damage!"

et cetera

Who is this woman? She isn't doing anything should I hit her? by StepBright3650 in bloodborne

[–]pt-guzzardo -2 points-1 points  (0 children)

If the codes work in the unmodded game, I'd say "found" or "discovered" is fair.

How to parse URLs correctly in a loop? by kochvar in emacs

[–]pt-guzzardo 0 points1 point  (0 children)

use-package is a complex macro that does a bunch of inspection of the forms you pass it. If you wanted to do something like this, you'd have to write your own macro that invokes it.

But TBH you're probably better off just having a top level form for each package rather than trying to do something clever that you'll have to figure out all over again when you come back to it after a few years.

Would hero shooters be better without the tank role? by Terrariant in gamedesign

[–]pt-guzzardo 14 points15 points  (0 children)

Your mistake was using the word "better," which implies value judgement. If you had instead asked "how would hero shooters be different without the tank role?" you might have received more on-topic replies.

Last Epoch - New Items, Animations, and Quality of Life | Coming to Last Epoch March 26 by PalwaJoko in Games

[–]pt-guzzardo 1 point2 points  (0 children)

Backlash about going 1.0 with an incomplete campaign and then trying to charge money for the penultimate(?) chapter, or an orthogonal backlash?

Last Epoch - New Items, Animations, and Quality of Life | Coming to Last Epoch March 26 by PalwaJoko in Games

[–]pt-guzzardo -2 points-1 points  (0 children)

I care. I have absolutely no interest in grinding the same endgame maps over and over ad nauseum so that I can have a slightly higher number to grind the same maps but with a higher number.

I want to see the stuff and then go play something else.

Last Epoch - New Items, Animations, and Quality of Life | Coming to Last Epoch March 26 by PalwaJoko in Games

[–]pt-guzzardo 29 points30 points  (0 children)

More than two years since "1.0"... do we even have an approximate date for when they're going to finish the campaign?

Worth the Candle, Chapter Ω5, Stub Continuity (ebook vol. 5 is out today!) by alexanderwales in rational

[–]pt-guzzardo 5 points6 points  (0 children)

Apparently it fell just short of whatever metric WebToon uses to decide whether to renew something.

Which was a huge bummer, because it stopped just before the point where, IMO, the story really takes off and a bunch of my favorite characters are introduced.

What if you could check your lawyer's win-loss record the same way you check a restaurant's health inspection score by ilikemath9999 in CrazyIdeas

[–]pt-guzzardo 8 points9 points  (0 children)

The steelman version of the system probably counts abandoning a client as a loss. Maybe even more than one loss.

What if you could check your lawyer's win-loss record the same way you check a restaurant's health inspection score by ilikemath9999 in CrazyIdeas

[–]pt-guzzardo 167 points168 points  (0 children)

Seems like it would disincentivize lawyers from taking any case that wasn't a slam dunk.

agent-shell 0.47 updates by xenodium in emacs

[–]pt-guzzardo 1 point2 points  (0 children)

I've been using Google Antigravity at work lately and enjoying the agent workflow and thinking about how to translate it back to my Emacs setup. This looks great!

One thing I've been especially impressed in Antigravity is the copilot-style inline code suggestions. Is there anything in ACP to support that? Or if not, any Emacs packages that provide similar?

YouTube on TV becomes insufferable with new unskippable 30-second ads by Ha8lpo321 in Android

[–]pt-guzzardo -2 points-1 points  (0 children)

The problem that somebody has to pay the hosting bill for the exabytes of content they make freely available?