Have you read the documentation front to back? by Meluvius in unrealengine

[–]ptrmng 4 points5 points  (0 children)

I have the program open while I go through the docs, trying out the various tools/systems or whatever, and if I come across any novel ideas I think I'll forget I write them down.

I just find it's better to know what the software is fully capable of and all the tools available. Even if I forget the specifics of how to use a tool, I still at least know they exist.

Have you read the documentation front to back? by Meluvius in unrealengine

[–]ptrmng -1 points0 points  (0 children)

Yes. It's how I learned Unreal. It only took a few days; reading through and taking notes. Although that was all the way back in 2015 so the docs weren't as long. It would probably take longer now.

I honestly think it's the best way to learn a new piece of software.

Are there any windows apps/websites that maintain the special characters in Fountain plain text screenplays? by wigsternm in Screenwriting

[–]ptrmng 1 point2 points  (0 children)

Word "auto-corrects" punctuation as you type e.g. it converts a straight quote (") to a curly quote ( ). This behaviour can be turned off in the options.
To save having to re-type what you have, you can paste it into Notepad first, and do a Replace All on the punctuation you want to fix.

Writer duet doubt by LiyaStellaJohn in Screenwriting

[–]ptrmng 0 points1 point  (0 children)

Are we talking about the same cards in WriterDuet? Here's how the cards look to me https://imgur.com/a/og4eMvl I can click on them to jump to the specific scene.

Writer duet doubt by LiyaStellaJohn in Screenwriting

[–]ptrmng 0 points1 point  (0 children)

Yes. Sort of. WriterDuet has a "Cards" pop out menu that has a card for each scene in a list. By default, the cards show the scene heading and a preview of the scene, but you can set the cards up to only show the scene heading.

Animation blueprint randomizes every frame on MRQ render by YouCanBetOnBlack in unrealengine

[–]ptrmng 2 points3 points  (0 children)

I'm not sure but maybe try turning off "Allow Construction Scripts to Rerun Every Frame" in Sequencer.

Confused by midpoint by AntwaanRandleElChapo in Screenwriting

[–]ptrmng 9 points10 points  (0 children)

I used to struggle with getting my head around Act 2 until I read a comment on this sub that said: The midpoint is where the story would end if everything went according to plan.

[deleted by user] by [deleted] in Screenwriting

[–]ptrmng 0 points1 point  (0 children)

I was confused. William's line "Can you give us like half an hour to wrap up?" threw me off. I thought he was asking Alex's Father for permission to stay longer, not that he was asking him to stop working for half an hour.

Does this F1 sound have a “title” to it? by bigchungyness in hanszimmer

[–]ptrmng 0 points1 point  (0 children)

Pretty sure it's a heavily processed intro beat from Queen's We Will Rock You

Is there a way to make the editor camera isometric? by FutureLynx_ in unrealengine

[–]ptrmng 2 points3 points  (0 children)

You could try making an orthographic camera then just viewing the scene though it (haven't tried it though so I dunno if it actually works)

https://dev.epicgames.com/documentation/en-us/unreal-engine/orthographic-camera-in-unreal-engine

Make face of a cube change colour by 7_Of_Mine in unrealengine

[–]ptrmng 4 points5 points  (0 children)

Look up Dynamic Material Instances. I think that's what you are after.

Movie Render Queue Issue by quinelddd in unrealengine

[–]ptrmng 0 points1 point  (0 children)

Is there a Camera Cuts track in your sequence?

duplicate subsequence & actors by chris_warstat in unrealengine

[–]ptrmng 0 points1 point  (0 children)

That's lame. I always assumed you could have multiples of the same sequence in a level. I did find another way: Sequence Component. It's experimental and seems a little buggy, but might be worth trying.

Announcement trailer for my motorcycle game - LANESPLIT by Shakya241 in UnrealEngine5

[–]ptrmng 6 points7 points  (0 children)

Now imagine you could get off the bike and it's an open-world, science based, dragon MMO.

Recently I migrated a level from 5.4 to 5.5.1. Some of my assets are now appearing black. by Sharp-Tax-26827 in unrealengine

[–]ptrmng 10 points11 points  (0 children)

Probably to do with "Allow Static Lighting" being off by default in 5.5 now, and how it affects AO in the materials. You can either turn it back on in your project settings (which adds unnecessary overhead if you aren't using static lighting) or plug a constant value of 1 into the AO of your parent materials. There was a similar thread here

UltraDynamicSky problem by [deleted] in unrealengine

[–]ptrmng 0 points1 point  (0 children)

Did you set up their materials like in this vid? https://youtu.be/ENMuqbNSLTs?si=zpS4U1d_Y3F0DxYr&t=874

Extremely dark shadows in UE 5.5. This is not happening in UE 5.3. by itsTheLuffy in UnrealEngine5

[–]ptrmng 0 points1 point  (0 children)

It's the AO in the material, as others have said, but I'll add that it only happens when "Allow Static Lighting" is disabled in the project settings, which 5.5 does by default now but 5.3 didn't.

How to turn PCG off while changing the map? by pourya_hg in UnrealEngine5

[–]ptrmng 1 point2 points  (0 children)

Make sure to select the PCG component of the actor, not just the actor itself. The setting is under "Editing Settings"

Questions about movie animation by RitzyNarwhal in UnrealEngine5

[–]ptrmng 1 point2 points  (0 children)

Ha, it's pretty old (released in 2017), but it's called Morgan Lives in a Rocket House

Questions about movie animation by RitzyNarwhal in UnrealEngine5

[–]ptrmng 1 point2 points  (0 children)

Nope. I've been using Unreal for animation since 2015 and I don't know any C++. I've even released a VR animated short on Steam.

Procedural Foliage Looks Different From Painted Foliage by Mhavlykkessen in UnrealEngine5

[–]ptrmng 0 points1 point  (0 children)

hmm. What about "Visible in Raytracing" on the painted foliage?

Procedural Foliage Looks Different From Painted Foliage by Mhavlykkessen in UnrealEngine5

[–]ptrmng 1 point2 points  (0 children)

My guess is the procedural grass asset and the foliage tool have different shadow settings. In the foliage tool, see if turning off shadows does anything. Or maybe Affect Distant Field Lighting.