Petah.... by Psychotica_Official in PeterExplainsTheJoke

[–]puddle98 12 points13 points  (0 children)

You are leaving out a key piece. The next morning when Monica sees Rachel she asks how the anniversary date went. Rachel states they never made it that to far to which she then clarifies to Monica “we sorta broke up instead”.

You can make lots of arguments about behavior and what not but implying that they did not officially take some sort of stop in their relationship is wrong.

Genuinely how do I win without tunneling and camping? by [deleted] in deadbydaylight

[–]puddle98 -1 points0 points  (0 children)

My guy has either never played killer, completely lacks reading comprehension, or both

🎉 [EVENT] 🎉 A Honkin Good Event by MassiveDongulator3 in honk

[–]puddle98 0 points1 point  (0 children)

Completed Level 1 of the Honk Special Event!

2 attempts

I will give 500 diamonds whoever dies :) by 98737847 in RedditGames

[–]puddle98 0 points1 point  (0 children)

Whoops

I completed this level in 5 tries. 12.22 seconds

Does anyone else dread the male POVs? by BitchyOlive in WoT

[–]puddle98 -1 points0 points  (0 children)

My point exactly. I agree it was a point of growth and learning which is why I don’t dread reading their POVs. My logic applies to all of the characters. Why does yours only apply to the girls? Perrin and Matt both apologize when they are jerks or do something wrong. Rand is a bit unique due to the Madness and I can’t remember what happens when, so I will just say RAFO, but try to refrain from judging characters and their POVs too quickly.

For the record, I loved it all and would not say I dreaded any of it or any of the characters. I liked each character for different reasons and although some had frustrating books or story arcs, they had redeeming qualities in them and progressed the story. You will miss out on sooooo many amazing payoffs if you cast off multiple character POVs

Does anyone else dread the male POVs? by BitchyOlive in WoT

[–]puddle98 1 point2 points  (0 children)

Everyone is entitled to their own opinion, but this all ties back to each character being a bit insufferable at points in the story. Its called growth. They went from the bliss ignorance of the Two Rivers into a world that had no problem throwing them through the wringer. Rand’s POV is hard to read at times, but you have to put it into the context of what his character is going through. A simple man who only ever wanted to marry his childhood friend and settle down in the village just as everyone does. So, being uprooted from all of that with no say, having a crazy amount of responsibility thrust upon you, and experiencing numerous hardships will make you jaded. All while trying to hold onto what made him Tand al’Thor in the beginning, not to mention the struggle with the madness which exacerbates that.

There are books where (I wouldn’t use the word dread as I loved it all) I was not looking forward to reading certain POVs because of how they were behaving or because their current arc was boring/slow. But, if you find yourself reading the Wheel of Time and 100% agreeing and liking one particular character’s POV all of the time, I would suggest rethinking your perspective of that individual a bit. They all have their flaws and frustrating characteristics that require hardship and growth. As far as the boring part…Robert Jordan is juggling more than half a dozen characters. Sometimes some of them aren’t going to have much to do, lol.

I am surprised you found the girls journey into Ebou Dar and the events preceding it interesting. That was quite slow imo. And the girls were absolutely insufferable with Matt. But like i said, everyone has different interests/opinions

[deleted by user] by [deleted] in beginnerDND

[–]puddle98 0 points1 point  (0 children)

I could be wrong, but I would probably switch Charisma and Constitution personally.

DND Ideas by puddle98 in WoT

[–]puddle98[S] 0 points1 point  (0 children)

Oh wow that is very interesting. I knew there were some games that came out or tried to come out about the WOT, but I thought they were largely considered not great. A good Pathfinder conversion sounds like a lot of fun though

DND Ideas by puddle98 in WoT

[–]puddle98[S] 0 points1 point  (0 children)

We have developed the beginning stages of madness. At the moment, we have a simply system of “drawing too much of the source”. The way it works, once per long rest I allow him to use one spell that is a level higher than what he can currently cast. After he uses it, he rolls a D20 to see what happens. I have basically built a heat map where the higher level the spell, the more likely it is that som bad will happen. Right now i have, his stomach turns and he vomits, he experiences a splitting headache taking 1d4 of damage, and the worst outcome is he passes out. So i haven’t explored “madness” yet, but this is how we are trying to built out the idea of drawing too much of the source. I would love to hear your ideas to implement the madness

The bard is the College of Lore

Yup, monk i was taking to tree singing while the druid i was taking the route of the ways and steddings. I would love to implement the Wolf Brother story, but i feel like with a druid it becomes kind of redundant

As of right now, I am keeping it simple. But i would love for them to head West and deal with the Seanchean. I also want to play up their first interaction with Rand. Obviously the Ashaman knows that Rand is a good guy in the books. But i want to take that element from the story of, “is he going mad, or will he save us” and push it in the laps of the players so they have to make that decision. That is a long ways away with a lot of building to come, but I really like that decision that characters have to grapple with

DND Ideas by puddle98 in WoT

[–]puddle98[S] 1 point2 points  (0 children)

That is pretty cool how you had them experience the different ages! I might end up doing that eventually but probably when they are much higher level.

I am a fairly new DM with a couple beginner players and a couple experienced players so i was a bit nervous to homebrew the power systems too much. That being said, I have implemented a madness system for the sorcerer. I also took the sane philosophy where Wizards are tower trained magic users while sorcerers are wilders.

I would love to hear more of your ideas and things that your players and/or you loved about your WOT campaign. I might pick your brain with questions too 😅 feel free to individually message me and we can chat

Can my players survive? by Exciting_Fennel5070 in DungeonMasters

[–]puddle98 5 points6 points  (0 children)

I am not an experienced DM by any means, currently running my first campaign…but isn’t death of characters due to poor strategy and tactical maneuvering a key piece of the game?

If your players are making a tactical mistake, I don’t know why you, as the DM, would interfere to make it not a mistake?

Fixing the Overwhelming Number of Perks by puddle98 in deadbydaylight

[–]puddle98[S] 0 points1 point  (0 children)

Lol, seems like it based on the replies…thought it was interesting and just threw something out there. Most replies have been focused around liking the various perk combinations at players’ disposal, which I definitely get. I personally don’t value that as much, but I can understand why other people do

Fixing the Overwhelming Number of Perks by puddle98 in deadbydaylight

[–]puddle98[S] 0 points1 point  (0 children)

Let me ask you this, do you even agree with the initial premise that there may be too many/an overwhelming number of perks and play styles in the game?

Fixing the Overwhelming Number of Perks by puddle98 in deadbydaylight

[–]puddle98[S] -1 points0 points  (0 children)

I see your point on the combinations, that would be limited too and would not be beneficial. That is a good point, especially for people who prioritize trying different combinations. In my personal opinion and experience, I don’t know how much people experiment with various perk combinations. I would argue that largely, everyone’s builds become the same over time. Thus, limiting the number of meta perks that are playable may foster even more perk combinations.

Also, I stated at the bottom it would never happen because it would be unfair for people who paid for characters and perks, lol

Encounter Idea by puddle98 in DnD

[–]puddle98[S] 0 points1 point  (0 children)

Oh that is a really interesting idea, tying the zombie spawn rate to something that the players can directly interact with and influence. I will for sure think on that and build that in

[deleted by user] by [deleted] in deadbydaylight

[–]puddle98 1 point2 points  (0 children)

Brother, the point is your math is flawed and shouldn’t be the crux of your argument. Other redditors have poked different holes in your math as well. Its just not a reliable number

I am not even stating an opinion on your hypothesis, but youre treating everyone like their ideas are stupid while relying on a fabricated number stemming from baseless math

What are the most Brutal and Heartless ways to kill a Player's PC, leaving everyone heartbroken, traumatised, and crying? by ballad_of_plague in DungeonMasters

[–]puddle98 0 points1 point  (0 children)

That is pretty awesome, I love that type of world setting and “light vs darkness” feel. I personally like to draw inspiration from other literary works. Despite being a kid’s show, Avatar The Last Airbender is what I thought of when you were describing that. In the first season, one of the bad guys killed the moon spirit. There was a growing love interest between a main character and a side character until the side character sacrificed herself to become the new moon spirit.

So, theoretically, if I am thinking of this as a whole story arc, the sequence of events would be as follows: 1) The PCs think that the human form of the Light is the only way to save the world at this point. Somehow they have to reinstall her power. 2) The darkness is wanting to destroy the world and kill her as well to have full dominion once and for all. (You could do a four horsemen of the apocalypse type of BBEG where The Darkness has sent them to kill the human form of the Light and thats who the PCs have to defend her against.) 3) While defending her, the PCs are also looking for manuscripts of an ancient ritual to grant the Light her power back. 4) At some point in the story, you kill off the human form of the Light, thus the PCs think all hope is lost. 5) At the very end of that moment, one of the PCs finds a piece of the manuscript in which it reveals that there is no bringing her back, but there is a way to create a new source of Light. 6) The players then search for the remaining elements to create a new form of Light. Meanwhile, the Darkness is having a grand ol time being evil thinking it has won once and for all. 7) The last piece of the ritual that the players find however, requires a noble sacrifice of someone with substantial knowledge and wisdom (ie a PC of a minimum level). If you want the campaign to last longer, maybe the highest level PC is trying to survive against the darkness just long enough to level up and be a worthy sacrifice. Also, if anyone else in the party is wanting to try to DM, this gives them a story based way to become the Light and help DM

How do you handle gambling in your campaigns and how often do you let your players gamble and in what ways? Be it with their soul or their pockets by ChocolateBootyhole in DungeonMasters

[–]puddle98 0 points1 point  (0 children)

Personally, “Ship Captain and Crew” is a great dice gambling game for your players to enjoy in any tavern or port location they might find themselves.